[quote]the sdc goes into some phase of waiting for 3 secs at a time but never gets past that[/quote] 2/20 08:45 EST. I'm having a similar issue using XP. The "waiting" starts, then I get an "Installation Failed" error.
Snarkotamus
[quote]I've had this happening all the time the 1st hit point number should never be larger than the second I believe im right in thinking. [/quote] Perhaps the AI is displaying the numbers in reverse order.
I like the button that expands the editor to the left side of the screen, but I have to "collapse" to submit the post.
Just [B]testing[/B] [I]the[/I] [U]buttons[/U] [code="html"]on the editor.[/code] [color="#8B0000"]The most[/color] [color="#000080"]interesting one [/color]is the button that expands the editor to the left side of the screen.
[quote]....Spore Buster.....[/quote] That's a great idea! I still stick with the old-school "bigger ship beats fleet of small ships" theory. I have to add some HP modules, but the new fleet techs have not hurt me that bad so far.
[quote]....bug.....[/quote] There's definately [I]Something[/I] in there that causes at least a 25% mystery increase in the interest rate ability (at least for the Korx). I can't imagine that this would be intentional, since it kicks in late(ish) in the game, when it is not really needed. I would much prefer a strong discount on the front end that fades over time, or something of that nature. Anyway, if you think it's bad now, wait'll the mods start coming out! Planetary impro
[quote]Man, I wish I knew how you did it. I am struggling to keep my head above water financially in the early game. Where is the purchase-now/interest rate reduction? [/quote] If you have either of these techs, you get a 25% purchase-now reduction: Culture ID="CutThroatCompetition" Korx Propulsion ID="Hyperion Fabrication" Thalan If you pick Neutral when you have Xeno Ethics, you get another 25%. There is an additional 25% hidden in the tech trees som
[quote]So.. how do I fix this, ladies and gentlemen? Whats the deal with these Jagged Knife? Are they staying until someone kills them? Is there a way to hack the savegame to give me back my planets? Or some other cheat?[/quote] If you select a Jagged Knife planet, then ctrl W them, they will surrender to you and you will have ALL their planets!!!
I tested the Arcean and the Kork, and I love the tech trees for these two. The Weather Zenith is awesome, as are the Korx Mercenary and Super Trade modules. The best technique I have found (so far) for surviving the lack of early base structures is: Go full throttle early to make factories/labs, build several colony ships, then throttle the production rate Way Back while the colony ships are exploring. As my population grows, I research while slowly increasing the production tab to keep
[quote]I just preordered my copy of Twilight of the Arnor through stardock, how do I get to play the beta?[/quote] Use StarDock Central to download/install it. @Cari: One peculiar thing I noticed when playing this weekend is that the Thalans will fill entire planets with embassys. Somehow, they still have the economic ability to dominate the game too!
I just got the Beta today, and I am very impressed! One question, though. Is the [code="xml"] 10 [/code] intentional? It seems to me that this gives all races a 10x speed bonus.[color="#000000"][/color] Edit: It says speed 10 speed
If nobody else has included the infamous Wilhelm Scream in anything, I have added it to the starbase explosion sfx. Right click to download, add to the sfx folder. Back-up the original version first.
What is a DXScript2 file, and how can I edit it?
Does anyone know how to modify the type and frequency of mega-events and/or how to assign planets to minor races in campaigns?