stanalonis

stanalonis

Joined Member # 3044738
0 Posts 1 Replies 4,136 Reputation

from looking at the entity files, it looks like [B]first level lasts for 600 seconds[/B], and [B]next level lasts 900 seconds[/B]. EDIT: in minutes, first level lasts for [B]10 minutes[/B], second level lasts for [B]15 minutes[/B].

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just about every set of capital letters in the entity files reference the English.str file in the Strings folder for this game. It's one of the few files that hasn't been converted to binary, probably cause the string length is never a constant thing. :D here's a cut of the file put into a code block: EDIT: okay so I don't know how to set the colors in the code format, or maybe just need to use something other than C++ :D here, this should be what you find in E

40 Replies 40,367 Views

convertdata type src dest that's the format to use. valid types are: mesh, particle, brushes and entity. ignore my first post as I'm still getting used to formatting codes the forums would have. :D

5 Replies 4,320 Views

[code="c++"]convertdata [/code] that's how to use the program to make files into text format into binary. The valid types are: mesh, particle, brushes and entity. not sure if it'll change a file from binary to test format though.

5 Replies 4,320 Views

Is there a database listing of what each weapon, ship, factory, research, etc. is available to the .galaxy files? would be nice to set my own custom fleet, maybe have some "captured" enemy ships I can use as well, or modify the starting research for a player. That so needs to be pinned to this topic or at least stuffed into a comprehensive file we can all download and use for our own custom galaxies. even galaxy forge still has limits (still haven't found template files yet), so this will all

64 Replies 163,233 Views

I've looked through the .galaxy files to understand how each start system (or series) is built when using notepad. In each planet group there's a line for template then "" followed right after it. about every .galaxy file shares this line for each planet group. Does that mean templates haven't been implemented yet for the game? And if templates are there, where are they stored at? what format do they use? How can I force the game to use [I]my[/I] defaults instead of the ones that g

8 Replies 20,189 Views

From my understanding, there's no in-game scripting of events, so having dynamic missions may not be possible right now. If spawn points for ships are available that could be one workaround. I'd be curious to see how a cruise missle would be implemented though, since there are phase lane inhibitors, but a freelancer ship would have it's own cruise engines rather than needing to rely so much on phase lanes. hmm, imagine if pirates could disrupt transit through a phase lane, like you co

28 Replies 69,099 Views

Here's something I picked up from a developers journal. I hope I quoted the formatting right: [quote] When/why was the switch made to a solid fleet cap? why was this done? Solid fleet cap? What does that mean? As in a hard limit to the # of units? I think he's talking about how there's a maximum fleet size Research for fixed amounts of supply, rather than scaled with galaxy size. <SD

43 Replies 15,939 Views