Refar07

Refar07

Joined Member # 2773912
0 Posts 0 Replies 286 Reputation

maybe you could change the properties for the initial colony building itself, adding the requiered ability - it has to be in one datafile i guess...

4 Replies 4,730 Views

Well i am not sure if this is the easiest/best way to do it (and i just got DA so i have no idea how it was done before) but i use the mod folder to do it... The model goes to "Gfx/Models/" ans is called s99_Ship.x for example. Then a file called "MyStuff.xml" (or whatever) goes to "Data/ShipComponents/" which looks like this: [code="xml"] Dis

10 Replies 7,520 Views

Yes, thanks, then i will switch to dds now, since i have more experience using them About the Normal maps... I have the plugin, and have generated normal maps to my textures. They just seem not to have any effect at all in the game, so i was wondering if there is something that must be done, when exporting the model to .X to make them work. Since Lightmaps seem to be used if they are pr

8 Replies 6,691 Views

Uh... Gimp sems to be able to handle the .png with full transparency... But i encountered a new problem... The normal maps seem to do nothing... Same with the specular setting in the shader - i played around with different settings, but in game all look the same ... Is there a trick in how to export the model, to get the stuff to work ?

8 Replies 6,691 Views

My Photoshop - is a bit dated by now - v6 - seems not to be able to deal with this kind of png files what software do you use to produce .png files with full alpha ?

8 Replies 6,691 Views

While browsing through the Models Directory i found .DDS Textures for the original GC2 ships along with apparently the same textures as .PNG . Now i wonder if they are actually used More imprtant can .DDS textures be used on custom made models - this would allow for full alpha chanel , not just the transparent color that comes with .PNG

8 Replies 6,691 Views

Hi there I have tried to make some custom hull models and jewelry for the use in the game. I managed to export the .x files and got the stuff to appear as in the game, have hardpoints and so one. The thing i can not figure out, is how to make the stuff appear in the colors i choose for my race, like it happens with the default models. Are there some template colors which will be replaced with the race colors ? or Alpha maps ? Did not found any Doument

2 Replies 3,298 Views