soviet911v2

soviet911v2

Joined Member # 3057554
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yup thats correct, the documentation covers it verywell to the last detail at least there. the only thing the missed is textures and some minor things, I will be making a tutrial on it tommorow. so look forward if u got Texture questions and other tips and tricks u want to know

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err, I would explain right now but it will take a while hold on for a day im making a tutrial on everthing not explained in the documentations, and texturing will be there. Im still trying to find out couple of things for myself (like how to control bloom...) anyway...here is reference to two threads wich explained practicly everthing for me How to set up mesh (look for manshooter reply) https://forums.sinsofasolarempire.com/317567 Difference between textures https:/

5 Replies 4,800 Views

So i have succesfully creted both data and normal map and also color map, but the pbroblem is that there is so much Bloom the ship glows too much. Way to much. my Data map doesnt have Aplha chanel and im not sure how to add one much less how to control bloom with it, what defines the bloom effect, what color and so on, i dont want that much bloom. anyway anyhelp will be apreciated.

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Judgment will have something like that but it will almost kill the ship and destroy evrything in the gravity well...should be used only as last stand mesure to go out withe a bang... or an easy way to clear out enemyies fleet and then counter attack... by the way the I scruewed up on the data map for the skin, the whole ship reflects the world, make it extra glossy. i dont really like it that way so i will need to do some changes. now to add flare points. and I also improved the looks of the spe

132 Replies 57,179 Views

oh shit i forgot to edite that, damm it one sec i will upload the new mesh, in a second. and the reason thethe sphere loooks pixelated its cuz thats how the particles are done. I will play with the particles abit more to see how it works, and see if it can be fixed. anyway...loook out for pm

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Well its comming together so here are some more screenshots of what it looks like Judgment 0.8 (its slowly getting to 1.0) [IMG]http://i27.photobucket.com/albums/c161/soviet911/ScreenShot_10.jpg[/IMG] [IMG]http://i27.photobucket.com/albums/c161/soviet911/ScreenShot_11.jpg[/IMG] [IMG]http://i27.photobucket.com/albums/c161/soviet911/ScreenShot_13.jpg[/IMG] [IMG]http://i27.photobucket.com/albums/c161/soviet911/ScreenShot_14.jpg[/IMG] [IMG]http://i27.photobucket.com/al

132 Replies 57,179 Views

I have no idea, but assuming by the age they are in, the missles are certainly smart anough to track their targets and lazers are adjusted on the fly so its diffcult to miss, but the ships that shoot projectiles do seem unrealistic it almost seems as they are shooting smart bullets...

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The ship will have 200 fighters... holy shit....damm...well once u program that, I think you should concetrate on abilities, oh and for the abilities dont worry about the effects i will also make those. oh and also, i got the normal map and data map finaly to work. so now i can actualy concertate on the design of the ship it self. It should me take about a day to finish all the skinning and so on. but i think i will do most of the visuals, since i have an idea of how to do evrything now.

132 Replies 57,179 Views

Actualy the mesh is the same, really. there only minor changes, like flair points, you should be able to start coding the abilities with what u got. I wil work abit more on this today and then upload evrything i got so far.

132 Replies 57,179 Views

Well I scerews around in particle forge and started making plasma ball, as i expected it was batter then trying to skin sphere, since it apears only after ship is bield and i also made it look like its some what unstable. the shape doesn't stay perfect and it looks like its in layers wich is perfect. here is a preview, oh and i got skins to work, now just to make the look nicer and figure out why self illumination is faling at life. [IMG]http://i27.photobucket.com/albums/c161/soviet911/Scree

132 Replies 57,179 Views

No problem and have fun. or curse ur self to hell. if u want to check what ur model looks like in game just replace it with a scout firgate, or something should give u a good idea of what ur model looks like.

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Actualy I managed to reproduce ur error recently, for one, when you export .XSI make sure to deselect everthing (Shift+ctrl+a), having something selected can couse convertXSI to give u that problem later, especialy if had a null point selected. The other thing make sure that in command prompt when converting you type in the names exactly for example: convertxsi judgment.xsi judgment.mesh And are u following the right directions, here is a good tutorial made by cannadaman http://file

6 Replies 22,910 Views

Hi, i have a question about how to add a particle affect to a ship so it would always be on, how would i add it to entety file if i already have apropriat Null point wich the particle could be bound to and particle was already created, can you give me an example.

2 Replies 2,945 Views

Well i tinkered abit more and got it to scale right, forgot to freeze scaling, anyway i scaled it by a 1000 and behold [IMG]http://i27.photobucket.com/albums/c161/soviet911/ScreenShot_0.jpg[/IMG] Scared yet.... Oh and it does fly sideways!!!!>.> have to fix that next and then on to textures and etc...

132 Replies 57,179 Views

Actuly i just replaced it with a scout frigate, to see how it looks and what do u know i got a midget class ship that flies sideways its about the size of a striker and looks rediculus non of the texuturs applies etc but i think thats cuz i scrued up on somethingcraft...so yehh Im rescaling it as im typing this and gonna see how it works now.... 2 min later gah its still like a damm midgit ship... and it still flies sideways, well thats just a side problem... the bigger probelem its

132 Replies 57,179 Views

Oh and other thing before you screw ur self, make sure that you scene root looks execatly like they show in the explanation, capital letters and evrything, so rootpoint doesnt have any capitals but all the PXXX- have capital P otherwsie it wont export the null point to mesh. the name of the model doesnt matter, so good luck.

6 Replies 22,910 Views

I had the same problem first make sure u use Ascii version 3.5 and then at the end of the name write .xsi that will make sure its .xsi, also xsiftk is a reference to general file name, in short its .xsi but to pc it has a broader format wich is xsiftk, totaly normal thats not the problem.

6 Replies 22,910 Views

It kinda creeped me out. but i guess its nice...Oh and Im planning to creat a tutrial on how to creat models, texture and convert to mesh. Hopefully ppl in fututure wont ask same questions.

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I followed your guide in another post and it worked, now the only problem is that the null points dont transfer for some reason, need to figure out what i did wrong in XSI, Sigh. And i will try what u suggested.

132 Replies 57,179 Views

Cool. well actualy I converted judgment into .XSI and now trying to convert it to mesh, but I cant get the ConvertXSI tool to work, so if you know how to that would be good. Also how hard would it be for you to stick the ship into the game forexample be replacing it with a frigate or something like that so i could easly build it in order to see how the textures are working out and so on.

132 Replies 57,179 Views

well, that didnt help, although i appreciate the suggestion, Dosbox tells me that the program cant be run in DosBox, and I have no clue how to put commands into a shortcut...maybe u can elaborate...

4 Replies 3,978 Views

Well, hallo another question, Im trying to covert a .XSI file i created with the ConvertXSI tool provided, but it doesnt seem to do anything, when i start the ConvertXSI.exe it pops open and then instantly closes producing no results, i also don't see how to put any configurations into it or anything of that sort. What am i suppose to do? (im on Vista 64-bit and I tried it on 32-bit with same results)

4 Replies 3,978 Views