PeskyFly

PeskyFly

Joined Member # 2912009
0 Posts 3 Replies 18,018 Reputation

^Umm, yeah, as for Constructors, the cost of starbases rises and rises the more you build, so it will them take a very long time to break even. And you can only build 4 per sector. Also, they may end up going towards building of Military Starbases, which are a pure deficit since, unlike warships, they don't win new planets/asteroids for you to tax/mine. As for Space Miners, it is nice that the miner doesn't self-destruct. Of course, you can only build as many mining bases as there are a

51 Replies 107,120 Views

Missiles are clearly the strongest for a Neutral with a strong economy and NLCs(You get new torpedoes faster). Beams are the best for Evils(Psyonic Beam, specifically). Mass Drivers are the best for pacifists/diplomats who hold out on war until the high-tech era and suddenly unleash ships filled with compact Black Hole Generators. At the bottom of the tech tree, missiles rule. The Stinger does twice the damage of contemporary beams and guns. At the top of the tech tree, missiles rule ag

31 Replies 30,575 Views

Whoever said it had to be wild? How about starting a war by building an influence starbase right in a flipping position to agitate the enemy? They tell you to remove it, you don't comply, their planets/asteroid miners flip, they get angry, THEY declare war, your forces are ready, you deliver the shots.

20 Replies 11,545 Views

I don't think the AI uses what it sees on your tech list anyway, and you only see stuff on their tech list that you don't already have. As for ships, the number doesn't really matter THAT much. The Drengin may have swarms and swarms of Super Dominator Corvettes, but that really means nothing if you're fighting with max-tech 800-attack capital ships.

2 Replies 1,777 Views

^Attack values of 2000? Fleet or ship? What the... ? How many Hyperion Shrinkers / Military Resources / Racial Bonuses did they have? And 4k attack??? How many boosters did you have?

26 Replies 16,347 Views

Thnaks for the ideas they worked really well! Now that my worlds aren't being invaded I feel much safer, however I can't figure out how to build a ship strong enough to overtake theirs.If I build a ship with a lot of lasers it'll get picked off before even making it to their planet, and if I build a fast ship with not as many lasers it will be far to weak, or will get destroyed orbiting my planet while I'm building up an army of them.

16 Replies 9,844 Views

Well, Mike, let me give a little hint of what it is like: Mega-Pirate and Peacekeeper FRIGATES are individually more powerful than Lucky/Precursor Rangers...and they arrive in large numbers of fleets of about 6 ships. And they take great delight in killing your Military Resource starbases (OK, maybe i'm just imagining that last one.) drrider What is a Precursor Ranger? Hmmm... no one responded to my last post

75 Replies 59,333 Views

No. I get my Gold Edition box tomorrow but I can't open it until the 18th because I have exams from the 10th and don't want to get hooked before the big majority of them are over. And even then, I'll barely be playing at all until the 27th. So, from what I understand, in DL, every race had a constant First Strike ability because they took turns to attack. Now in DA, both the attackers and defenders roll their weaponry/defenses and the attacker still attacks first, but the defender count

42 Replies 19,407 Views

Strangely, it doesn't make sense that the spore weapons affect mechanical creatures like the Yor and Dark Yor. Do these spores also corrode away at metal? And why don't they just use massive orbital nuclear detonation? The fallout would kill everyone anyway and wreck all electronic/digital systems on the planet.

13 Replies 10,259 Views

This should allow for some nice first-round fleet combat victories where my opponent never gets to fire a shot Actually, only the Arceans get a first strike ability where the enemy doesn't get to return fire. That would be a good setup to take with the Arceans though, who really do excel the more speed you give them. That is a fine setup. You should do well in the anomaly/colony rush with th

42 Replies 19,407 Views

Thanks. Can this be used if the comp with the game is not connected to the 'net? well you neet to download the mod, but you can get it into your PC with a thumb drive/ CD/ whatever. i don't think the file's very large. the machine with the game doesn't neet to be connected for the mod itself, though i think that'll make patching a pain in the rear personally. So can upda

52 Replies 17,879 Views

WOW! CraigHB, how did you manage that? The maintanence costs would be off the map. Your population would be drained, and as I saw in the screenshot, none of your planets are defended. Just WOW! Your(no pun intended) Combined Navy into one Armada! Peskyfly, I can't match your exuberance at this debate, but let me just say, welcome to galciv2.com. Btw, not all games go exactly as the player wants. Even on challenging. You'll see. &n

