Silphius

Silphius

Joined Member # 3012848
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Mollari! Yes same scene popped into my mind reading the above. Would be cool but I wonder how cool you'd think it was if the AI did it to you? Can't have it both ways :) The AI is even nice enough to use traditonal warfare all the time. However flip side - look at the sympathy the Narns got for the bombardment - maybe some sort of diplomatic bonus or aid could be rendered in an effort to rebuild. For instance the bombarded* planets production and maintainence costs are paid for

6 Replies 7,749 Views

Full disclaimer that I have not taken part in the TA beta, so I do not know if this is still the case. I rarely leave a ship in orbit around a planet. I much prefer to construct a military starbase around a group of planets and designate a squadron of fighters to defend this area of space. (Its a force multiplier and cheaper on upkeep costs) I mention this because I've noticed the Yor AI has a problem with how I play. Maybe its intentional that they don't care about their troop

21 Replies 11,380 Views

Been happening to me too. My BS 'no clue as to what is actually happening theory' is that there are some conflicts with using the same name as old deleted designs and the hide filter is painting the new designs with the same brush because they share the same unique identifier. I also turned 'save ship designs to hard drive' back on - and yes I do know how that works I've been playing for months with it turned off - on the off chance something buggy was happening with this fea

9 Replies 13,175 Views

Oh I don't have any trouble at all protecting my starbases when I have ships around. That was kind of my point - I didn't have anything to defend them with since I heavily invested in starbases before military buildup. (The idea was to benefit from the production/research over a longer period of time instead of 'wasting' it building a fleet in a time of peace that im just going to rebuild/upgrade later anyway - Pirates kinda taught me the error of my ways here - be prepared for blazing

11 Replies 10,414 Views

Some Mega Events are considerably underpowered and fail at the design intent (game destabalization - the Dread Lords event in particular is very very weak) I daresay you weathered the pirate event well as you had a tech lead and a healthy military. When you have neither of these two things the pirates can be incredibly difficult to deal with. I still wake up screaming from nightmares about the game when I heavily invested in starbases and as that infrastructure was completed an

11 Replies 10,414 Views

In addition to what has been said (I only saw it hinted at but I apologise if I missed its explicit statement) don't fall into the trap I did when I was learning the game and think that Counter Espionage Centres will retroactively clean up spies. My cunning plan fell apart when I threw all my spies into offensive roles and let enemy spies accumulate as I teched for CEC. Imagine my horror when I realised that existing spies are unaffected and since I had used my spies offensively it woul

11 Replies 10,414 Views

You know gifting any other race a terrorstar should have diplomatic consequences. Its bad enough you have constructed a machine which sole purpose is to wipe out star systems.... but making sure all your mates have one too? It kinda reminds me of the Cuban Missile Crisis. Maybe it does? Anyone whos played the Beta know?

18 Replies 14,417 Views

I dunno. My playstyle involves shielding the minor races and trading them tech for a steady stream of cash. This involves intervening whenever another race declares war on them and resolving the conflict, usually with cash, and then recovering my expense almost instantly with further tech trading. So its entirely feasible under that model to trade them all the required technology. I'd be interested to see what happens when... er I mean if *cough* I do that.

18 Replies 14,417 Views

Well this is probably where my lack of experience with the game is most telling and the fact that most of what I've put forward is theory and only limited practice. Still it boggles my mind that with the evidence of the ethusiasm and dedication the development team has put into GC2 that there would be such a massive rift in balance on ethics after all this time. To the point where players frequently advise newcomers 'don't attempt to play anything but evil seriously' and that branching

26 Replies 29,955 Views

Probably because it had evil in the title and you were naturally repelled. I kid evil players I kid. We can all get along right? *whispers into his wrist* Inform the fleet to power up weapons and to set condition orange.

26 Replies 29,955 Views

Actually I came back to the thread because I recalled the book I thought you were referring to. The Wyverns Spur by R.A. Salvatore and the nightmares Giogi Wyvernspur has about his ability to turn into a Wyvern and the spirit of the Wyvern speaking so disturbingly lovingly how how nice it is to feel "the satisfying crunch of the prey's bones in your jaws, the intoxicating scent of it's blood in your nostrils, and the sound of it's dying breaths in your ears" or very similiarly written w

26 Replies 29,955 Views

Good and Evil doesnt have to come down to religion :) Just think of it as dicks, not dicks and dicks when they think nobody is watching :P Or you could go with the whole Team America model. I do think raising the point of economy being an important starting attribute is interesting. I say this because of where Xeno Ethics is situated in the tech tree. Playing to strengths the good aligned race is going to have earlier access to their ethical economy boost. Though I wou

26 Replies 29,955 Views

Thanks for the responses guys :) I do agree the MCC is the best structure in the game. However much like in Star Wars, something I was alluding to in my last line, the dark side is quicker, easier and more seductive. I see the MCC as the Evil version of ethical economic advantage. Good has trade bonuses and several other minor economic advantages that Evil does not. Neutral has the morale bonus (taxes), purchase discount and the automatic terraform. All these things a

26 Replies 29,955 Views

I realise im still new and have heaps to learn but why is evil such a popular choice? When I started reading the forums a few months ago I remember new players being advised that Evil will always triumph because Good is dumb. Suffering the penalties for good choices with no tangible reward sucked when all the goodies were in the evil basket. Well I'm 'that guy' when it comes to being told something sucks :) I've worked hard on building on what Good provides and I'm here to say that

26 Replies 29,955 Views

Yes I have Dark Avatar. I was not very clear before when I said I had Gold Edition Dread Lords (though I think in my stupor I assumed Gold Edition would imply the existence of DA) I am very certain im not playing campaign. I took a screenie of my preferred Capital planet in my current game showing the greyed out Set as Homeworld option. Every planet looks like this. [IMG]http://img167.imageshack.us/img167/2236/banfield1mf5.jpg[/IMG] My main menu screen states I am patc

5 Replies 8,057 Views

Hey guys. I've been lurking around here for quite a while now and figured it was time to post as I have a few questions that have been bugging me. After being turned off this genre after my long time anticipation of then bitter bitter disappointment with MOO3 I'm glad I gave GalCiv2 a go. I've got a bad case of restart syndrome but I've spent the past few months playing games becoming familiar with the mechanics and restarting with improvements on my mistakes of the last game. <

5 Replies 8,057 Views