People should note my last sentence in my OP. I suggested that flak frigates not get buff bonuses but be faster and have a good deal faster turn radius. This is the biggest problem I notice. The damage is fine but the SC can simply be microed to evade or always outrun flak frigates. The flak frigate should turn faster and go faster to keep up with the SC so they can be deadlier. Adding a range for SC also keeps the carriers and Cap ships from staying at the edge of the gravity well so
weissengel86
I agree it makes sense as to what planetary defenses would be. It is self evident that many others would like to see this feature except a couple naysayers and self proclaimed experts.
The inclusion of range also might be a good idea. The SC would be required to stay only so far from their host. With them having to dock after they run out of fuel/ammo. Of course flak turrets on Cap Ships are simply mandatory and should be added regardless. It only makes sense that Cap ships would have this feature.
Except you are not using scientific points as justification you are using Internet self proclaimed expertise. DO you have research that shows defenseive weaponry on planets would be a bad idea? Have you done the math and calulations to determine what is best? Do you have military expertise in space warfare? ARe you an Engineer with knowledge of space flight and weapon systems? It is well known that anybody who uses the "It is so logically self-evident that...such and such" that they d
150? thats a lot of fleet used for a single ship hehe. Talk about putting your eggs into a single basket. The whole point of crusaders is not their stats are better then the others in a vacuum but their synergy with other ships. Sending crusaders to harass carriers or support cruisers is rather useful. Especially with their extensive shields and shield mitigation they help redirect damage so its easier for your cap ships or carriers to survive. The DPS is small but does make a difference it i
I notice many people seem to think Strike Craft are overpowered. I would say I agree. SC spam is a very, very viable tactic because their is simply little counter to it. Starbases, Cap ships, and even flak frigates simply fold under the assault of massive amounts of SC. The advent can get the most and if you get enough and get the right research Cap ships, Starbases, and flak frigates will simply not stop them. At least with Advent i get them powerful enought to destroy capital ships in 1 or
I dont understand why the Cap ships are so bad or especially the carrier ones. I guess it must be a multiplayer thing. The Halcyon is great in my opinion. The abilities are nothing short of fantastic combined with the Rapture and the Progenitor with Malice. Since the energy rate ability effects SCs and rapture gives them up to 30% damage combined with malice ships die very very quickly unless they have mucho flak frigates or way more fighters then i have. I easily kill cap ships in one
What i personally would like to see would be: 1. A campaign for each faction. A game like this and the sci-fi genre rely heavily on story and background. Personalizing and adding character to each faction would be fantastic and make this game much better. 2. More involved planetary upgrade process. Ability to specialize or go in different directions. For example you could have terran planets built with massive hive cities (in the vein of warhammer 40k) which gets you more popu
Do you have justification for why they would be inefficient? Your reasonings do not equate and scientifically and logically dont make sense. The problems you give are irrelevant compared to the advantage. What reasons make it better in space rather then in space and on the ground? Missile systems would have minimal difficulty and laser or particle beam batteries would not have much problems either. If your using realism then you are using double standards so you will have to get rid o
But 3 illums die several times quicker then 2 crusaders. Illum spam is nice but can be countered without too much difficulty. Adding a mix of crusaders with th DoT makes a difference as above it effectively neuters regen which can turn a defeat into a victory or a rout into an escape.
[quote who="ArmageddonBringer" reply="6" id="2038460"]well what should i do if im a tec player vs an advent player. if the advent fc are so much better then other fc what does the tec have for the advantage against an advent player?[/quote] If you get tons of Kodiaks and rush their carriers and drone hosts you will knock out a big chunk of their SCs. Just watch out for the Advent battle ball. If that happens well i dont know it serves me so well i cant think of a good counter others here
Mass drivers could be useful except the alternatives on the enemies ships would kill you long before you even tested their effectiveness. Lasers would be extremely difficult to evade at any but the most extreme ranges most likely beyond reliable sensor range. Missiles by far and large would be the absolute best weapons in space combat. They could be used stealthily and would be devastatingly lethal. This is where railguns and mass drivers have their use, as missile intercepts
My account info seems to have become my grandmas info (I used her bank card to get entrenchment since i dont have a bank account or credit card). I changed my name and age etc. but the email listed is wrong and i cant figure out how to change it. Also the buttons for saving account changes dont appear anywhere i have to hover my mouse around until i can find them where they are supposedly located (some addon i need? I used both mozilla and IE but they both have the same problem).
The cost doesnt seem prohibitive to me because the superior strike craft make for a nasty surprise on anybody who didnt properly prepare for them. Although i dont play multiplayer just against the AI and the AI doesnt prpeare and effective counter until i already have illuminators.
Why do people think planetary weapon systems are unrealistic? First the traveling system is unrealistic phase space traveling has no justification scientifically and nothing currently understood could explain it. So you are using double standards when claiming unrealism. The next problem is the fact that the setting is thousands of years in the future so it would be silly to assume the weapons would use exactly the same mathods we use now. The justification is quite easily mad
You shouldnt have problems as the Advent you just need to pay attention to his strategies. For one I play the Advent mainly and strike craft are not a problem unless i ignore them. The Advent have the best strike craft forces in the game so it s easy to counter. Iconus Guardians, defense vessels, and drone hosts will easily defeat strike craft spam. The guardians almost negate strike craft damage combined with carrier capital ships (who have Strike Craft in higher numbers I might add) a