DSep

DSep

Joined Member # 2872216
4 Posts 19 Replies 1,324 Reputation

[quote] First: it might be nice if you could eventually create dual type starbases, eg military/economic, particularly if earlier suggestions regarding introducing more starbase types (morale, research, construction) were to be included. I acknowledge that programming the AI and working around balance issues might be a bit of a problem. [/quote] Through modding you could make modules with a kind of bonus and put it on another starbase. for example: influence modules on an e

10 Replies 2,980 Views

while looking through the planetary improvements XML file i realized that there were alot of developer notes and ALOT OF UNFINISHED IMPROVEMENTS!! some of them are linked to non-existant techs like "XenoPropaganda" Is this because the developers were lazy or is it for some other reason? i mean it's gotta be kind of easy to just enter the different strings and values for these improvements. then why were they unfinished and left out? -Dsep

7 Replies 3,839 Views

since its not working, here's a link to the picture[link="http://us.share.geocities.com/ddevil212000/bug.bmp"]WWW Link[/link]

8 Replies 3,280 Views

[img]http://us.share.geocities.com/ddevil212000/bug.bmp[/img] hopefully this image worked, sorry the other one didnt. -Dsep

8 Replies 3,280 Views

[quote]4) AFAIK the game forcibly makes any home system have five planets, so any situation varying from that is likely a bug anyway.[/quote] it's not always a bug. it depends on the map. with a regular one, you're probably right. but with a custom map you can decide on how many planets each system has, so it's possible to have as many (or few) planets in one star system as you want. -Dsep

67 Replies 142,043 Views

i like "text pad" best. it works really well and can edit XML with ease. [quote]I also open it after editing it in Internet Explorer to make sure there know mistakes if there is you get a error if you get one you know to go look to see what is wrong some times it is hard to see your error so take your time and try to be careful[/quote] I don't know about you, but considering you only change the values and not the strings themselves, errors shouldn't be a problem. the errors are only

14 Replies 8,685 Views

if you're already editing an XML file, just save over the original with "Control+S." you don't have to hit "save as" every time you want to save your file.

14 Replies 8,685 Views

[img]http://www.geocities.com/ddevil212000/ModPage.html?1198206598500[/img] This mod as of now includes: New Techs New Improvements New Races New Political Parties New Invasion Tactics For future releases i am trying to als come out with new weapon models, ship models and A COMPLETELY NEW CAMPAIGN!!! (hopefully. I have sort of started on that part.) If someone wants to supply me with new ship and weapon styles please notify me -Ds

7 Replies 3,566 Views

i have that problem too but i dont pay atentionn to it, as the only mod i use now is the one i'm working on called "the bringers of light

3 Replies 4,162 Views