Javaslinger

Javaslinger

Joined Member # 3063712
21 Posts 43 Replies 295 Reputation

I had recently been killed by a spider and was playing out my 2 turns to recover in my city... As the 2nd turn ended the game crashed... http://pastebin.com/Bx30Cjy2 for the debug log I have a crash report in a dropbox folder, but I don't know what I'm supposed to do with it. Who/How do I share it?

1 Replies 4,774 Views

Once I create a dropbox folder with the crash zip file in it, what do I do with it? Don't I need an email to 'share' it with?

12 Replies 96,551 Views
Reply to EMAIL IS OUT! in FE Beta

Is there a way to know if you pre-ordered? I think I did, but can't recall for sure...

84 Replies 70,901 Views

Just finished a 1.1 game vs. the AI and it was a slaughter... but still fun. I know the AI is a work in progress and making strides. However, I was disturbed that the AI never cast a single spell that I was aware of.... certainly not in tactical combat. Is this normal?

4 Replies 5,859 Views

I think there should be limits on the spellcasting abilities of your Sov if you are not putting points in his intelligence... A 8 INT sov should not be able to cast 30 INT spells... Perhaps some kind of percentage... ex. A 22 INT spell x 50%? so a Sov needs at least an 11INT? I think it should be closer to 65% myself.. Though some of the ridiculous INT spells which are clearly designed to limit them to Sov only will need to be adjust so that they

0 Replies 1,288 Views

I'm a little confused about what buildings I should be buiding beyond the original basic ones... For example... Granary are only useful where you are producing a lot of food. Ie cities with farms? Only cities with farms? How can I tell from the city stat sheet, which ciites can use a granary? The food stat is usually a net amount i think. After that, what about merhants and marketplaces? I assume all cities produce income largely re

2 Replies 5,249 Views

Perhaps I'm misunderstanding the game mechanics, but I thought a 22 INT level Fireball meant the caster needed at least a 22 INT... My Sov, build for the blade rather than the spell, could thankfully still cast 22 INT Fireballs despite his meager 12 INT.... I'm thinking bug?

13 Replies 8,021 Views

[quote who="HallowedBMyName" reply="25" id="2847748"] Quoting Javaslinger, reply 16I have not had a crash since the game was released..... not a single one... must be your rigs Your first line was ok, you should have ended there. Your second line makes you look like an idiot. A large percentage of people have issues, so it's NOT all because of their computers, not even close.[/quote] Actually, your last line mak

106 Replies 431,433 Views

Uh, yeah, if 1.1 is 1% better than 1.09 then you're nuts... Despite your long winded and 'precise' scoring method at 59% is far below what Elemental is at this point. It still needs work and I would guess expansions to really get it to shine, but it's fun now... so it's an 75-80% minimum...

11 Replies 12,036 Views
Reply to Metal?? in War of Magic

Can you increase resource spawns by researching something under quest? What do you need to research to get more metal?

17 Replies 10,436 Views

In my last game I played on a small map I had conquered about a quarter of it and as the game progressed I was spilling over in all resources, yet I had 5 metal and zero incoming... I think the only metal I found was in a goodie cache... How the heck do you get metal??

17 Replies 10,436 Views

[quote who="Heavenfall" reply="7" id="2841719"]Following this thread.[/quote] Why do people write this? Who cares?!?

47 Replies 127,490 Views

First I LOVE all the changes, improvements and design decisions. On to the beta.... I'm big lover of betas and fully understand their purpose and have no complaints about working with developers to make a better game. But... I am not a big fan of staring at the same bugs for 3 weeks.... I don't know what the 'cost' of producing new beta's is, but I think you do a lot for your beta testers piece of mind and goodwill by releasing new betas at least week

2 Replies 2,906 Views

Really loving the enormous improvements thus far. I'm wondering what the plan is for the beta cycle? Are we looking at several quick beta version leading to a final? Or just a few with a week between? I do hope that there is at the very least, one more beta version.... Thanks, Javaslinger

0 Replies 2,014 Views

Are you supposed to be able to build multiple workshops in one city now?

54 Replies 29,862 Views

Someone once claimed they feared 1.1 would be 'underwhelming'.... This DOES NOT sound like it will be AT ALL underwhelming to me...

261 Replies 144,410 Views