[quote who="Frogboy" reply="41" id="3583383"] cause we now all wants that, and all complains because dont work well. Lets make 1 step after another not all same time. [/quote] Can you possibly elaborate a little bit more about how client-server is supposed to work ? Will the server handle the simulation (like in Planetary annihilation) or will it just be dispatching units locations ? If the client is always
jetsnguns
Client - Server this can mean a lot : Either simulation keeps running on the client side and server is some kind of hub, or server handles the entire simulation. It's unfortunate network keeps being a bottleneck for RTS when playing online
All Networking solutions have their problems but i hope you're not going for p2p. And at the same time i recognize you have to ensure it's playable for most players, and network bandwidth can vary a lot depending on the place where you live.
So you're going to p2p like in demigods ?
[quote who="Frogboy" reply="36" id="3583374"] Quoting dcndnts, reply 32 I play RTS games with 2 other buddies. We usually always play 3(us)vs.3(AI) If this isnt going to be possible sounds like a real step backwards in gameplay. Actually being able to play with my friends will always trump " having te
[quote who="Shadow00000000" reply="34" id="3583359"] Quoting , quoting post When setting up a match, the map determines the max number of players. For now, we limit it to 4. Our release goal is to allow up to 8 players on a map with 4 of them being human. We want to support more humans but if we have the choic
[quote who="Frogboy" reply="24" id="3583205"] those graphics creates a load on the GPU where before in games like FA or TA, these where games where you only ever needed to worry about having a good cpu. The reason these games are CPU-heavy is because of the projectile simulations. as long as these games have this feature plus a lot of units, they will always be exercising the same kind of load on the cpu. one of the features you added in this game : flowfield pathf
[quote who="tatsujb" reply="20" id="3583186"] Quoting eviator, reply 19 tatsujb, are you familiar with the phrase "you can catch more flies with honey"? While I'm sure feedback on any relevant topic is appreciated, your confrontational tone in pretty much every post you make might be more counterproductive instead of c
[quote who="ASADDF" reply="1" id="3581944"] they look nice, but of course they need more work, what do you mean by rejected? [/quote] don't you see graphic artifacts ? [e digicons]^_^[/e]
[quote who="Frogboy" reply="16" id="3531361"] anyone would ever want to zoom in and on a 4K monitor at that (the thumbnail is actually a better representation. Re Supreme Commander zooming Like many of you, I played a lot of SupCom. And I know how it was played. I know how I played it -- almost always zoomed out to icon view. We absolutely do not want that to be how people play Ashes. The game design won't encourage it anyway because you will d
core i7 / 32gigs Dram / 770GTX 4gigs dram / Win 7 64 bits. Planning to move to Win 10
well just got the info from Demigo chat that it's fixed now :-) thanks people at Stardock :-)
just re-installed from scratch my PC using Windows 7 RC 7100 64bits. Got and installed impulse from stardock Connected with my account Clicked on MyGames -> Demigods -> Install Accepted License agreement choose English installation Download gets preparing, and finally fail with error message "File not Found" Obviously Demigod can't be downloaded. Any solution ? thanks
Never played Pantheon, so i won't report about it. However, i can confirm the following regarding custom games : to me it's 10/10 since last patches (especially the time it takes to connect), and I would recommend people having issues with NIL (not connected to many users) to activate port forwarding, or at least, ensure that (like me) their are not forwarding to the wrong IP address [e digicons];P[/e] I had lots of NIL and slowdown because of this (had changed network c
When shipments are expected to begin ? wil we receive a confirmation mail ? thanks ;) Great game
I got the same issue after second patch and this is what i did in case it helps you : I uninstalled Impulse I downloaded last Impulse from stardock I installed Impulse I launched Impulse I was asked to log in impulse I logged in into Impulse I launched Demigod I connected with my username/password => successfull
regarding beta test, it's very clear : [link="http://www.demigodthegame.com/preorder/"]LIMITED BETA TEST[/link] [B][color="#FF0000"] "Pre-order Demigod by Gas Powered Games and gain access to the exclusive limited beta program, scheduled to begin Summer, 2008. This beta program is only open to those who pre-order the game directly through Stardock/Impulse"[/color][/B] Personnaly i have pre-ordered since anyway i will be charged only when the game is released, and