On Sovereign handling - i agree that the concept suggested in the first post lends itself to a number of exploits, most of them already explained by other users. I'd prefer to have a sovereigns defeat have at least some serious repercussions - like costing a-not-so-small-amount of essence, 5 points or so for example (as, if i'm not mistaken, was already suggested by another user). A concept like this would IMHO have several benefits: - It would fit nicely in th
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I second that. Manually picking up all the treasures is getting quite tedious after some time, since there are so many lying aroung.
Same here, seems only logical to implement something like that.
I´ve also thought about something like that. It would be cool, if we´d have an easy way to integrate our own mp3s as the soundtrack. For example choosing different tracks for the battle map or the strategic map.
Wow, that´s what i´d call an extended beta schedule. [e digicons]:)[/e] I´m really glad to see that such a big portion of the beta cycle will be devoted to the tactical battles.
[quote who="LDiCesare" reply="18" id="2367662"] If they don't get them, it makes no sense to lose because you no longer have something other civs don't even need.[/quote] From what we've heard, i think it's pretty safe to assume that the channeler in the game is meant to represent the player. So, if the channeler dies, you "die". Makes a lot of sense to me. And i've got to say, i really like this concept.
I´ve got a question about this whole beta process, ´cause i´m not sure if i´ve done it all right: I know that the beta version of Elemental isn´t out yet. But i figured i´d ask sooner rather than later, since i´ve heard that, time wise, the window to participate in the beta is rather small. My situation is this: i already have an impulse account (bought Galciv II: TotA through it) and i already pre-ordered Elemental, but through this w
[quote who="psychoravin" reply="7" id="2353330"]If anything I would expect more of a rock, paper, scissors type of combat as a core feature.[/quote] Yes, that was basically what i meant. [e digicons]:)[/e] That would provide some kind of "abstract realism" or how you want to call it. Like in the total war games. And my next question would have been about other stuff like that, flanking, morale, fatigue, terrain boni or malus. I realise though, t
[quote who="BoogieBac" reply="2" id="2353282"] We dont want to get into too fine of detail with battles since the war-game is only part of a much larger picture.[/quote] How about boni for spearman against cavalry, cavalry against swordsmen etc. Is there anything like this planned for the tactical battles?
I'm also in Favor of Camp1. I have to agree with Szadowsz and Annatar11. If done right, this system would, once you set up y
[quote who="BoogieBac" reply="4" id="2121319"] 2. Simple Assets: Most of our asset making time will be spent on units, buildings, and art for the game worlds. The solution for dungeons cannot be a full 3d 'Diablo-esque' maze for your away party to explore. Our artists little hands would fall off...and they like their hands.[/quote] That´s a shame. Is there any chance, that we see something like this someday in an expansion pack?!
As this is the second time i´ve read one of the developers comparing the Elemental Tactical Battles, at least to some degree, to the Total War series, i got the burning question how "Total War-esque" the battles in Elemental will get. Especially since, if i´m reading this correct, the sole benefit of a mount according to this design-sheet is more "moves". Will our mounted knights also get boni fighting soldiers armed with swords and will they also be more vulnerable to sol