I had recently been killed by a spider and was playing out my 2 turns to recover in my city... As the 2nd turn ended the game crashed... http://pastebin.com/Bx30Cjy2 for the debug log I have a crash report in a dropbox folder, but I don't know what I'm supposed to do with it. Who/How do I share it?
Javaslinger
Once I create a dropbox folder with the crash zip file in it, what do I do with it? Don't I need an email to 'share' it with?
Is there a way to know if you pre-ordered? I think I did, but can't recall for sure...
Just finished a 1.1 game vs. the AI and it was a slaughter... but still fun. I know the AI is a work in progress and making strides. However, I was disturbed that the AI never cast a single spell that I was aware of.... certainly not in tactical combat. Is this normal?
I think there should be limits on the spellcasting abilities of your Sov if you are not putting points in his intelligence... A 8 INT sov should not be able to cast 30 INT spells... Perhaps some kind of percentage... ex. A 22 INT spell x 50%? so a Sov needs at least an 11INT? I think it should be closer to 65% myself.. Though some of the ridiculous INT spells which are clearly designed to limit them to Sov only will need to be adjust so that they
I'm a little confused about what buildings I should be buiding beyond the original basic ones... For example... Granary are only useful where you are producing a lot of food. Ie cities with farms? Only cities with farms? How can I tell from the city stat sheet, which ciites can use a granary? The food stat is usually a net amount i think. After that, what about merhants and marketplaces? I assume all cities produce income largely re
I wonder if STR and DEX requirements for weapons can be modded in?
It sounds like the 100 INT for this spell is intended to keep anyone BUT your sovereign casting the spell...
Does that make INT a useless stat for Sov's?
Perhaps I'm misunderstanding the game mechanics, but I thought a 22 INT level Fireball meant the caster needed at least a 22 INT... My Sov, build for the blade rather than the spell, could thankfully still cast 22 INT Fireballs despite his meager 12 INT.... I'm thinking bug?
[quote who="HallowedBMyName" reply="25" id="2847748"] Quoting Javaslinger, reply 16I have not had a crash since the game was released..... not a single one... must be your rigs Your first line was ok, you should have ended there. Your second line makes you look like an idiot. A large percentage of people have issues, so it's NOT all because of their computers, not even close.[/quote] Actually, your last line mak
I have not had a crash since the game was released..... not a single one... must be your rigs
Uh, yeah, if 1.1 is 1% better than 1.09 then you're nuts... Despite your long winded and 'precise' scoring method at 59% is far below what Elemental is at this point. It still needs work and I would guess expansions to really get it to shine, but it's fun now... so it's an 75-80% minimum...
[quote who="Stuie_acs" reply="9" id="2845538"]How about finishing the bug fixes before rushing something out the door?[/quote] There are very minimal bugs at this point for 1.1..... It's certainly not being 'rushed out the door'...
Can you increase resource spawns by researching something under quest? What do you need to research to get more metal?
How do you rotate the camera?
In my last game I played on a small map I had conquered about a quarter of it and as the game progressed I was spilling over in all resources, yet I had 5 metal and zero incoming... I think the only metal I found was in a goodie cache... How the heck do you get metal??
My last game I had 3 beginning goodie spots and they were all maps to a distant city... even so they were apparently all to the same city...
[quote who="Heavenfall" reply="7" id="2841719"]Following this thread.[/quote] Why do people write this? Who cares?!?
RedShirt - Speaking of hijacking threads, perhaps you should post this in the support forum.
First I LOVE all the changes, improvements and design decisions. On to the beta.... I'm big lover of betas and fully understand their purpose and have no complaints about working with developers to make a better game. But... I am not a big fan of staring at the same bugs for 3 weeks.... I don't know what the 'cost' of producing new beta's is, but I think you do a lot for your beta testers piece of mind and goodwill by releasing new betas at least week
Really loving the enormous improvements thus far. I'm wondering what the plan is for the beta cycle? Are we looking at several quick beta version leading to a final? Or just a few with a week between? I do hope that there is at the very least, one more beta version.... Thanks, Javaslinger
Are you supposed to be able to build multiple workshops in one city now?
I just read the 1.1 beta patch notes and I can safely say the 1.1 WILL NOT be in any way underwhelming for me....
Someone once claimed they feared 1.1 would be 'underwhelming'.... This DOES NOT sound like it will be AT ALL underwhelming to me...