[quote]I don't mind a NDA as long as there are pics shown by Stardock. Yes, I know they would be cloth map pics but that's fine as I' interested in it too.[/quote] Well, I think not just pics, but also scanned copies of bear cavalry drawn by Brad. [e digicons]B)[/e]
ckessel
[quote]No doubt and dont forget Entrepreneur.[/quote] Oh yea, forgot about that! I had that one too. I remember flying my little TV advertising things around trying to dominate areas of the map :). Being RTS-ish, it wasn't really quite my game, but it was fun for a while.
Is Stardock going to be at PAX again this year? You guys should have a "Elemental Beta has dinner with Stardock" get together :). I saw Brad there last year, but he was always so busy I didn't want to interrupt just to say I was a fan.
[quote]Clearly, anyone that purchased Brad's original GalCiv on OS2/Warp should get an automatic entry...[/quote] [quote]nice.[/quote] [e digicons]:grin:[/e] Sadly, I don't think there's any way I could prove it. I'm pretty sure I bought the game off the shelf at a Software Etc or some such and the original game box is long gone at this point. I remember buying OS2/Warp just for that game. That's the only thing I ever used it for, though it wa
Clearly, anyone that purchased Brad's original GalCiv on OS2/Warp should get an automatic entry...
[quote who="Climber" reply="7" id="2234079"]n33t! The vision demonstrated in the OP is awesome! If it is a world, my sovereign & friends should be able to age, marry, get sick and die of old age. If it is a world, I like to play as his descendents. Make the game 1 turn equals to 2 weeks (for example), so after hundreds of turn, my sovereign dies of old age.[/quote] Not sure if your sovereign == channeler or not. I can't see the channeler aging and dying just due t
I love the vision for this game. It's going to be a long wait.
[quote who="b0rsuk" reply="19" id="2232871"] I know people who have been hoping to mod Elemental until it resembles something like Dominions 4 and play it in multiplayer. Time to find another game...[/quote] For the love of god. "My niche isn't being support, let me throw a tantrum." How many folks won't buy if they can't host a local game? Sure, there's folks that would like and use that ability, but how many would actually go so far as to not buy Elemental? It's no
[quote who="psychoak" reply="3" id="2230855"] I think if the system is going to model huge armies then it's going to need to model supply in some fashion. Perhaps each army has a radius of land it can scavenge from and land has a set scavenge value (modified by land type most likely). If you want to field an army larger than that land can supply then you'll need to bring a baggage train with supplies. Those should be slow, maybe expensive. Sounds outstanding
[quote]If numerous soldiers are in a stack, or in a certain range of one another, give them movement penalties. The more soldiers in the stack, the more penalties. I suppose this would simulate diseases that slow down the army as a result of a high density of bodies, or the destruction of the ground as a consequence of many more hooves and boots.[/quote] I think this is going the wrong way, though hints at it. Darkodinplus hit the nail on the head with logistics. Doom stac
Edit: never mind, the last paragraph in option 3 answered my question (which was, can you emphasize/de-emphasize certain towns in the allotment scheme).
