The only criticism I have of Rebellion are minor.... Titans retaining XP after death, and I feel they come out to early in game. I also wish the rebel and loyalist factions would have gotten a different new capital ship.
wbino
I believe the real reason Titans are available so early in game is more marketing than anything else. (which is a shame) The game was sold to feature Titans, and if they waited properly to introduce them, most games where people rush would be over before the AI would build them. So therefore Titans are given a pathetic 4 mil lab requirement, which in turn eliminated the frigate vs frigate to cap vs cap game.
Regarding TEC L not building two Starbases, maybe the devs could make this faction HAVE to build two in tandem, maybe for the price of 1.5?
Lavo thank you for the kind words. SOGE is my favorite mod, I have been basically testing and focusing on improving Rebellion since it's release. Hope to get back into SOGE , once I'm bored with my newest toy..... Trolling just clogs up the forums and give the devs absolutely NO reason to ever come on the forums to determine the real issues the serious community has discovered in game. There are trolls who purpo
[quote who="Seleuceia" reply="6" id="3224932"]Yes, let's flush all the trolls...let us lay the banhammer on the skilled MP players and those who make valuable contributions to this community, both forums and ICO... Let us bite the hand that feeds us, alienate the MP players who keep ICO alive...and then alienate the silly modders who keep the forums alive and help new members...that is an awesome plan... [/quote] Yes lets do that... We will miss
When you feel a breast for the first time, you'll have less time on your hands........
1. Titans come out way to early....8 military labs. 2. Titans need to level up at a MUCH slower rate. 3. Titans need to lose all xp when they die.
What if frigates across the board were given a + 3 or so armor? Except carriers.....
I still don't get why I would want to blow up MY ships or structures...to put a hurt on the enemy. Now if it ONLY boarded enemy ships to then do more damage to THEIR fleet...that would make sense. As the HUMAN fleet you would think life was valued not to kamikaze your stuff. Maybe instead of boarding it should work in reverse, the pod is used to escape said ship/structure for a bonus of some type. But since we are probably at the very near end of Sins patch
[quote who="GoaFan77" reply="66" id="3222869"] Quoting wbino, reply 65 I still think the easiest way it would actually be done by the devs, w/o any major rework would be to let anti-structure ships target Titans. Not really, the Vasari don't have one and the Advent one is bad at focus fire. If they were all like the Ogrov maybe, but that only helps the TEC and thus isn't a good structural counter to them. All factions do have Corvettes howe
I still think the easiest way it would actually be done by the devs, w/o any major rework would be to let anti-structure ships target Titans.
I wish the Corsev abilities werent so self defeating... If your ships die....it gets a buff...boring. Boarding (and blowing up)your structures and frigates to cause enemy damage....boring. With all the options available to the devs , these were the best ideas they could come up with?
I actually enjoyed the huge ring random map in single player, for the reason the star is a non- issue, so using the four starbase in a star well to whittle down the enemy (to cheat the ai) is not possible. Which was a great game. Kudos to you Goa for having a hand in that.
After that assume game last night, I found out that lo and behold the Advent also had the Kinectic 15% artifact bonus. btw Does the Coronata still make the BONG...BONG ..BONG...sound?
[quote who="BellGoRiiing" reply="1" id="3220747"]...Just so you know...game is going to lag regardless. [/quote] This is actually not true.... Your system is really not a "gaming rig" per se, if you want to play Sins the way you wish you should either invest in a better machine, or at least: 1. increase ram. 2. Lower your screen resolution. ( I believe even though you lower your graphic settings, the pixels at a higher desk
I find it stupid that Orgovs sit idly by, and don't hit Titans, but only Starbases and structures. The devs need to make them as well as the Advent anti structure ships target Titans.
Thank you for your response. This ship would have been a great addition to my fleet, to bad. Lol Hopefully they will fix this.
Skarovas Enforcer
Star Trek Judgement Rites
[quote who="Seleuceia" reply="28" id="3219988"]Lol you aren't even remotely close to getting banned...you have nothing to worry about....[/quote] He's as safe as Mecha..... [e digicons]}:)[/e]
Playing TEC rebel level 10 Raganov with a full supporting fleet cannot kill this thing, even in my wells.. with a supporting starship... Playing on hard level...what am I doing wrong? Had bombers...everything I throw at it...Its now a level 10 beast ...help!!!
Looked into it..... for some reason sub light engines are disabled permanently.....
[quote who="OddskiBoddski" reply="61" id="3219644"] Quoting Teun-A-Roonius, reply 59Don't even bother Lavo... Sigh... I wish the level here on these forums would go back to where it was about one year ago, when people were actually serious. And then came Mecha, and Qu4r, and me.[/quote] It amazes me that people on these forums now aspire &n
[quote who="Sinperium" reply="9" id="3219704"]I actually have always wanted a dedicated titan hunter in game. Doesn't have to be a powerful monstrosity just something as effective as the Ogrov vs. the Orkulus and in the capital ship slot and cost range. Make it very vulnerable to other things and make it only damage titans. It's the same concept as real life hunter-killer submarines and anti-ballistic missiles not to mention the hyperson
[quote who="BOTA99" reply="3" id="3219569"]I have found the best Titan killer to be your own Titan [/quote] Really..