Wait until .015. We have some major bug fixes coming soon. Current is .014.
seanw3
[quote who="Austinvn" reply="8" id="3272225"]Psh. I'll have you know I was playing Civilization II at the age of 12 (I'm 26 now, to address the OP). Most young people have neither the intelligence nor attention span for this kind of game, but not all. Most adults too, for that matter. It's not really about age.[/quote] Yes, TBS was on equal footing back then. But people of my generation, 25, and younger ones tend to grow up with the mainstream genres that have develo
Most people that play are older. Young people have neither the intelligence, nor the attention span to play this game. There are always some outlying numbers, but on the whole, 25-50 is going to be who plays this sort of game.
Meh, play Stormworld then. I like to humanize my victims before I burn their villages. Personal taste.
Mage scaling is too much right now. Too many +25% bonuses. We are working on a better scale.
Would you mind throwing us some development updates in the dev journals? This is point where the game gets really fun for me. I would love to read about it.
Thanks for the AAR. Alot of what we have changed is based off of your detailed feedback. Encore!
Logical. [e digicons]:cylon:[/e]
Any feedback is good. If you say easy is too hard, I'll make some special stuff for easy. I don't actually play it, so I'll take your word on it with no hesitation. I'll push back monster spawns for you and see what else will help you build more armies. I'll have a real gaming computer next week with any luck. From there I can start up my LP's again to show users some good strategies. That should help alot.
Right, there are some changes in the latest version. The base Hp for Sovs and heroes has been increased. If you feel some specific thing is poorly balanced, we can deal with it, but you need to be very specific. For one thing, why did you move so close to a syndicate scouting party without a few meat shields to back you up? That is your mistake. The cost of that mistake is 50% of your mana and 8 or so turns stuck in your city to heal. It's not a huge deal. Spend those 8 turns to train up
Version 1.01.014 is up. Changelog will be updated soon. This one is compatible with 1.01 vanilla. Fortunately most of their changes were bug fixes, so it wasn't hard to update. Not too much changed on our side. Some minor balance changes as we will continue to do. We are doing the major faction work, so you should not expect too many drastic changes for awhile. In return, you'll get a big one later. As to the hardcoreness, what do you even
I use .5 per level and it rounds down. It's perfect for me. Can also do .33 etc...
To each their own. The thing I enjoy most about the mod is the added strategic depth and dangerous world. The stuff you enjoy is more of a garnish as far as my designs go. If that is your cup of tea, you are going to love Ivory Towers. It's a mod project that adds Tower as a fourth city specialization. You either specialize your city in summons or trained monsters, instead of normal troops. Basically, it adds summoning and beast domination into the core economy, instead of hero leve
[quote who="Frogboy" reply="100" id="3270997"]Map packs don't require as many resources to create. You can use its sales to judge the general interest in DLC. [/quote] No, you can't really. Users can create their own maps just as easy. There is no market because it is not a limited resource. As a strategy gamer, I understand that content has value relative to rarity. For example, putting some Metal out on the market does not even come close to testi
[quote who="wnmnkh" reply="594" id="3271153"]I do ok-ish with Expert when tech progression is normal (just beat one game), but with epic progression, due to the fact that it takes really long time to get anything done for army upgrades, it gets relatively way too hard compared to normal progression. What I want to say is that there shouldn't be much difference in difficulty in same difficulty setting like stock game. I understand devs put 'epic', '
If you have sweep, just make sure there are at least 4 units around you. You will hit a few most of the time. I might up it to 50% chance though. Flurry gives 3 actions, but they are not free. You get your actions early, but then have to wait until those early turns would have gone by normally to get your next one. It can be a great ability for the right situation. But your 3 turns require some thought to make sure it is not a waste. Spears and leather can kill bandits p
[quote who="Trokthar" reply="583" id="3270151"]how do you unlock the hill mine? i settled on/near a hill and used raise/lower land, but nothing unlocked it you have mentioned in the changelog that tarth gets 4 traits but i can only choose 3[/quote] Hill Mine is an experiment of mine. I will be trying to get it to work for some time. I would like to eventually make several upgrades on stuff like this. There is some weird bug where
You tried to play on expert? Are you mad? I don't ever play above a normal world difficulty. The faction AI can be set to expert or higher. I like them on Chuck Norris as it provides a side step from Expert. The world difficulty increases how fast lairs upgrade. Don't go above what you can handle. The mod is designed to provide infinite challenge at the higher difficulties. Epic pacing will take most of your life to get through. Otherwise it wouldn't be epic. We want balan
Wait a minute. No finger has been given to the modding community. The game is massively moddable. I think you are being overly negative and hyperbolic. I have lost interest in the conversation, much as you have lost interest in the game. Both would seem to come from a lack of balance. [e digicons]:typo:[/e]
FE is a solid game. There is nothing drastically wrong with it. But I do think there is a crap ton that can be improved. The vanilla from my perspective has alot of features that were implemented with a half measure to provide ease of use for light users. Adding more depth complicates the game, but it also makes it more appealing to the hardcore users like myself. Factions are different, but not different enough. Tech trees are too interdependent and are 95% the same for all 8 factions. It ne
Sorry Werewindle, I cut out the burning from staves. Too buggy. The 1st tier of staves does 2-4 damage. The staff has no weight, allowing for full leather and the staff at 40% encumbrance. That means 20 initiative plus any traits you use. Attack bonus traits don't work on elemental damage, so you should stick to accuracy and initiative. You can add the two rings to get 3-6 damage. That is better than any weapon against better armored units and you are at range. Getting Glyph S
I wanted to have have summoning level determined by the caster. In that case it should be +3 to each summons. Instead it is being done as a global ability, so +1 makes more sense. Each spawn rating increase adds alot of power to summons. Has anyone gone the Resoln Conjurer route yet? It can be very strong. At any rate, I'll update the description.
Why do I always read this thread right before bed?
When my dad caught me playing with ponies he locked me a stable for a week.