cwg009

cwg009

Joined Member # 2648328
2 Posts 201 Replies 3,066 Reputation

I'd settle for just being able to shift-drag-select or control-click-select a custom group of units in a city of from within a bigger stack. It's only been a standard feature of windows since 1995. [e digicons];P[/e]

3 Replies 4,500 Views

[quote who="divvu80" reply="292" id="2766534"]Please. NEVER lock this thread. Instead keep funneling all the Drama here, to keep the rest of the forum a bit cleaner! [/quote] Agreed. Funnel all the drama here. Clearly some people have a lot they need to get off their chests. Better here than elsewhere on the forums. Keep on cleansing people, keep on cleansing. [e digicons]:thumbsup:[/e]

323 Replies 1,268,917 Views

I'm really looking forward to Civ 5. I'm also still looking forward to future versions of Elemental, say version 1.3 or so. The other strategy game I'm playing right now is Victoria 2 (which incidently also needs a good balance patch). These three games should keep me contentedly busy for the next year. It's been a great quarter for strategy game fans!

402 Replies 1,301,989 Views

On a personal level I agree. I do not plan to use multiplayer and the single player game needs attention. However, since this was a promised out of the box feature, and since some people did buy the game specifically for this reason, I don't think these customers should be abandoned. Stardock is right to get this promised feature working at a reasonably acceptable level as soon as possible, even if it takes some resources away from balancing efforts.

74 Replies 37,642 Views

I really appreciate your honesty and willingness to take responsibility for the current situation Brad. It's the right thing to do and I respect you for it. Your plan for the next few months looks good. And thank you for the free expansion, that is appreciated since you guys were under no obligation to do that and with the bad launch I imagine it's future revenue you could probably use. Glad to hear surgery is being considered for some of the game mechanics, some of them aren't very g

323 Replies 1,268,917 Views

I agree with Masskaparal's great overview of all 5 tech lines above. The basic mechanic of researching is sound, what's missing is more techs, more variety, more interdependencies among techs, more compelling choices for the player to make. The whole thing needs at a bare minimum a complete balance pass of what's already there, then they can start adding more techs and making things more interesting.

63 Replies 202,872 Views

I generally agree with the OP. I think the basic mechanic is basically sound (albeit disjointed into 5 separate areas, I'd rather see one integrated tree I think), but what's missing is more content, a lot of variation, a lot of polish and balancing. The Diplomacy, adventure and magic trees in particular need fleshing out. Some pre-req cross pollination of the trees would also be good so for example you need to research regular armour before you can get the lovely enchanted ar

63 Replies 202,872 Views

[quote who="Sethai" reply="1" id="2748941"]i can kind of see an argument for it, because at the moment i'm struggling to work out what, if anything is determining population growth rates. i would like to feel i had some control over it. [/quote] Growth rate is determined by city prestige. There are some things that help increase it, e.g. building pubs, inns, statues, or having a sovereign with the Royalty trait.

9 Replies 7,027 Views

I agree that population is an untapped pool of potential to make those large cities more special and make the level one city spam less worthwhile. Taxes would be good i think, there's a need for a population morale and rebelliousness mechanic, and probably more I haven't thought of. I think higher population is already boosting influence (or to be more precise leveling your city level is) but there is room I think to boost this further. The main reason I am spamming level one cities is to mak

9 Replies 7,027 Views

[quote who="valdr666" reply="5" id="2749016"] You had the worst beta testers a game could have. [/quote] That's really unfair. The beta testers never got to test a real gameplay version similar to release, only pared down versions of the game with only limited features enabled at any one time to test them (e.g. only one tech tree at a time). And of the content they did get to test, most of the current issues were reported. However, not all of the issues reporte

20 Replies 95,043 Views

I think the whole sovereign death = empire death mechanic just needs to go entirely. As soon as possible. For now, until they figure out something better, when an AI sovereign is defeated just have them respawn in their biggest town and lose some essence like they do for player sovereigns.

22 Replies 19,860 Views

I think a quick thing they could do that would help is just increase the rate that influence border expand or alternatively give more buildings that increase influence. Right now I'm rushing to good resource locations and those are the cities that end up getting leveled up so I can maximize the multiplier. Sometimes the good resource spots are really spread out, so in between is where I am spamming level 1 cities and basically the only reason I am doing it is to link up and push out m

7 Replies 6,297 Views

Completely agree with the OP. Heroes should have classes, special abilities you can unlock as you level based on their class, and item restrictions based on their class. They should be balanced so they are actually worth a damn in fights with squads and big monsters. And then make sure there is around 10x more variety of hero types wandering the world waiting for a sovereign to hire them.

11 Replies 10,491 Views

I agree that this needs to be the top priority. I can forgive a lot of bugs, balance issues and wonky mechanics as long as I'm having fun. With the AI a complete pushover on ridiculous level, I'm not having much fun any more.

10 Replies 10,019 Views

I don't see why they couldn't make it so you can just expand your buildings over the forest. Building gets ordered, peons chop down forest and begin constructing the building in it's place. Maybe make construction take longer if you build it on a forest tile.

22 Replies 16,278 Views

Charon, Who are you to go around telling people their opinions are wrong? I don't care much about bugs, I know those will be fixed and I haven't complained about any of them other than to report some in the tech support forum. What I care about is the fundamental game design and gameplay experience and I currently think in my opinion that it's pretty bad. The tech trees are shallow, there aren't enough techs, they don't force you to make any meaningful choices, the likelyhood

50 Replies 153,618 Views

You forgot for your list at the top all the +gold% bonus you can get when you level your city to level 2,3,4,5. I think you get +20%, +30%, +40% and +50% respectively. And they stack. Do that in a city with a couple gold mines and combine with all the multiplier buildings and that city will be rolling in gold.

13 Replies 6,246 Views