courtneyme109

courtneyme109

Joined Member # 2897945
1 Posts 13 Replies 25,140 Reputation

LantharIllumen makes the case that I've been considering in my decision to hold off purchasing the mega events DLC. In GCII, I've had a least 2 games where the Dread Lords appeared twice in one game, so I am totally aware of how Peacekeepers would attrit a player and not the AI's. Mercenaries kinda reinforces that fear - after all - ever see the AI using Mercenaries? Yes I want the ship parts and if the Mega Events is toggable - I may go for it.

20 Replies 115,325 Views

Space is big. General Pants recently mentioned something something "sensor barges", essentially a cargo ship tricked out with tons of sensors. This is a concept utilized by many for eons - way back in the GCII era - and now into GCIII. I typically deploy dozens of 20 range sensor "Outposts" with 2 warp engines. Creating a belt of vision on the frontier that eventually crafts an old school "Eyes of the Universe" from GCII - yet better.

7 Replies 10,781 Views

So all those awesome Mercenary ships that increase production, research etc, deploy their bonuses whenever the ship is "on station." Does that mean in orbit of the planet or in range of the system? Luceo Non Uro

2 Replies 16,285 Views

"Research certain Government Technologies to increase the number of Administrators" Anyway you can say out loud exactly which techs? About 20 hours on it now - so far so good. Hitting the limit does grant a breather to search out and research admin increasing techs while I upgrade especially critical starbases </s

41 Replies 267,407 Views

Had to do something almost the same once as Terrans vs The Krynn. At least for a while - those unattacked enemy fleets tended to wreak havoc on my infrastructure, starbases and ship building planets - until my tech was good enough to drive them back. Depending on the level played i guess, those enemy fleets usually zero'd right in on any transports

3 Replies 14,498 Views

I suspected as much - the 1st war i had in this game was with the Torians and they were cool for Peace when my Mil Value was equal to theirs...

8 Replies 13,140 Views

Just fought a major war as Terrans against the Krynn. Crippling level, gigantic, tons of minors, anomalies etc. It took forever. As the Krynn sailed about destoying starbases (which were always restarted a turn or two later) I knocked out their central worlds, captured their home world and they LOL'd my Peace Offers. I offered dang near everything to them - tech, cash, planets, influ - no dice. My war machine slowly at first - then faster and faster - annihilated them. There is

8 Replies 13,140 Views

99% of the time - i don't start wars. Just lucky perhaps, yet the AI enjoys declaring them on me. When my war machine gets fully crunk and enemy planets are captured (sometimes as many as 3 in a given turn) I often try for a Peace Deal when I've pushed out far enough to start reorganizing the empire. Funnily enough, opponents flat refuse to discuss Peace and seem totally bent on maintaining a war they are not winning. Reckon this is because my Mil rating is not as high as theirs?

8 Replies 13,140 Views

@zarnick. Never seen a minor craft an empire before in DA, so when i saw the Dark Yor did it in ToA - i just tried to plant a spy on their homeworld and it worked. Same thing with one of their other planets. As you noted, never could plant spies before on a minor, i reckon the game got all confused when Dark Yor started expanding

14 Replies 17,513 Views

K, been playing DA almost since Day One. Dl'd the Steam Ultimate Version a few weeks back and check it - the Dark Yor have created a mini empire! They own 3 planets Even more, I've planted spies on their homeworld and one of their auxcillary planets as well... Have some screen shots (not sure how to upload them)

14 Replies 17,513 Views

My tactical and strategic goals are determined by whatever resources i can get my claws into prett early in the game. I always play gigantic, very fast tech with all the anomolies, minor and major powers allowed. My Terrans love money and ramp up trade routes to the furtherest phattest foreign planets of what my potential alignment may be. Usually snagging a financial resource, my economy never implodes and i stack up the cash as i race n trade for fighting ship tech (and additional r

5 Replies 33,455 Views

Well, maybe not. Tho, I've had great luck with these cats at higher levels. Economics - +30, Speed - +10, Military Production - +10, Research - +20, Diplomacy - +30, Trades - +1, Logistics - +6. What do your Terrans have?

5 Replies 33,455 Views