I run Ashes on a 680 GTX at 2560x1440, it's a negligible change over 1080p.
psychoak
Back when the world was still rational we'd have overthrown the commie bastards the first time they pulled this crap. I don't expect you actually will get much outrage over this. Odds are 90% of the country wont notice it, just like everything else eroding freedom in the US since the Civil War... Monk, our precious 2nd Amendment is scarcely guarded, it's so massively infringed upon that it's not even funny. It's far more shredded th
When it comes to active cooling, dust is a product of airflow, not gravity. Having them upside down simply collects dust on both sides. :)
While that could be taken as a 2, the hand was always divided. It's a non-indicator.
There is many a board layout that simply lacks the room for a top mounted heatsink and fan, it would be impractical to have one reversed. There will often be a CPU slot, memory, something, within half an inch of the top slot. There is also the exhaust out the back, the porting is south of the PCB, not north. Card orientation has been universal, or near to it, since before video cards. They're just doing it the same way they always have, with the components on the u
Actually, it's the larger games that have the most cheats. No one bothers to make hacks for the nobody game that nobody knows about, because nobody is playing. :) Niche games with small multiplayer communities can often stay cheat free entirely, just because there wasn't any real motivation to make them to be a big fish in a really small pond. The vast majority of cheaters aren't doing their own hacking, just using someone else's work.
Yes, if you have hundreds of fighters, you'll hit that limit, and blow the extra power from all that wasted space and get creamed. The extra fighters most definitely did not join the battle the last time I played, perhaps that has changed recently, in which case this may not be true at all depending on how targeting is decided.
The last reply is the most efficient, but do remember to limit yourself on the number of strike craft you're bringing to fights. You can only take so many carriers before you're hindering yourself. After a point additional ships don't get you anywhere and you begin weakening the power of your fleet.
Neither of those have a processor capable of running Sins at any reasonable speed. You can't buy a gaming computer for a c-note. You're going to have to buy a real computer if you want to play anything remotely modern. Old stock and refurbs from 10 year old business hardware aren't going to cut it. Edit: Your desktop you bought has a budget video card from 2005, that makes it 3 years older than the original Sins, and a budg
I had a problem with that new loader bringing up the dev version even though it wasn't supposed to. I believe I had to nuke my settings file to get it to behave itself.
Yeah, not sure how many mods you can play without errors popping up in Dev, SOA2 might even be the only one. It doesn't even have to be a buggy mod to be toast. :( Anyone using fifth slot passives on capital ships for instance, you get exceptioned to death even though it works just fine.
onReapplyDuplicateType "PrioritizeNewBuffs" As a passive that is applied whenever it can be, this means it replaces itself continuously and will never do anything, switch it to old.
You badmouthed an omniscient and omnipresent being who can somehow tell all the nice kids in the world apart and deliver presents to them in one day. He probably hexed you.
Eh, I just checked it, working.
For it's time, the original CNC was pretty good, but the interface, economy, and depth of gameplay were pretty shallow by RA2. A single depleting resource, with marginal regeneration, two basic damage types, and a far less than desirable method of producing armies. I rather enjoyed it, but compared to Warlords:Battlecry, which came out in the same time period, it was an exceedingly simple design. It's like comparing Chess to Checkers at that point. I have all o
I gotta say, the CNC series had terrible balance and a mediocre design. Which was hilarious since it only had two sides with lots of similarities and some really unique units thrown into the mix. His list may not be worth much to the typical RTS player(he needs to get out more if he really thinks those are the only good ones), but CNC ran off it's atmosphere, gameplay wise it wasn't much different from anything else. It was by no means garbage, but t
The engine lends itself poorly to tactical combat. Directional shields can't be replicated, expendable ammunition can, but it would be a major undertaking, and have poor visibility. Energy consumption would also be a major undertaking, and horribly limited. I could get ships working that ran off power, but there would be no gui, the ability to tune them would necessarily be limited. You'd only have 4 or 5 ability slots to control everything, it's just not e
I broke 16 without that stuff, I was beta testing GC3 with messengers, web browser, etc, and doing other stuff between turns. :) It was burning through 12 or so on it's own at the time, I'm sitting at 4.9 here with just the browser above my normal always on stuff, the biggest hog of which is slack at ~230MB between six executables presently.
I haven't actually used 32 yet, but I've used a lot more than 16. That's a Bill Gates worthy statement, it will probably only be a few years before software has bloated to the point where 32 is a minimal approach to gaming. :) If you run multiple VM's for work, you can hit 32 real fast.
Skylake is also 2 channel. The maximum memory bandwidth on an i7 6700k is 34.1GB/s, DDR4-3200 is only capable of 25.6GB/s. Unless you can use more than two thirds of the bandwidth the processor is capable of handling, you can't achieve this with most tasks to begin with. Things like video encoding, compiling. You can handily outperform the Skylake architecture with different architectures on certain tasks because of that limitation, but it's a
More specifically, at present it's the difference between a nearly empty two lane highway, and a nearly empty four lane highway. You're still doing the speed limit anyway. Even the biggest memory hogs in gaming aren't touching it. Going forward, if people actually start making software to utilize the hardware, it will make a big difference. Benchmarking shows available bandwidth takes a huge dive when you use dual channel, it's not quit
I'm not sure why it pisses anyone off... Everything goes on sale eventually. Things going on sale before they're even released is pretty damn special ed, but that's another issue entirely. When something is new, it does indeed have a higher value, and any wishful thinking on the part of a particular game designer doesn't change that. It may not have a higher value to a particular individual, but people are not logical s
With your case design, mounting a single or double radiator in the top is a piece of cake. You can do all in one water cooling these days, you don't need to mess with putting pipes together or anything like that, just seat the heat sink and mount the radiator. If you're going to overclock, just go with water. If you're not, don't bother with replacing the stock cooler.
Pretty sure jokes don't start the separation of the races. These days its started by race baiting lowlife assholes who make their living by telling children the legal system is rigged against them, the police are out to kill them, and everyone is racists for not hiring them when they've got a hubcap hanging from their neck, a mess of dreads in their face, gang tats down their arms, pants hanging off their ass, and the english skills of a three year old.
It all depends on what you're playing, the current trend makes the power of your processor less relevant, not more so. A hyper-threaded quad is already more horsepower than you should ever need for a video game in the next several years. If you've stopped playing anything like Sins, sure, it's not really a concern. If you're still burning a few hours a week on it and you'd really like to play a huge game without it being a slideshow, you want as much hors