Time this week for the F-107 Lance, the stealth fighter seen in the game Wing Commander IV piloted by the Black Lance faction. Progress goes a bit more slower than before but I continue working in the mod each week, more than enough. Next work will be the addition from some units from the Union of Border Worlds. Black Lance and Union of Border Worlds will be part of the milita units. They are controlled by the IA for to attack you and help you in planets. [img]ht
Nomada_Firefox
Probably it sounds crazy but I would like a mix from SOASE and Ashes of Singularity. Looking it from other way, what is the unique thing missing in SOASE? obviously the ground combat.
Time this week for the addition from some Black Lance's units. This rogue faction will be present in the mod with the militia. Sometimes with you and other times against you. This is the carrier from this small faction. [IMG]http://media.moddb.com/images/mods/1/32/31263/SOASEWC_0284.jpg[/IMG] [IMG]http://media.moddb.com/images/mods/1/32/31263/SOASEWC_0285.jpg[/IMG] [IMG]http://media.moddb.com/images/mods/1/32/31263/SOASEWC_0286.jpg[/IMG]
Hi all. I have not published news for many time but I have not forgotten the proyect. Lately I continue working each day in the mod. My last work is the previous work, the pirate ships. I have added 4 ships and two fighters, all them privateer 2. These models take some of time and they are not finished at 100% but they will be soon. My last plans are complete 3 factions. Perhaps I will add some units more as a replacement for the militia from planets. Well
Thanks. But I find much more easy export the model to obj and next to create the SOASE model with softimage 2010. The unique tip can be how the softimage 2010 must be opened always as an administrator or you will suffer strange problems saving your scenes. But I find curious how soase was not update for newer versions from softimage.
Do you remember these units from Privatter 2? they were pirate ships. I am converting them for the mod. They are old but they can be converted easily and the shader quality from Sins of a Solar Empire Rebellion will make them better in game. These images were made with a non-SOASE models viewer and they do not look as in the game but it will be enough by the moment. I showed before another of these Pirate units, I have added today a in game screenshot from this other unit conv
A question. Is it possible to add more of one starbase per faction?
I have added the last version, it has some additions as a new starbase constructor or two new starbases type. You can find it in my site https://firefoxccmods.com Changes Log SOASE Rebellion Alliance 1.7: -Several fixes. Avoiding crashes. Thanks to Blair Fraser from IronClad helping finding the problems. -Capital ships and ships slots values changed. Thanks to one idea from LeonDeGrelle, I reduced it. Now win is easier, specially playing agains AI with a higher difficult
Well, lately my primary concern with this mod are the improves. Thanks to Blair Fraser from IronClad, I could discover some of the hidden problems.Perhaps there are more, now I can not be 100% for sure. But some things were fixed. Other improves are the balance, I reduced the amount from the capital ships and ships slots. Clearly it was an idea from LeonDeGrelle. Now win is easier, specially playing agains AI with a higher difficult level and it avoids these huge enemy fleets agains y
[quote who="LeonDeGrelle" reply="566" id="3663821"] IMHO you have a very strong increase in the number of ships - MAXSHIPSLOTS 2600 -4200 -5000 This extraordinary lot . One reason for the quick fall this mod - 1 or 2 hour. First massive battle and dump crach ( Other mod's (Ascedancy for example) are stable for a long 6-7 hours.. In the original game, I increased the number of ships (mini mod) in the following way. MAXSH
Thanks by the answer.
I have one question. Perhaps somebody can answer it. What controls the amount of pirate ships attacking you?
I have checked your changes in the shipslots and as I said before, it was not the problem. Sometimes, it continues crashing. I have send the files to Blair and perhaps in a non too far future, he can discover what is wrong because at least by the moment, I do not see any wrong in the starbase builders. However, I will try with the originals.....who knows.
Perhaps you are right with the amount of ships. However playing smaller maps......does not happen nothing wrong. From the words of Blair analizing a minidump file, the AI has problems deploying the starbase. I do not know what AI faction and I can not find a problem with it. From my point of view, it can be easily a lack of resources. But it does not happen at small maps. About the gauss from the Hutt Cruiser. It is not a mistake. It has one single gun in the front.
Why could you not reinstall steam or set the language? it is strange, very trange. I am from Spain and never, I have seen a problem like this........it has not sense.
Lately I have been playing the mod with the 1.87 opt. It is the beta from the next patch where things as the LAA are integrated in the game. As you can see, I am playing one of the largest maps. More of 40 minutes without crashes. Equal than playing the 1.86, in fact the last 1.6 is better than this because it has compiled all files and it loads faster than my in development 1.7. [video]https://youtu.be/i77bOOTA60s[/video] I will continue the battle later.
Reading you I understand how you play with a pirated version from SOASE.... If you bought the game, I do not understand how it had the wrong language....it is very strange for a original game.
At the end, because I can not finish my FOC mod at time for Xmas and it will take me more time. I have returned to the work with the Wing Commander mod. Other big point it was how I was starting to forget how edit the game and it could not be fun when I would return to edit SOASE. Finally I added the Defense Station. A small and simple station armed with lasers. It has a upgraded version with missiles, very similar at concept to the Confederation station. [IMG]http://media.mod
In the mod there are the SSD Eclipse and the Sovereing. Just the Eclipse is a unique unit-hero and you will not see at maps where you have not a station named Homeworld Beacon.
I have added in the downloads section the 1.6 mod version created for the 1.86 with all the DLC. The main change at this version are the compiled files and it increases the performance a lot.
Great news to see how this game is not forgotten.
If I have not said it, I have not stopped the proyect, just I delayed it because I want use all my time with my last FOC Alliance Legacy addon. It is as a complete mod adding space and ground units never seen in other SW games before. With luck, I will finish it this year or in the first month from 2017 and I will return to my SOASE proyects as before.
Is there a 3dsmax export tool at first place? I always export models to obj and next I import them with softimage 2010. Other newer versions from softimage will not run. Other point, Softimage 2010 only runs at Windows 7, 8, 8.1 and 10 launching it as administrator, if not, you will see several strange errors opening/saving files.
This is my desing for the Kilrathi Refinery. One simple and not very complex mix between a asteroid and a factory starbase. Do you find it too ugly? well, it is not a pleasure cruiser and taking a look around other things as their home planet, the Kilrathi are very similar to the Klingons from Star Strek universe because they over populated their home world and they did not wasted too many resources at to create beautiful factories. [IMG]http://media.moddb.com/images/mods/1/32/31263/S
This old model and design from the Wing Commander IV will be the Trade Port from the Kilrathi. The next station will be the Refinery, my best option for this will be a asteroid with some additions. There was a station from WC3, a mix from asteroid and starbase but I want use it as the Kilrathi Starbase because it had a perfect addition for it. It had engines and the starbase from Kilrathi casually will have movement. Other model from Wing Commander Prophecy should be part from the Kil