Bug/Playability issues resolved. Decimal instead of Integer math, and apropriate display changes as well. Patrols: Being able to set ships on paths to guard large areas. Alternately, when in guard mode and someone comes within range, seek & destroy. I also agree with Jack that whatever the problem with SmartExecption is be resolved, so we as beta testers can give better information about problems.
MaloLupo
The Soil Improvment bonus is only a 10%, right? Then a class 9 will only go to a 9.9. And if the math is integer it will get lost in the rounding....
true, 'cause I'm not sending you mine. :) If it's any help, I'm running WinXP with the ISA Server Firewall Client. My computer is behind a Windows 2000 Server running ISA.
My GalCiv is crashing on submittal to the Metaverse. I have archived off the savegame directory if anyone wants it.
Also, if you have 10 routes, and the UP votes to add two more, you have problems. As long as you don't go to the trade screen things will move along with few problems, but when you click on the trade tab the game will crash. I also noticed the same two lines in my Debug.ERR along with the following: *DEBUG ERROR: *** Unable to locate font Verdana04294967295Race12B, FTDataManager::FindFont *** *DEBUG ERROR: *** Unable to locate font Verdana04294967295Race12B, FTDa
After playing with this some more, I belive that I can simplify this a bit further. If a ship on auto pilot reaches its destination before using up all of its moves, then control is passed to the next ship on auto pilot. Once all auto pilot ships have moved, it auto turns.
Smart Execption no longer runs on my system. When I reboot and log back in, I receive the MCPServer.EXE error. I am running WinXP.
In the last game that I played, I had the UP come up three or four times, I did receive the additional routes, but if I saved and then restored later, they were gone. Also, Cultural Trade is still broken. Even if you have it selected and then hit the research anomoly you don't get it.
I have been having another interesting problem with autopilot. With Auto Turn off, and once you have most of the speed enhancing techs developed, send your Survey Ship out to go investigate an anomoly. Assuming that all of your other ships are not manually moving, i.e. they are on auto pilot themselves, in sentry/guard mode, or in orbit, the following will happen: When the SS hits the anomoly, you get the screen detailing what the anomoly was, and it matters not which anomol
the HTTP 500-13 error is generated only by a web server. I got the same error on Sunday when trying to connect to www.GalCiv.com. If any of the hops between Fredrik (or myself) and the GalCiv web server were broken/offline/fubar then you would have received a different error message, one generated by your browser, that sad, in effect, 'you can't get there from here.' And technicially speaking your statement is correct, that there are a lot of servers between here and there, bu
I have an idea. :) If there was a small additional program that was bundled with GalCiv that would be associated with a file extension of .GCM. When you would open a file with that extension, this other program would extract the contents of the .GCM file into the apropriate directory. This is the way that WinAmp installs new skins.
I have both enabled and am now having this problem. This is the first game that I've played with a Gigantic map. I did not notice this problem with a Huge map, but that's not saying it didn't happen either...:)
I am experiencing this problem now as well. On the Gigantic map that I selected almost none of my autopilot ships are moving, but from what I can see, the AI playsers ships are not having this problem.
Great minds think alike. :)
When I started my DGM, I get an error when I click on GalCiv: File Not Found: 'D:\Games\Drengin.NET\data\gc1\gcmodule.gif
I guess that's a no. Bummer dude. ;)
Can I have it in the next 5 minutes or so? :)
If you click and drag on the Main Map, and the mouse pointer leaves the map area before you release the button, the Main Map becomes 'unlocked.' As you continue to move the mouse, with the left button unclicked, the map continues to move around.
When playing on a map that is Huge or Gigantic the Mini Map becomes somewhat less than useful. Would it be possible to have a zoom feature? If you didn't have scrollbars on the sides you could click and drag the zoomed map around to see the other areas.
Definately would be a nice thing.
I am not having any 'problems' with DGM, but I would like to know where the apropriate place to send suggestions is.
Here's mine: 111 files, 45,737,633 bytes Contents: Directory of D:\Games\Drengin.net\galciv\Gfx 07/18/2002 10:50 PM . 07/18/2002 10:50 PM .. 06/06/2002 04:07 PM 1,261,244 anomaly.mdl 02/28/2002 12:44 PM 41,310 Breakthrough01.pcx 03/11/2002 05:12 PM 308,124 buildings2.mdl 03/11/2002 05:39 PM 1,813,331 buildings_ani.mdl 04/04/2002 05:04 PM 2,998 colonize_button.mdl
I saved a game created with 1D and exited GalCiv. Later, when I restarted and reloaded my govenors names were not listed, but rather something that looked like this: ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ
I don't think it should be a 'habital planet list', but an 'Known Planet List', A list of all the planets I know about. You could, on planets that the player owned, show what items are curently being produced at the moment, kind of a 'Everything I Know About The Planets, But Didn't Know Who To Ask' kinda screen. :)
I belive that it would make things more interesting. the only problem that I see is that in certain maps that have been generated by my system, there is the occasional cluster of stars in one corner or another, but the nearest systems are 4 or 5 sectors away. But then, that might not necessarily be a bad thing, depending on what your game style is.