52 Replies 17,879 Views

the safest and most straightforward way would be Kryo's Hull System Mod. it's stickied in the mod section. you'll get a lot more than that one hull, so if you just wanted the hull you could leave his blank hulls and the one altarian hull as jewelry, deleting all the others. that's also be how he was able to use that hull as a fighter. but i'd recommend keeping it whole; it's wonderfully useful IMO. Thanks. Can this be us

52 Replies 17,879 Views

Welcome PeskyFly, One of the many things that's great about GC2 is there are lots of ways to play the game successfully. To give you a different perspective, here's how I've been playing Dread Lords lately and why (I'm still learning Dark Avatar). Race: Yor (max population bonus, max morale bonus, federalist party) Galaxy Size: Gigantic Tech rate: Very fast Stars/Planets/Anomalies: all abundant All races enabled<b

52 Replies 17,879 Views

When I start my first game, how good or bad is this set up?: Terran Alliance(with all their normal bonuses and Super Diplomat and 3 customization points) with an extra point in Economics an extra point in Speed an extra point in Luck Universalist Party Aimed at an influence victory through cultural, military, or both kinds of conquest. How much does one point in luck give? 25%? That means that the floor roll for my ships will be 50% - whic

42 Replies 19,407 Views

One more thing - I'd like to be able to use the Altarian medium hull design(the one used by their flagship) along with my normal Terran designs. How do you do that? This must be an extremely simple modding question. IMO, the Terran flagship, space miners, colonizers, transports and freighters look much better than those of other races, but for the fast fighting frigates I plan to build, I want something sleek and compact looking - like that Altarian hull. Wyndstar used it for the <a hre

52 Replies 17,879 Views

dammit, i just had a nice detailed reply ready and MSIE stopped responding on me. MicroSoft: cutting edge researchers in artificial stupidity. anyway it went something like this. hi scot, check out the forum he linked. i managed to get trade up to almost 66K. pesky, if you want to rely on trade to help pay for research, to compensate for the 'crash' when the trade cycle resumes, i suggest the f

52 Replies 17,879 Views

^If you build Eyes of the Universe, it may be beneficial to not put many sensors on your ship and would be very useful to track the Dread Lords. Sensors don't even cost much to research. And Eyes, being a Galactic Achievement, gives you a points boost.

26 Replies 16,347 Views

Big mistake pesky. Don't sell your starbases. Too valuable. And never give your opponent military ships unless its a situation where you must. What's wrong with selling them unarmed economic starbases when I still get the same benefit? And since when did selling freighters become selling warships? What if your trade routes are maxed out and you CAN'T use those freighters to make trade routes? BTW, I'm not gifting, I'm selling. And as far as sel

52 Replies 17,879 Views

This is kind of pointless. If you had such a powerful fleet, you could rather hold off your attacker, and if your attacker is so powerful that you're bound to lose your last world, then they can just chase you down on your new world and obliterate your race. What you can do is start spamming scouts and transports and go on a capture-run, taking all undefended planets in a Vasari-style endless exodus while your battle fleets desperately hold off your enemy. <img src="http://images.stardo

10 Replies 11,012 Views

Currently, I play nothing! I'll be getting the Gold Edition box on the 3rd and I can only open it after the 18th due to exams. Once that all is done, I plan on playing DA sandbox first and then DL sandbox, followed by the DL campaign, and then DA sandboxes again until December when I'll get TA. After that, I won't be able to decide. At first, I liked DL better because of: - Better engines. - Better espionage system( in my opinion ). - Better campaign( once again, IMO ).

18 Replies 14,971 Views

but weaker ships, where it's destroyed, but survives by "the strongest ship survives" rule What does this mean? Two 'buts' makes the sentence kind of hard to get. And what's singe? I also think the single-ship thing can be used with high-speed pure-attack hit-and-run ships which destroy soft targets and run away, in which case a fleet would be overkill. Many people recommend "just send one ship at a time" but

26 Replies 16,347 Views

^That would make sense. Realistically, the trade ships would take goods from home, sell them at econ SBs and at the target planet, and come back towards home selling their remaining stocks, and thus be loaded with money by that time. Which is what actually happens in-game. Since supply for each freighter would be constant, and demand would be directly proportional to how long they're away from home, it makes sense that the traders can sell at higher prices the farther they, meaning more income,

51 Replies 107,120 Views