lol, hegemony...
seanw3
A great ides would be mod packs that include a user's best unit designs. Heavenfall's Expanded Factions for example would include a whole mess of unit designs. I am a little worried that race is also being copied, but I can't tell yet.
Here is a thread about PAM (Players Against Maul). You are now a member. [e digicons]:borg:[/e] https://forums.elementalgame.com/416310
@klatxton499, you are already in the group. We don't take volunteers, we take prisoners. [e digicons]:borg:[/e] A maximum number of attacks sounds right to me. The AI also needs to have this logic somehow: Enemy has maul, enemy has high accuracy, enemy should be avoided or stunned. I know you are working on Tactical this next week so I just though I would throw that out there.
Well, even though PAM no longer has Maul to fight against, we will stay strong as any other group like this does. We will find another issue that is similar and claim it is exactly the same situation. The only hard part is finding another issue that starts with M. Maybe Players against Masterquests? Mysteries? Mammals? We will think of something and be back on top of the protesting game.
Overview: The AI seems better than the last version of beta. We seem to be at a point where the AI understands how important a resource rush is. It reminds me of the first time I played GalCiv2 and got only 10 out of 200 planets before the AI had colonized them all. That is a good thing, except that the AI factions are not at war with the creatures, so they can take everything without winning it. My other mistake, even if they did have to fight them too, was trying to clean areas o
Ridiculous should also add many more defenders per city level. $0.02 That is pretty bad. I am going to make a progress post tonight to show some examples of AI I encounter. One Challenging I seem to be facing much better AI than that. Tune in to see what I mean.
Setting up special bear encounters to ease the player into learning about the horrors of maul is not good game design. The better choice is to make it something that scales. Using an attribute like Accuracy is the right direction, it just needs to be modified to make low level bears possible to kill, as well as high level Martyrs. A percentage (Accuracy is reduced by 40% on second strike and by 70% on all others) would be a pretty good solution. Having an Accuracy rating of 25 or more is rath
The AI is more challenging for me on challenging now that I have played every faction a few times. Those dirty rats are using my designs to train some really difficult to beat units. I am specifically trying to get the AI to attack me in large scale battles. So far I have had a few good ones, but it was always me sitting outside one of their cities for a few turns to make sure they sent units to defend it. I actually had one battle where a unit I designed last game, Avante Guard, used his +3
All adjacent tiles to the one you are settling matter. The total grain and production is shown on the center tile. When settling, your capitol needs at least 4 and hopefully 5 grain. Production might start slow on a 5/2 (Grain/Material) tile, but your population will make up for it once you get the city up and running. Grain is much more important than Material unless your goal is to make a level 2 city that can trains basic units very quickly. Remember, the more settlements you have,
Which is fine as long as it is reserved for high level units and the tag for combat rating is greatly increased. Getting hit by it from a bear cub on turn 24 before i have had a chance to get anything resembling a rogue defender (dodgy tank) is not what I call balanced. More importantly the PAM Superpac does not call it balanced.
I used this spell to try to win arena with some lower level heroes. Let's just say it gets you to the last fight, but it's not that effective against Umberdroths and Obsidian Golems. I think it they should probably make it not stackable, but it is the only Air Spell worth casting most battles. On another note, casting it 20 times in the same fight makes the game lag like crazy. [e digicons]O:)[/e]
You can have units with high enough accuracy to make Maul hit 10-15 times. A -50% accuracy would help.
[quote who="Dreadcough" reply="8" id="3066942"] also remove Derek as lead designer, with this he's shown that he doesn't have the creativity to create new game designs that are revolutionary. [/quote] LOL [e digicons]:rofl:[/e] This is a beta. Tactical maps are not even finished yet. Tactical AI is being added in two weeks. If you were being ironic, you need to make sure you use an emoticon or something so the rest of us can tell. </p
Nice!
You mean no more declaring war every time I see another faction? [e digicons]:pout:[/e]
I am getting some great gameplay, but I am an expert on the game. I think XP progression has caused people to need better armies to fight creatures. I like to have lots of archers to give me some good damage. It's a good tech to prioritize. If you feel you are just sitting in your castle while waiting for better techs, I suggest exploring. Right now you don't need a single unit in your capitol most of the time. Just go out there and try to sneak around creatures so you can get some in
Or try playing on Normal and learning how to level your city faster. I think most of what you describe is an issue with the difficulty settings being bugged right now. They just altered the game so that leveling is more balanced, but this seems to be causing problems with settings other than Normal. As a rule in beta, play on the middle settings to get an idea of the game. Then move to other settings and find out exactly how they are functioning. Then repeat until you find a bug or issue. Try
How about new tweaks in this week's slipstream? The good news is you guys are great at making epic weapons. Maybe make an Ancient Beserker Battleaxe that is used by some endgame villain? I do like how it forces me to cast alot of spells to keep that bastard away from my units.
I play on normal and everything is giving me 5-20 XP. I am still fighting weak creatures and it is early in the game. Maybe start one on hard or normal to see if it's a matter of difficulty.
As long as there are a few ways to rid a hero of these traits I am all for it. Each way to get rid of them should be a one time use object like a potion gained from an arduous quest.
Challenge Accepted!
The current paths are good, but a little too powerful to be getting more than one. I am working on some theory of how to make the current paths only available every five levels. From there you should get to specialize every 5 levels or so in a new path. I will make a proper post to see what people think.
Or play as Verga. That guy is stacked!
I would like to start one of those annoying groups that people join to stop something that scares them. MADD (Mothers Against Drunk Driving) has made great progress in getting underage teens to sleep over at the house they are illegally drinking at and deaths have gone down. I too want to stop unnecessary deaths. Maul, even with the -4 to Accuracy per strike is killing our heroes. Making the penalty to Accuracy higher is the only way to stop this senseless violence. I am sure every one of you