Yeah I'd really like to see more aggression. Maybe also an option that lets you up aggression without necessarily upping difficulty, Civ IV and Alpha Centauri both had that.
Wexmajor
I was under the impression that Wisdom just determines starting essence. It doesn't seem to be an actual stat anywhere besides sovereign design.
[quote who="Archonsod" reply="25" id="2724186"] Quoting Wexmajor, reply 23 They are, if used correctly. But not every champion should be in combat in the first place; only thieves contribute anything to your combat result, adventurers are useful for an extra move point. They're the only one's you want in an army, the merchants, nobles, sages et al are much better safe in the cities where they can boost your economy without getting killed or lowering the XP gain for everyone else.<br
The balance isn't even very good even with the current state of it not being random at all. Starting positions have wildly different quality in terms of resources, which the game was designed to have be as important as possible. Most games I start out next to a field and one or two other things. Recently I had a game where I started out within close proximity to a field, two lost libraries, an earth shard, a fire shard, a gold mine, an iron mine, a stone quarry, and an old growth forest. I wo
[quote who="Archonsod" reply="22" id="2723911"] Because the champion can, with a few simple casts, turn that stack of doom into an uber stack of doom?[/quote] Imbuing is way too expensive to turn every champion into a spellcaster. And not every champion should need to be a spellcaster either, warriors should be effective as well.
I don't think it's too ridiculous to expect flying units that aren't insanely rare and powerful. The only fantasy settings I can think of that don't feature things like gargoyles or sentient eagles or whatnot are extremely low-magic, like A Song of Ice and Fire. And even A Song of Ice and Fire features wargs that can see through the eyes of birds, which would be a flying scout. This is a game where you are a god-like wizard, not exactly compatible with low-magic. Not to mention that people do
[quote who="Raven X" reply="20" id="2719018"] That may be true, and while I agree it should apply to some things, I honestly don't think they should take that stance when it comes to having multiple spouses. Many many far Eastern Cultures in Real Life history have done, as have other cultures who's religious beliefs have even called for it. It is popular in the Bible as well which shows that western cultured customers probably wouldn't be adverse to the idea in a Fantasy Game.[/quote]</p