seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

I had a 5/3/3 next to a shard, crystal crag, forest, and river. Game over man, game over!

11 Replies 7,953 Views

This is interesting. It's one of those things I don't even notice from playing for so long with the same colors. I only look at flags, not color, because you can't tell anything by color.

24 Replies 10,046 Views

That makes me hopeful. I did change some stuff between saved games.

49 Replies 34,843 Views

You have to make new custom Sovs. Basically I changed all the choices and internal names of the Sov stuff, so your old ones won't show up very well. But my Sov creation is much more expansive and logical.

856 Replies 2,037,937 Views

My theory is that there was a before, until He gained power and deleted the before in favor of these realities. No hard feelings big guy. I always choose the evil I know. Each hero takes 50% XP away. So if each Altarian adds +50%, it negates the penalty. But I suppose that would only work if it did it for the whole party. So, a little troll logic there. But two of them together has no penalty. I would love to actually do that, but it is hardcoded. I have two spe

856 Replies 2,037,937 Views

Been awhile since we used this thread. I am noticing some late game problems with tactical battles initiating. Has anyone else seen this? It only happens during late games when I am fighting 9 versus 9. The tactical battle fails to initiate and the game freezes and then crashes. I am guessing it is an issue with threading, but it could also be the crap computer I am using. If it is just me, I will try to nail down the exact cause. Can't think how a mod would make this happen, but since I

49 Replies 34,843 Views

Oh, well Frogboy assures me the AI is playing fair, so if they are winning, I have to assume it is because autoresolve is still screwed up. There are so many cases where autoresolve is buggy. I don't think it is the AI itself though. However, I am noticing some late game bugs, but since I am modding, I can't report any of them. I hope they are not in the vanilla too.

856 Replies 2,037,937 Views

I just added in a thing where casting spell of making makes your Sov omnipotent. So, if you choose to continue after winning, you get to crush the enemy with limitless power.

856 Replies 2,037,937 Views

Basically, every AI pretty much cheats nonstop. The devs do that and then focus on pathing and tactics. Those AI's seem better, but really they suck at playing the game and just cheat to make up for it. This AI plays the game and attempts to do so as well as a normal player would. If you don't follow other game's AI development, that won't mean much. It means alot to me though, as the only other AI that has achieved this is the GalCiv2 AI. As I recall that AI was alot worse at

195 Replies 784,621 Views

[quote who="Kongdej" reply="193" id="3240459"]How modest[/quote] This is one area that can be perfectly balanced by any fool. People say huberous leads to a fall, but wasn't God probably a little prideful before he became an omnipotent sadist?

856 Replies 2,037,937 Views

The thing about FE is that the AI is using a more complex structure. It will seem dumb in development, but once it is at 90%, it will simply be the best AI ever. This AI plays like a human, which means it will be a long time before it's perfect. The other difference is that this AI can learn and be taught by modders. That means new ideas and constant improvement is almost guaranteed. As long as the rest of the game is good.

195 Replies 784,621 Views

Hmm... Now that city level adds real resources, Civics might be more valuable for that +1 faction prestige. When you start with 6 Grain at least it would be a good choice.

20 Replies 7,409 Views

They could move at the same time fine if every time they went into the same tile, an attack is queued. It would have to be any attempt at the same tile, not who ends on the same tile, lest we end up with a Schrodinger's Cat situation.

124 Replies 256,321 Views

I keep a close eye on the AI from a save with the map revealed to check this. So far, all the AI's are playing fair and even attacking each other. There are no free battles, but with my balance, no battle is random at all. You pretty much know who is going to win based on 300 turns of vying for power. And the long histories of war and peace factor into the endgame alliances. It's awesome. I have a perfect balance on the modifiers for AI relations though, so that may be why mine plays

856 Replies 2,037,937 Views

As long as the enemy factions and the monster factions move simultaneously, they will never attack each other. The only way a monster ever attacks an enemy faction is when one of them doesn't move.

124 Replies 256,321 Views

The worst thing is that spell resistance may not even be working. I think something changed since beta 3, because that is how I did it then. I can live with the Accuracy thing though, as long as I add some elemental resistance to staves, it should play about the same. In the game I mentioned, I am at turn 300 now and things are heating up. With that mega-lair gone, my armies can focus on wiping out all the trolls. Soon I will have 3 troll lairs. Since trolls are t

856 Replies 2,037,937 Views