seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

I would say movement, dexterity and Initiative should be affected. I have geared up with too much weight before in real life. It is not pleasant. Thank goodness this can be modded in just a minute.

56 Replies 34,091 Views

The OP might want to consider changing the Title of this thread to No Multiplayer in Fallen Enchantress, Yet. Apparently they are adding it in after release. Good news for all those people here that have 100 friends to recommend the game to. That will really boost post release sales.

254 Replies 735,258 Views

No one in all the beta has yet seen one of the random events trigger. I got to thinking how unlikely that is, so I put one on 1000 trigger chance to make it always happen. It still would not happen. There must be something wrong with the population trigger.

1 Replies 974 Views

I want to see the new beta before really making a decision about whether or not a mod to the core armor is necessary. I am guessing Derek has a plan to balance it, but he has other more important tasks for his team right now.

56 Replies 34,091 Views

My plan is to use the function separate from the rest of the tree. I think it is a great place to show the user how far he has come in the story and game. Imagine a separate area above the Magic Tree with techs that describe the user's progression. So if I am using that, I would like to have certain techs be given under Treasure. I will test this and get back to you.

12 Replies 9,580 Views

The problem is that a strategy is only good if it is formed by looking at one's resources and more importantly lack of resources. If the AI can do this, it can make good decisions about attack and defense. Often times the best strategy is to tech up because you have such a great starting position.

102 Replies 312,178 Views

They are designed, it would seem, to give you an attack when you are after an enemy, but can't get close enough for an attack. It usually takes 2-3 moves for units to get to the battle. Thrown weapons allow you to attack on the way there. I am actually making a long list of abilities that make use of these turns to use abilities to that will buff the attack when your do get close enough. Ex: Rogues can poison their blade with better poison or drugs. Barbarians can go into a

15 Replies 4,190 Views

If I am the AI, which I wrote a whole report on how I wanted to be AI when I grew up, I go into panic mode. 1.Rush Buy defender tank. Cast spell to buff city defense. Summon a magical unit. 2. Gauge speed of attack. If it can defend city in time, send unit. If it can't, build army near city and counterattack. 3. If that battle is lost, decide whether a full force attack with Sov can take back city. Maybe even decide if city is crucial to winning t

102 Replies 312,178 Views

I made it the way you showed me. It worked well. In the final version I am going to want to have a tech produce the resource to upgrade. Can I set a tech to make every market start producing the resource? The idea would be to have the tech instantly upgrade all merchants when finished. They would be upgraded to start producing the level2merchant_choice_A resource. That resource is required to build one type of merchant on a faction wide scale. You have to decide which is better for the w

12 Replies 9,580 Views

I try not to think about how GalCiv2:TA was the best game Stardock has ever made, but has no publicized sequel in the works. I know that there are alot of projects in the works and he are not a massive company, but it sucks waiting a decade for a new installment. I hope freaking Jon Shafer is working on GalCiv: Fall From Quantum Heaven. I end up liking everything they do though.

12 Replies 48,260 Views

Oh, and did you set anything up for the AI to know that you are raping them and start ganging up on you? I loved the random event in GalCiv2 where the Drengin or Yor would get so powerful everyone started to attack them.

102 Replies 312,178 Views

If that is balanced anything like .77 you can just get a hero up to blizzard level and rush a large AI city. Even though the population will be 0 when you capture it, the faction wide bonuses make you very powerful at little cost. Good luck. I have to go make a post about removing the mountains from the game. The we can rename it Plains Duelers.

102 Replies 312,178 Views

The limit from a design perspective is to make sure the lowest common denominator of supported computers can play every battle. I have a great computer, so expect me to push the limit. I once casted obscuring mist 20 times to win the Arena quest. That pushed my comp to the limit. I also used like 400 mana.

34 Replies 13,437 Views

Go ahead and be encumbered. There isn't really enough of a penalty to avoid it. One of my major gripes.

56 Replies 34,091 Views

We can be pretty sure there will be no change to how we get heroes. There are two ways: find them and recruiting with gold, completing a quest that has one as a reward. Within that framework I would say just give the little castle or fort the heroes seem to stationed at a huge bonus to the hero so he or she can't just be murdered by an opposing faction. Killing neutral heroes is unbalanced right now. Heroes from quests is more interesting to me personally, but there is of course room for

52 Replies 168,432 Views