Nomada_Firefox

Nomada_Firefox

Joined Last seen Member # 3069816
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I have a question for all you. Anybody know how I can add a particle effect to this code? of course if it is possible. TXT entityType "Ability" buffInstantActionType "CreateFrigate" instantActionTriggerType "AlwaysPerform" frigateType "FrigatePhase_Tycon_Station" numFrigates Level:0 1.000000 Level:1 1.000000 Level:2 1.000000 Level:3 1.000000 matchOwnerDamageState FALSE impulse 350000.000000 expiry

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Today I have return to this mod. I have finished all the icons and other images which it needed. I have changed some of the type of shipyard buttons, not all, just the neccesary. Now I was thinking to add Xizor, Guri and a few more heroes from the Black Sun. After it the first version from the mod will be finished. I will not replace the voices at it because I have a bad feeling about new voices and the amount of memory neccesary for it. All you know how it is a 32bits game and sometimes the

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Hi, somebody at moddb told it after look the screenshots. The only thing that troubles me is why most(if not all) ships have as low shields as TEC or Vasari. He should know how the mod uses a damage system different to the original game and at the end, even if the amount of shields or hull is similar to the original game, a weapon will not make the same amount of damage.

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Personally the behind the scenes is pure theory from the author of the description, yes it explains other theories but at the end as all the wookipedia, it is full from theory which people can interpret as correct when it is not correct. About the Blue Diver it is descripted at books as bigger than other Mon Calamary cruisers but we do not know the exact size. Regardless, I think the real question is why are you calling it a Galaxy class instead of Galactic class?<

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Yes but the half of the information from wookipedia was invented. There is nothing telling us about a bigger size than a corellian strident star defender. This starship was part from the Blue Diver fleet and just the Blue Diver was described as bigger, the Dodonna SD is described with the size from a ISD.

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[quote who="GoaFan77" reply="465" id="3428762"]Well I approve of KOTOR units, but I'm pretty sure all the old Sith Battleships would have long since been scrapped by now. Really like all the Mandalorian units as well.[/quote] Can be but if you check the comics where you can see these mandalorian units, you will see how they were upgraded with past of time. There is not reason because they could not be upgraded with better systems.

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More new units. First the Gauntlet Fighter, another Mandalorian fighter used by the pirates. Thranta Cruiser, a small and old escort cruiser from the Black Sun. The Leviathan Battleship, one Interdictor from the Black Sun. This unit is a escort unit from other unit builded. <img src="http://media.moddb.com/images/mods/1/24/23772/AllianceShot4379.jpg" alt="" width="

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I have been busy with the mod, I have added several new stuff. This is not all but it is a example. The YB-Wing. A new ugly fighter from the Black Sun. Black Sun Trade Station. The Trade Station from the Black Sun is a XQ3 station with weapons and fighters. <img src="http://media.moddb.com/images/mods/1/24/23772/AllianceSho

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This is correct, but like all textures you can put them in any file you want so long as you reference that file in the brushes file. Yes I know, in fact, I have a similar file for the units but if you want know a opinion, I have seen how the game gave me memory errors by load many additional tga files. About other things, I´m finishing the first version from the mod.

579 Replies 1,636,335 Views