seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

Loot doesn't come from the items a unit has on them. It is a game modifier done in the xml. So you couldn't mod this in, no. Gildar and XP should be sufficient if the levels are right. But fixing this will open the hole they were trying to close when they implemented it. Winning a single battle in FE often determines the whole war. Since units newly trained are at such a level disparity, the ones that survived getting more XP just makes that worse. I still hope that at least the amoun

14 Replies 13,593 Views

Can I revert trained monsters back to being trained in a city? I like them better as taking up time in build queues.

47 Replies 35,356 Views

It was not originally my idea, which is why I refer to it as Werewindellian. Werewindlefr came up with the basic concept when we were working on one of the first balance mod back in the spring. My version has a basic rule that techs are not obsolete until they are 2-3 tiers behind another. But even heavy armor is nearly impossible to wear a full suit of without massive encumbrance penalties and metal costs. It is certainly still a work in progress. The thing I want to change is any claim that

18 Replies 14,583 Views

[quote who="Sythion" reply="69" id="3255398"]well deserved criticism for what will be called an uneven mix of RPG and RTS[/quote] Ya, the RTS part is so poorly mixed it shows up nowhere in the game whatsoever. Nice trollin. [e digicons]:troll:[/e]

124 Replies 320,583 Views

Full plate every 3 turns would be bad for balance with 10 cities. If you have 10 cities and some outposts, you should have about 3-5 metal sources. To meet the goal of a knight every 3 turns, you would need to increase the metal gains to massive levels or make plate cost very little metal. Either way, it makes light troops useless. They would be essentially free or take about the same metal as a fully armored knight. The best balance is where knights are very strong, but scarce. I can train a

18 Replies 14,583 Views

Not all factions should be able to create a ton of metal clad troops. Gilden gets a 50% discount and light plate costs less metal. Try going for that and rushing the Iron Works. You will never want for metal. If you are talking about 20+ cities, you have probably won the game or are playing on a massive map. Metal is about right for cities when you have 8 cities. The endgame is not entirely fleshed out, but if you are in a good war, you have to manage limited resources. Many times leather cla

18 Replies 14,583 Views

[quote who="heyhellowhatsnew" reply="172" id="3255314"]This is really cool and I can't wait to make a quest to Hail Satan[/quote] Is that the fallen angel of hail storms? In all seriousness, a devil's deal makes for a great quest idea.

292 Replies 754,882 Views

Ya, metascores don't take modding into account along with a list of other important game features. But the expansion will probably get a boost from the mods of FE. I still say, all things being equal, FE deserves a 90 in comparison to the quality of the recent game's scores. Metacritic has been less critical in the past couple of years.

124 Replies 320,583 Views

On the empire side I like Magnar. There is nothing more pure and wholesome than sending six slave armies at a city to weaken it for your quendar fire mages to invade.

45 Replies 57,322 Views
Reply to My game opinion in FE Beta

I know what you mean about people liking the same game, but not the same parts of it. I thought CivIII was the best Civ just because it took things past the modern era. I am sorry, but the modern era is so incredibly weak and boring. I look at it with pitiful disdain. Why would you ever include that in a game, except as a footnote to the genetic age? It would be like stopping at the copper age in a game. Why not go on to iron? And then every sequel continues to disappoint me with absolutely n

34 Replies 112,826 Views

Tried to go from .4 to .51, but I got an error. It claims .4 is already installed, but I have deleted that using iobit uninstaller. I can't get the setup to start now.

292 Replies 754,882 Views

What about creating a unit stat that shows the current summoning power of a summoner in terms of level milestone? It could go in the spellbook next to the mana cost.

121 Replies 344,099 Views

It is mindlessly simple. There is an AI value tag for each spell. As long as the spell uses the same targets as other spells, the AI can cast them. Increasing the value to very high levels increases the AI's likelihood of choosing a given spell. The hardest spells to get the AI to use are just ones that have not been fully implemented for the AI. Like a strategic damage spell. I do find it strange that so little of the magic system focuses on the strategic game. I guess it is hard

57 Replies 165,254 Views

A skilled player must make the transition from vanilla gaming to modded gaming to continue to progress. The lesson you learn from ridiculous is that winning is not always possible. It must be there to push the player into the realm of mods. Perhaps you should begin making some custom difficulties that increase the challenge, but still play by the basic rules you do? Perhaps the exploits you use to win can be modified into intentional strategies? Making counters to your most powerful strategie

18 Replies 6,693 Views