[quote who="Werewindlefr" reply="102" id="3058119"] it keeps the AI within their character I'd rather have a good AI that actually uses the tools at its disposal than an "in-character" weak AI that needs to cheat to keep up with the player. At some point, you need to chose between flavor and gameplay, and I prefer the second. In other words, I'd rather the AIs played to win.[/quote]I'm pretty sure the AI does play to win. They just play to win using thei
Cruxador
[quote who="jpmcconnell" reply="41" id="3058060"]I think I pre-ordered the game by about 2 days, but still haven't received an email. Any chance i'll be in the first round? or will I have to wait a week?[/quote]I preordered by only a few days and I got my email. Yours probably is just being sent in a later batch. If you didn't get it before 3pm EST tomorrow, then start worrying about that. Until then, it's probably pretty safe to assume it's coming.
[quote who="GunslingerBara" reply="40" id="3057847"] Quoting Cruxador, reply 26Also the bid space at the top may look pretty, but scrolling past it for every thread is just annoying. Get rid of it, or put an anchor point at the beginning of OP's point and have links point to that anchor point. Quoting juryal, reply 27This. The large gap at the top of every forum page is pretty annoying. On my desktop it doesn't matter but on my laptop it's slightly more annoy
[quote who="onomastikon" reply="91" id="3057406"] Quoting Lord Xia, reply 88Quoting onomastikon, reply 87 I meant: What is to make them "unique"? I believe I understand the concept of how they are made -- but ANYONE can have, say, Redwatch units, or Blades of Whatever, they just have to design them and pay for them (and make sure they have the prereqs for them). Right? Or what am I not understanding? Oh, okay. I think the idea is that the
[quote who="NorsemanViking" reply="19" id="3057413"] OK, if he abandons some of his silly ideas; like ponies..... [/quote]Quite honestly, I don't think ponies are a bad idea. Look at the diverse mount system that Mount & Blade has; that works well. Maybe not the random modifiers like "swaybacked" and all that, but at least with some basic different types of horses. 'course, since most of the battles we've seen in Frogboy's games have involved no horses a
Dang, not only must it wait until tomorrow, it must wait until tomorrow afternoon. [quote who="OneLion" reply="74" id="3057893"]Phew. At first I was like: "STARDOCK Y U NO SEND ME INVITE" but then I was like "WEB.DE Y U PUT MY BETA INVITE IN SPAM?"[/quote]This isn't Reddit. Please talk like an adult.
[quote who="Stmorpheus" reply="38" id="3056665"]actually i think i am glad that the tactical maps aren't generated on the fly. it assures me that they will prob all be pretty good, my only concern is will there be enough so as to avoid "arrow to the knee" syndrome.[/quote]They're all blank fields for practical purposes. The only thing subject to change is the aesthetic stuff painted in the background.
I don't see why he shouldn't be allowed to, but I don't see why dev time should be devoted to manually giving him access to something he'll get a week later anyway. I guess if it's as simple as adding his name to a list, then signed.
Looks good overall. However here on the forums, these grey bars where the reply and quote buttons appear don't look pretty. They contrast too hard with the rest of the site. They should be darkened by like #666666 or replaced with something else entirely. Also the bid space at the top may look pretty, but scrolling past it for every thread is just annoying. Get rid of it, or put an anchor point at the beginning of OP's point and have links point to that anchor po
[quote who="Heavenfall" reply="7" id="3054351"] Quoting Cruxador, reply 3>the tactical map shows surrounding tiles I approve. It looks like one strategic tile is five strategic tiles, which means that when you get seiges working, whether that's in FE or a further expansion, the natural setup will be for buildings that take a quarter of a map tile to take up one tactical square, and those that take a whole map square to take nine map squares, leaving alleys to fig
Pariden will have a slow startup, sure. But if they don't get blitzed early on, they'll be able to build up to be huge. As they gain more XP from normal encounters, their veterans will be better skilled, and as they get more research they'll be better equipped. That could be overcome by other strengths, but with magic superiority and free enchants on one champion, I can't see them fitting in the same power level as the others. We'll see when the beta drops, though.
Calling it now, between Intelligence granting more EXP, the 10% research bonus, and Procipinee's crown, Pariden is gonna be broken as fuck. Those are all bonuses that keep on giving, while other factions mostly have bonuses that don't scale as well. Ceresa's ability to gain mana from killing things is a potentially powerful one too, though. I think I'm gonna take that ability from her gravewardens and give it to whatever super-elite knight un
I notice there are two entries for "Flame Dart" in the Hiergamenon. That probably ought to change. Also, what is the origin of the word "Hiergamenon"? It doesn't make much etymological sense to me. Does the Blindness spell add a permanent negative quality to a unit, or is it a temporary effect? Personally, seems like it'd be cooler if it were permanent.
The way you described Elemental to your buddy is the way folks normally describe Majesty. It's not quite as true for Elemental since you directly control your forces, and no party of adventurers could stand to be that micromanaged. And I too am wondering what ever happened to Derek? Why doesn't he post? Does he just not like the forums?
[quote who="Crono908" reply="16" id="3053988"] Quoting Cruxador, reply 15At the root of things, the Dark Side is about personal liberty (at least for yourself) and egoism, while the light side is about altruism and organization. So to give into the dark side is to be conservative, and light side progressive? No wonder Ron Paul actually has a chance, LOL.[/quote]Haven't been paying attention lately? It's almost certainly gonna be Mitt Romn
>the tactical map shows surrounding tiles I approve. It looks like one strategic tile is five strategic tiles, which means that when you get seiges working, whether that's in FE or a further expansion, the natural setup will be for buildings that take a quarter of a map tile to take up one tactical square, and those that take a whole map square to take nine map squares, leaving alleys to fight and move in. Walls of course would be an exception, filling an unbroken (save for gat
[quote who="KaiLae" reply="55" id="3054289"]I was hoping that perhaps stardock would answer a question: What if you didn't preorder WOM, or for that matter, buy WOM at all? I'm VERY interested in what you are doing here. However, I didn't hear (for some reason) about WOM until well after it's release - in fact, until after FE was announced. It therefore made no sense to buy WOM at all. However, I'd very much like to get in on the beta and help
The solution here, as in most cases, is to try before buying.
Oh awesome, I've been bumped up to the earlier timeslot. Last time this was mentioned it was only people in the beta of WoM that got it on the 19th, and I preordered after the beta closed.
At the root of things, the Dark Side is about personal liberty (at least for yourself) and egoism, while the light side is about altruism and organization.
Why would you ever not use the cloth map?
Yes, yes, and no, but if the game actually made use of that power it might be good enough that I'd buy it over one constrained by the limitations of a 32-bit .exe.
There's no shame in aiding others in relieving themselves of their misapprehensions.
Dwarf Fortress is well on its way to being the best game, but I don't think it can truly hold that title yet. It's too far from complete in my opinion; as an RPG I'd say it's still inferior to Daggerfall in a lot of ways, and Dwarf Mode is barely even a game so much as a construction tool crossed with an ant farm. Also the game as a whole lacks elegance of interface and prettiness of graphics, and tends to be tough to get into. If the Paradox core suite was considered
It's basically a sequel, and if you must have a term that's the one that fits least poorly in my mind. But what it really is is the game WoM should have been. So sell it as that. There isn't a comfy term for it, but there doesn't really need to be. You can call it "the new Elemental", you can call it "What we should have made", you can call it "what out customers hoped for from WoM". You can call it "Our best attempt at making the best fantasy 4x game ever, informed by the mis