[quote who="Megajames75" reply="3" id="1945192"]Isn't that in the battle view however, also, don't get me wrong I love the way the game looks, and I am sure the high end FPS is not quite what they ment, but how close do you think we can now zoom, smothly, from the cloth map?[/quote] Ooooooooohh, gotcha. No clue, but I would assume pretty close. At the very least something comparable to GalCiv and Sins, so pretty much all the way down. Perhaps we need to wait for some gameplay
garion333
Nice video, though it's scary when the devs framerate is so bad, but damned if that game doesn't look amazing.
[quote who="LDiCesare" reply="6" id="1945315"]Yeah, but Elemental will require online activation, and likely through Impulse, which, currently, is a piece of software I would rather not talk about in order to remain polite. They both need copy protection, period.[/quote] I thought Stardock games only need activation for updates. [quote who="LDiCesare" reply="6" id="1945315"]Now MP can be better than SP, but it's not always the case and I wouldn't say it's 99%, far from it. For
[quote]About the AI: Brad has coded a great ai in Galciv. However, if you look at what you can actually do in Galciv, you'll realise your tactical options are zero: Number of ships ans strength, which is wuite weak. Even in GC2 the rock-paper-scissors system is simplistic and laughable compared to Dom3's richness. . . . If Elemental offers a wide choice of spells, it's very likely that it will fail to make good use fo them on the tactical battlefield.[/quote] Again, I will preface by
[quote who="Ron Lugge" reply="17" id="1944793"]Last I checked, it wasn't a party based game... maybe I misread something, though.[/quote] You control the entire party. Four people, I believe.
Well, the way the game looks isn't final yet. There is some more tightening up that they'll do, but I seriously doubt a Stardock game will ever look like a high-end fps (not a knock on Stardock).
Ooooh, finally an update on their site. It had been a while. I'll watch this when I get home. Can't wait.
[quote who="Star Adder" reply="14" id="1944541"]OH YEAH! Baldur's Gate like games. GIMME, GIMME, GIME...!!! [/quote] Dragon Age . . . ?
This was a fascintating argument between yall. I would love to chime in, but I haven't really played too much D3. I must say that some of the artwork in D3 is decent, but the sprites used for battles are simply atrocius. As you aren't forced to watch the battles that's fine, but for $50 I would expect just a little more effort on the graphical front. [quote who="Lavitage" reply="7" id="1944321"]-Elemental will almost certainly start out with the same kind of dismal AI as D3. I
You guys are doing a great job with the limited amount of artwork out for the game.
I've never heard of Dominions 3, but it looks interesting to me. I'm not too happy about the $50 price tag two years after it was released, but I'm gonna try out the demo.
[quote who="vieuxchat" reply="8" id="1943473"]I made one, not really good, but not too ugly also And cervomix did one also.[/quote] Perfect. Works for me. Gracias! [quote who="Spartan" reply="9" id="1943503"] There is a thread for it and only two people have submitted something so far. I will make some after I see what assets Frogboy or his proxy is planning on sending me. I do not claim to be an artist however. In fact I claim zero artistic skill - please keep that in
Anyone making banners yet? I don't "need" an avatar, but I wouldn't mind throwing a banner on some forum accounts I have.
I think I'd have to say V. I prefer III, but I come back to V more often because III gets entirely too repetitive to me. To be honest I think King's Bounty is a much better option. The game is simply fun . . . and new, so it'll look pretty. ;) Or pick up Disciples II. Or. Or. Or.
[quote]The AI in GalCiv seems quite capable of handling user created techs in mods. There, each tech has hidden values (that influence how strongly an AI favour this tech, wants to trade it...) and the rest is analysed at runtime, if I'm not mistaken.[/quote] I'd have to agree. The integration of mods in GalCiv, since the mods are created within the scope and coding of the game itself, works pretty flawlessly. Since a key point of this game is the user generated content I woul
You can say teaser again. ;)
So, we have a soldier building option akin to the ship building options in GalCiv. Awesome. The beta can't get here soon enough.
[quote who="NTJedi" reply="6" id="1925970"] Question on Persistent Multiplayer... Will Multiplayer LAN also be available? I hope so.[/quote] "The game will come complete with several different multiplayer modes, including classic skirmish and a persistent universe mode that will allow players to develop long-term open campaigns." From the gamespy preview. I would assume this means standard multiplayer
The basic macro things related to seasons shouldn't be too hard to implement. It wouldn't be very hard to put status effects on characters and regions based on the seasons, though individual storms and the like may be a too specific to be balanced properly.
I really want terrain to play a role. Not just a log blocking a pathway, but height playing a role. I actually prefer Disciples format of using single units over the spamalot battles in HoMM, so here's my hoping for that. Personally I wouldn't mind if it were hex or square based, they both have positive and negative aspects imho. Other than tweaking your recommendations a litte, Mentora, I'm pretty much in line with your thinking.
Ye merry springtyme cannot thus come sooneth. Wow, that was terrible. I'm stoked for this game. Can't wait to get my hands on the beta.
If the mod tools are anything comparable to what Ironclad supplied with Sins of a Solar Empire without much effort you could tailor Elemental to your choosing . . . and then we could all play it. Basically, you don't need coding skills, just some effort to learn the tools and be creative.