8Mikey8

8Mikey8

Joined Member # 2795638
0 Posts 32 Replies 100 Reputation

so you want to change the ion abillity to make it a permanent disability, instead of just temporary... so to turn a players fleet into useless scrap that can't be sold off(as of beta 2) That would be unfair. <img src="http://images.stardock.com/gc2/T_DL/smiles/Hmm.gif" border=0 align="ab

37 Replies 10,306 Views

Ah, ok, it goes Springfield>UK>Australia and the EU (take that France!)>then the rest of the US and Canada (apparently). The french never get anythin do they?...........just the way i like it!! scince it's an american made film, shouldnt all of america get it before everybody else? just wondering but im fine with seeing it second <img src="http:

82 Replies 164,913 Views

We should be able to fly a ship into the sun, as a sacrifice to the anti-matter gods. why roast a perfectly good ship? if you want to kill the crew like the evil Lord you are, just shove them out the air lock. and watch them blow up. you evil #!*#?#!!

35 Replies 112,025 Views

...........no nah, i no what you mean, with the culture now working it could seem like you slowly aquired each planet instead of taking it over with brute force ______ | | |___ taking it by force. (this is good, very good) _____ \ \ \___ taking it over a period of time (this is not appreciated, you should utterly kill the AI

4 Replies 1,782 Views

no, its like when mutiple AIs work together, so the backwater planet that i think is ok, beacuse its next to an ally, so i don't defend it, then i get a warning sayin a enemy fleets en-route through my ally then im like WTF!! cuz my fleets on the other side of the galaxy and i can only build defences. Mikey, upgrade the planets tac slots, this gives you 3 total construction frigates which should easily build anything you need. thanks 4 this i d

13 Replies 8,331 Views

unless you put the cannons in the right place so that they can still be in range of anything that will attack the planet. plus if you had hangers the bombers could attack

17 Replies 3,905 Views

About the KOL not being huge, it is the first TEC warship designed to be a warship. It would have a more efficient design than the other TEC Capships, and so would offer more bang for its size. well not really. as TGE said its there first war for a millenia so they would panic. thinking "OH GOD!!!!" so there going to strap the biggest guns, the latest tec and design a ship that can handle it all. then ship it off.

124 Replies 23,932 Views

or they could put then defenceive structures closer to the jump entry point as everybody else does so when the enemy jumps in, they get a face full of fire.

17 Replies 3,905 Views

i would like it if you could build additional ones. or at least make them a bit faster, cuz you only get 1 then 2 after a upgrade. Its just worrying when you have to quickly build an entire defence around a planet when the enemy fleet is 2 jumps away. but thats probably my poor planning

13 Replies 8,331 Views

kinda like a all purpose battle station, deploying fighters, shields, firing off mutiple gauss cannons, and to top it off lauching missles as well...... i would like a few of those...

88 Replies 18,818 Views

6. Can we set unit behaviour? It'd be much better to have 3 simple options: agressive, defensive and passive. These may be in, but I haven't found them. This has been explained on another post by Blair or Yarlen or Some Dev. Anyway they've done it with the wepons fire thing. Wepons Range- would be passive, so only attack things in Range and dont move. Local area- would be defensive, so chase for a bit then go back to your place. Gravity w

13 Replies 4,441 Views

i hate the fact, that the AI just keeps putting the bounty on my head, even when their the only one left and isn't even trying to build a fleet to stop me. Don't get me wrong he could build for ever id still kick his ass, but the AI just wants to keep putting the bounty up. Then i jump into the home system and walk through all the defences. It's not a major problem, but needs to be delt with. DEV'S WORK HARDER *pulls out whip* <img src="http://images.stardock.com/gc2/T_DL/smiles

12 Replies 25,935 Views