[quote] First: it might be nice if you could eventually create dual type starbases, eg military/economic, particularly if earlier suggestions regarding introducing more starbase types (morale, research, construction) were to be included. I acknowledge that programming the AI and working around balance issues might be a bit of a problem. [/quote] Through modding you could make modules with a kind of bonus and put it on another starbase. for example: influence modules on an e
DSep
[quote]I know that Xeno Propaganda is an available technology for Drengin (and Korath, I think) in the current TA beta. [/quote] i figured that that might be the case- left unfinished in DA and then included in TA. -Dsep
[quote]If you're talking about Twilight of the Arnor, that would be because IT'S NOT FINISHED YET.... [/quote] I'm Talking about DA!! not TA! For example: the omega shipyard, Pain amplifiers, artaficial satellites!!! These things all sound pretty cool and that's why i'm enabling them for my new mod. -Dsep
as we speak i am in the middle of enabling most of these improvements for my new mod "the bringers of light!" But i'm still wondering why?? -Dsep
while looking through the planetary improvements XML file i realized that there were alot of developer notes and ALOT OF UNFINISHED IMPROVEMENTS!! some of them are linked to non-existant techs like "XenoPropaganda" Is this because the developers were lazy or is it for some other reason? i mean it's gotta be kind of easy to just enter the different strings and values for these improvements. then why were they unfinished and left out? -Dsep
i dont know how those links got posted here but ignore them. they were meant for another thread
what are you talking about? be clearer.
the fact of the matter is that they've got bigger ships and probably have better weapons, so your small ships never really get a chance to fight.
i would say cut down on the amount of ships but increase the firepower of the remaining ships
since its not working, here's a link to the picture[link="http://us.share.geocities.com/ddevil212000/bug.bmp"]WWW Link[/link]
[img]http://us.share.geocities.com/ddevil212000/bug.bmp[/img] hopefully this image worked, sorry the other one didnt. -Dsep
if you've got an old version of the game, maybe it doesnt work with vista
[img]C:\Documents and Settings\Dovie\Desktop\bug.bmp[/img] how can it say i get 100 million people if it says i'm killing them in the event???
[quote]4) AFAIK the game forcibly makes any home system have five planets, so any situation varying from that is likely a bug anyway.[/quote] it's not always a bug. it depends on the map. with a regular one, you're probably right. but with a custom map you can decide on how many planets each system has, so it's possible to have as many (or few) planets in one star system as you want. -Dsep
i agree wit you, yet i'm still trying to work on hulls for my new mod (it's very hard). -Dsep
i like "text pad" best. it works really well and can edit XML with ease. [quote]I also open it after editing it in Internet Explorer to make sure there know mistakes if there is you get a error if you get one you know to go look to see what is wrong some times it is hard to see your error so take your time and try to be careful[/quote] I don't know about you, but considering you only change the values and not the strings themselves, errors shouldn't be a problem. the errors are only
if you're already editing an XML file, just save over the original with "Control+S." you don't have to hit "save as" every time you want to save your file.
what are the dummies? i'm not sure how to get those. what menu are they in?
Im making hulls for my new mod but i cant figure out how to convert 3dsmax scenes to X files. I also dont know how to make the hadpoints. Please Help!! -Dsep
thanx for the advice. if you want o recomend one im ready to hear it. -Dsep
i totally agree with you on this one.
[img]http://www.geocities.com/ddevil212000/ModPage.html?1198206598500[/img] This mod as of now includes: New Techs New Improvements New Races New Political Parties New Invasion Tactics For future releases i am trying to als come out with new weapon models, ship models and A COMPLETELY NEW CAMPAIGN!!! (hopefully. I have sort of started on that part.) If someone wants to supply me with new ship and weapon styles please notify me -Ds
i have that problem too but i dont pay atentionn to it, as the only mod i use now is the one i'm working on called "the bringers of light
rewriting the raceconfig.xml isn't a big deal. i'm already doing that. Even with doing that GalCiv2IDE doesnt recognize the races.
i'd love to wait but i'm making a mod now and i'm not 100% sure that i'll get TA (eventhough i definately want it) and since the mod's for DA not TA, will the new scenario editor work for it? thanks for responding