maybe you could change the properties for the initial colony building itself, adding the requiered ability - it has to be in one datafile i guess...
Refar07
It works for me. But it seems i misunderstood your question. Sorry about this. PS.: I have tried it out and it was in deed not possible to start a metaverse Game... It still does work in single.
Well i am not sure if this is the easiest/best way to do it (and i just got DA so i have no idea how it was done before) but i use the mod folder to do it... The model goes to "Gfx/Models/" ans is called s99_Ship.x for example. Then a file called "MyStuff.xml" (or whatever) goes to "Data/ShipComponents/" which looks like this: [code="xml"] Dis
Yes, thanks, then i will switch to dds now, since i have more experience using them About the Normal maps... I have the plugin, and have generated normal maps to my textures. They just seem not to have any effect at all in the game, so i was wondering if there is something that must be done, when exporting the model to .X to make them work. Since Lightmaps seem to be used if they are pr
Not exactly sure, if now would be morning where you are
Uh... Gimp sems to be able to handle the .png with full transparency... But i encountered a new problem... The normal maps seem to do nothing... Same with the specular setting in the shader - i played around with different settings, but in game all look the same ... Is there a trick in how to export the model, to get the stuff to work ?
My Photoshop - is a bit dated by now - v6 - seems not to be able to deal with this kind of png files what software do you use to produce .png files with full alpha ?
While browsing through the Models Directory i found .DDS Textures for the original GC2 ships along with apparently the same textures as .PNG . Now i wonder if they are actually used More imprtant can .DDS textures be used on custom made models - this would allow for full alpha chanel , not just the transparent color that comes with .PNG
Got it, Thanks
Hi there I have tried to make some custom hull models and jewelry for the use in the game. I managed to export the .x files and got the stuff to appear as in the game, have hardpoints and so one. The thing i can not figure out, is how to make the stuff appear in the colors i choose for my race, like it happens with the default models. Are there some template colors which will be replaced with the race colors ? or Alpha maps ? Did not found any Doument