LantharIllumen makes the case that I've been considering in my decision to hold off purchasing the mega events DLC. In GCII, I've had a least 2 games where the Dread Lords appeared twice in one game, so I am totally aware of how Peacekeepers would attrit a player and not the AI's. Mercenaries kinda reinforces that fear - after all - ever see the AI using Mercenaries? Yes I want the ship parts and if the Mega Events is toggable - I may go for it.
courtneyme109
Space is big. General Pants recently mentioned something something "sensor barges", essentially a cargo ship tricked out with tons of sensors. This is a concept utilized by many for eons - way back in the GCII era - and now into GCIII. I typically deploy dozens of 20 range sensor "Outposts" with 2 warp engines. Creating a belt of vision on the frontier that eventually crafts an old school "Eyes of the Universe" from GCII - yet better.
Hoping a Mercenary ship that boosts admin happens. Along with "citizens" that do the same Luceo Non Uro
Now that looks great^^^ I really liked the designer in GCII way more better than GCIII au courant Luceo Non Uro
Direct hit. Fire for effect!
Thank you!
So all those awesome Mercenary ships that increase production, research etc, deploy their bonuses whenever the ship is "on station." Does that mean in orbit of the planet or in range of the system? Luceo Non Uro
"Research certain Government Technologies to increase the number of Administrators" Anyway you can say out loud exactly which techs? About 20 hours on it now - so far so good. Hitting the limit does grant a breather to search out and research admin increasing techs while I upgrade especially critical starbases </s
Had to do something almost the same once as Terrans vs The Krynn. At least for a while - those unattacked enemy fleets tended to wreak havoc on my infrastructure, starbases and ship building planets - until my tech was good enough to drive them back. Depending on the level played i guess, those enemy fleets usually zero'd right in on any transports
I've always had the rigged tho't about the Krynn and Torians...
[quote who="Island Dog" reply="35" id="3486486"] x64 is required for GalCiv 3. [/quote]Oh Snap. TY
Tried most of Steam's Tshooting to no avail
Failed To Start Game (Missing Executable) is all i'm getting .
I suspected as much - the 1st war i had in this game was with the Torians and they were cool for Peace when my Mil Value was equal to theirs...
Just fought a major war as Terrans against the Krynn. Crippling level, gigantic, tons of minors, anomalies etc. It took forever. As the Krynn sailed about destoying starbases (which were always restarted a turn or two later) I knocked out their central worlds, captured their home world and they LOL'd my Peace Offers. I offered dang near everything to them - tech, cash, planets, influ - no dice. My war machine slowly at first - then faster and faster - annihilated them. There is
99% of the time - i don't start wars. Just lucky perhaps, yet the AI enjoys declaring them on me. When my war machine gets fully crunk and enemy planets are captured (sometimes as many as 3 in a given turn) I often try for a Peace Deal when I've pushed out far enough to start reorganizing the empire. Funnily enough, opponents flat refuse to discuss Peace and seem totally bent on maintaining a war they are not winning. Reckon this is because my Mil rating is not as high as theirs?
I've tried several times in one of the very 1st versions of DA and all ways got the "don't waste" espionage effortry on minor cats blurb. Ultimate Edition let me do it this time in ToA
@zarnick. Never seen a minor craft an empire before in DA, so when i saw the Dark Yor did it in ToA - i just tried to plant a spy on their homeworld and it worked. Same thing with one of their other planets. As you noted, never could plant spies before on a minor, i reckon the game got all confused when Dark Yor started expanding
K, been playing DA almost since Day One. Dl'd the Steam Ultimate Version a few weeks back and check it - the Dark Yor have created a mini empire! They own 3 planets Even more, I've planted spies on their homeworld and one of their auxcillary planets as well... Have some screen shots (not sure how to upload them)
My tactical and strategic goals are determined by whatever resources i can get my claws into prett early in the game. I always play gigantic, very fast tech with all the anomolies, minor and major powers allowed. My Terrans love money and ramp up trade routes to the furtherest phattest foreign planets of what my potential alignment may be. Usually snagging a financial resource, my economy never implodes and i stack up the cash as i race n trade for fighting ship tech (and additional r
Well, maybe not. Tho, I've had great luck with these cats at higher levels. Economics - +30, Speed - +10, Military Production - +10, Research - +20, Diplomacy - +30, Trades - +1, Logistics - +6. What do your Terrans have?
True that - my achilles heel is that attention to detail stuff...I mean like later on in the game as opfpr"d to the begining - my bad