Yeah I'd really like to see more aggression. Maybe also an option that lets you up aggression without necessarily upping difficulty, Civ IV and Alpha Centauri both had that.
Wexmajor
I was under the impression that Wisdom just determines starting essence. It doesn't seem to be an actual stat anywhere besides sovereign design.
[quote who="Archonsod" reply="25" id="2724186"] Quoting Wexmajor, reply 23 They are, if used correctly. But not every champion should be in combat in the first place; only thieves contribute anything to your combat result, adventurers are useful for an extra move point. They're the only one's you want in an army, the merchants, nobles, sages et al are much better safe in the cities where they can boost your economy without getting killed or lowering the XP gain for everyone else.<br
The balance isn't even very good even with the current state of it not being random at all. Starting positions have wildly different quality in terms of resources, which the game was designed to have be as important as possible. Most games I start out next to a field and one or two other things. Recently I had a game where I started out within close proximity to a field, two lost libraries, an earth shard, a fire shard, a gold mine, an iron mine, a stone quarry, and an old growth forest. I wo
[quote who="Archonsod" reply="22" id="2723911"] Because the champion can, with a few simple casts, turn that stack of doom into an uber stack of doom?[/quote] Imbuing is way too expensive to turn every champion into a spellcaster. And not every champion should need to be a spellcaster either, warriors should be effective as well.
I don't think it's too ridiculous to expect flying units that aren't insanely rare and powerful. The only fantasy settings I can think of that don't feature things like gargoyles or sentient eagles or whatnot are extremely low-magic, like A Song of Ice and Fire. And even A Song of Ice and Fire features wargs that can see through the eyes of birds, which would be a flying scout. This is a game where you are a god-like wizard, not exactly compatible with low-magic. Not to mention that people do
[quote who="Raven X" reply="20" id="2719018"] That may be true, and while I agree it should apply to some things, I honestly don't think they should take that stance when it comes to having multiple spouses. Many many far Eastern Cultures in Real Life history have done, as have other cultures who's religious beliefs have even called for it. It is popular in the Bible as well which shows that western cultured customers probably wouldn't be adverse to the idea in a Fantasy Game.[/quote]</p
[quote]Priests need something done for them. Reduced gold for killing them, reduced exp, something that doesn't penalize you for getting them immediately - it should be a good thing, not a bad thing[/quote] Agreed, if I'm paying money for a team upgrade then it should help the team to some degree, never hurt. No exceptions. It'sa matter of game design. On a related note, the graveyard upgrade should reduce the amount of gold received from killing
yeah buddy
Isn't Elemental a turn-based 4x game? I don't play those kinds of games online, so not having bots would render it unplayable for me. Also Demigod is in a completely different genre so it would be insane at best to make game design decisions like that based off of it. It's just a bizarre thing to do. [e digicons]:S[/e]
[quote]which would cause them to be farmed[/quote] Half the point of the idea is to eliminate farming.
[quote who="OrexxerO" reply="13" id="2223660"][quote]Still, a much easier way is for you to grow up and get over it[/quoe] Grown up people don't want to hear obscene crap to begin with.[/quote] Those aren't really "grown-ups", it's kind of a nebulous hybrid stage which combines the entitlement and pride of an adult with the fussiness and rudeness of a child. So then you get people acting like some kids talking about dildos in public is some
Do you have some sort of condition where you can't play other games and then come back to this one when it is fixed to your satisfaction?
[quote who="Frogboy" reply="16" id="2220796"] [/quote] This kind of attitude is the reason I love you guys.
I bought Gal Civ 2 + all expansion packs and also Sins of a Solar Empire. As far as customer support and corporate integrity go, Stardock is easily the best major company in the game industry imo. Which is why I make it a point to support them. That said I am somewhat disappointed that this game has so many issues. I'd like to have played it properly starting when I paid for it, not wait a few weeks for patches to make AI replacements not completely gamebreaking and add
[quote who="Azrailx" reply="9" id="2216590"]this is a troll or a retard, but most likely a combination of the two dont worry[/quote] I believe it's a "joke". I have heard of such things in my travels but I do not decry the layman for his ignorance. Allow me to explain the concept behind a "joke". Do you know how when at a gathering, if a person farts the other fellows present will often emit high-pitched barking coughs known as "laughs"
[quote who="Chaoticon" reply="19" id="2213042"]I think they should cut the reward, and boost the passive income. Or when an ally kills an enemy demigod it infuses everyones passive gold income by a large amount over 30 seconds or so, this would also help teamplay and stop last hitting.[/quote] I love this idea, seconded a billion times. This is really the core problem behind the main issue in this game, which is that noobs and AIs "feed" the enemy