[quote who="Zaisha" reply="3" id="2217290"] Quoting BoogieBac, reply 12 That said, I do beleive there's a better middle ground, but I fear setting up a system to even Macro-manage a mostly automated 110 resource system is going to be hellacious. And as much as it sounds proper, I really dont want to implement something one way and 'dumb it down' later....let's try to get it as correct as possible the first time through. This is assuming you will actually be usi
[quote who="Martimus" reply="1" id="2216738"]Please go with option 1. That option sounds perfect to me. The closer you can get it to Eve's economy the better. That is the only game where playing the market and buying and selling stuff is actually fun for me.[/quote] This just baffles me. Why do people want to play an economic resource micro management game instead of a 4x game? You can find multiple posts by folks begging to avoid the Civ4 late game micromanagement i
[quote who="Windburn" reply="11" id="2216607"]Definitely the sophisticated option. I think the way in which you described it made it sound more difficult than what it is in practice. In practice, I could see it pan out like this: 1. I mine the ore 2. Ore goes into my stockpiles. 3. I select the buildings that use that ore, and can refine it/manufacture it. 4. These items then go into my stockpile. 5. From my stockpile, I can choose which cities are to
Hmm, all these camp 1 people have me worried because, just as you mentioned, I think I'd be put off enough by micromanging my empire that I wouldn't be interested. I want to play a 4x game, not a fantasy version of Railroad Tycoon II where I get coal, then iron, then create metal, which I ship to some location to refine, etc. Not that Railroad Tycoon II isn't a great game, it's just not the game I want in Elemental. That said, I think there's room for some hybrid. Rather than the
[quote who="BoogieBac" reply="4" id="2212311"] One of our goals will be to make just as many 'passive' and 'defensive' spells as 'offensive' ones. If we can actually make it exciting to play the peaceful magician, healing the land and saving the weak races, then we've done our job! [/quote] That's great to hear! One of the thing I like in some boardgames I play are spells that essentially help Rush, Boom, or Turtle macro strategies, whereas a lot of games just have com
[quote who="BoogieBac" reply="1" id="2212163"]ws: We're still shooting for Beta0 in June. Posting a Journal as we speak [/quote] Cool. I'm quite suprised actually. I figured the Demigod issues probably sucked resources and/or life from folks that might have been focused on elemental. Brad's certanily sounds like he's an important part of the development of Elemental and god knows his life sounds like it's been hell for a month.
[quote who="Ellestar" reply="16" id="2187369"] Sorry, i'm out of patience so to explain obvious things to n00bs. You lose, try again.[/quote] Is it possible to give someone negative Karma?
[quote who="Tamren" reply="12" id="2184740"]On paper it sounds simple that a group of 10 units can all move 2 inches or whatever per round. But are you actually going to use a ruler to measure each and every one? Or would you just do it by eye?[/quote] It's actually pretty easy. You have a ruler, you move the first guy in a formation based on that then move the rest to just liine up where they were. If it's not a game with hard formations (ie. pure skirmish) you use the ruler for each
[quote who="Darkodinplus" reply="6" id="2172434"]I'd prefer to have a "Zone", map, whatever filled with 3 dimensional space and units would move accordingly. That however isn't very likely with a TBS so squares/hexes/ octagons makes no difference to me. [/quote] There are a number of turn based board games that have real movement systems. Most miniatures games for instance. There is no grid. You move where ever you want, but you only have X units of range. You can enga
Cool, I'm a software developer and while Java is my strength, I've looked at enough languages I think I can handle Python. A favor to ask of Frogboy and the dev team. In the beta, have a readme or something that says how to start Elemental in debug mode such that I can attach my debugger and set breakpoints in the Python code. It's something you'll almost certainly need to do anyway during dev and it'd give folks like me the chance to actually dig into problems in the Python scr
[quote who="landisaurus" reply="6" id="2135323"] Quoting ckessel, reply 25 It should be beta 0, because as all good programmers know, you start counting at zero heh, I don't think having a counting system start with '0' is something that marks a 'good' programmer. maybe a s ...whole bunch of stuff snipped...[/quote] You realized it was a joke, right? Albeit, a joke I suppose only make sense to folks familiar with programming.
[quote who="Tridus" reply="3" id="2134150"] Quoting Vicente, reply 2Quoting ckessel, reply 25 Except, you know, the "small" community of Visual Basic programmers Even VB.net uses zero indexed arrays and such now. [/quote] And I did say "good" programmers [e digicons];P[/e]
[quote who="landisaurus" reply="24" id="2132758"]thinking about it, I think calling the 1st beta "beta 0" might be a mistake. Because I recall brad making a big deal about betas were not supposed to be fun and there was to be no mistake this time around. Now beta 0 gets the label "0" with an emphisis on 'not fun' rather than just pushing the 'fun' version back to beta 4. So now people are going to equate beta '0' to be the 'bad beta' and still expect a 'fun beta' fo
Not sure if you have to get picked in a lottery to get in, just ordered early, or what, but hopefully I'm in since I preordered just about the day they announced it. I'm a software developer and I'm sort of looking forward to poking at a game I suspect I'll really like, written by a company I've got a lot of respect for.