On items like potions, the text on the resulting pop-up is too far to the right and gets slightly cut off. At full screen resolution, it can be off the screen entirely. http://www.screencast.com/users/Cristofyr/folders/Jing/media/d9631be3-d3d2-4d89-9a35-61cfc36b76b1
sabrestrikealpha
When your sovereign levels up, the order of the items to improve could be a little different. Specifically, I would move Essence and Charisma up to be immediately under Defense. These are listed as "Core Stats" on the Choose Sovereign Screen, so they should reasonably be together on the Level Up Screen. http://www.screencast.com/users/Cristofyr/folders/Jing/media/6085bd04-7bbe-4
It would be nice to have an option to delete a soverign on the "Choose your sovereign" screen. It does not look like there is any way to do this currently and I could see the window getting a bit cluttered with junk soveriegns.
There should be an option on the Create Sovergien screen to continue without saving the soverign you create. Currently, clicking the "Next" button produces the same pop-up as the "Save" button. Not only does this make one superfluous, but it also does not consider that a player may want to continue without saving their sovereign.
Arsonist: Fire magic is more powerful, but there is a chance that some buildings in your towns burn down.
Problem : If your create a world with a name that includes a symbol like @, $, %, ^ etc, when the world is generated, the map will be blank. Reproduction : On the "Create World Screen", change the name of your world to include some non-letter symbol like &. Start the game normally. When the world is generated, there will be no cloth map.