This thread would make the ESRB weep. Rejoice!
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[quote]Where's a good BOOM or EGADS! when you need one!?[/quote] Don't say that, those often lead to multiple postings :P Well maybe not anymore since Bara worked his magic..
Yeah, click the main pulldown button in the top-left, and select "Show pre-release versions".
Depends on the kind of cake, I think.
Snipping from other thread, I mainly talk about Elemental but most of it applies to non-regional TBS games in general: The thing is, Elemental is very limited in what it can do with influence due to the nature of it being game. In reality, nation borders are weird, except for purely geographical ones (coastlines, etc.). Elemental just has tiles that radiate around the city. And, it's much better off doing it uni
[quote who="Jafo" reply="25" id="2683585"] my writting may not be on the same beat as the reader It's certainly not on the same wavelength as its audience. Or same planet. [/quote] *hands Jafo a Win-Cookie*
The thing is, Elemental is very limited in what it can do with influence due to the nature of it being game. In reality, nation borders are weird, except for purely geographical ones (coastlines, etc.). Elemental just has tiles that radiate around the city. And, it's much better off doing it uniform (meaning, it expands evenly all around the city), than trying to come up with how it would make sense to increase your influence by one tile in a specific direction. The other issue is, re
Most of that doesn't really apply to games, I don't think. In Elemental, your zone of influence is basically your national border. Given that there's no religion/cultural system, what this border actually "means" is wide open to interpretation. It might not be military, certainly, but the big cities get all the trade, thus fulfilling the "domestic control" one, no? In short - games are games. Applying real-world "mechanics", if you will, to them simply because they're real world mecha
[quote]I really hate it that only cities give influence, this is so detached from reality and wrong on so many levels. Civ 5 is doing it right imo. They haven't said what happens when a city is captured, but how it spreads is the best I've seen/heard. [/quote] Which is what? I haven't been following Civ 5 so I don't know. As to it being wrong, how so? Cities is where you have all your buildings, what else would give influence if not the majestic grandeur of your awesome city?
Probably later in the evening tonight.
[quote]Well, you've got to be kidding me. I've been further even more decided to use even go need to do look more as anyone can. Can you really be far even as decided half as much to use go wish for that? My guess is that when one really been far even as decided once to use even go want, it is then that he has really been far even as decided to use even go want to do look more like. It's just common sense.[/quote] I am intrigued by your ideas and would like to subscribe to your newsle
What about unofficially?
I agree with the problem of clashing borders, but I'm not sure if I have a strong opinion on city capturing. For border clashing: Taking a page out of Sins of a Solar Empire, have competing borders be a battle of prestige. I believe in one of the 3B previews Brad mentioned that prestige increases the area of influence, but if not then it should. Say you have a level 5 city that's making 10 prestige. Opponent builds a city to clash with your border. Being a level 1 with no buil
I don't see how that would actually work. Given that battles use a rolling system (attacker rolls 1 to weapon damage, defender rolls 1 to defense, if damage roll > defense roll, it's a hit), it would be very difficult to have an accurate prediction to win. You'd essentially end up simulating the whole battle anyway.
[quote]Except there's several problems with that: 1. Melee sovereigns can spend a bunch of essence and it really doesn't affect them. They still have enough to cast what they need and support enchantments. Every time a caster sovereign uses essence, he gets weaker as a caster. This will be even worse in tactical combat most likely, because dropping my mana cap reduces the spells I can cast during one fight and significantly weakens me. The melee guy's sword doesn't run out of mana.
Ooookay.
[quote]I'm lamenting the fact that there are no invisible pink unicorns.[/quote] At least there are Wendersnaven.
Impulse will tell you when it's available.
Most of them are currently being downloaded from SD's servers instead of being local, since it lets SD do simple stat tweaks without having to push patches. In beta 4 and release, all the XMLs will be local.
[quote]Does the launcher gadget work as expected?[/quote] No, since it does not have taskbar presence, so if you unfocus from it, the only way to get it back is by minimizing all other windows to desktop :P
[quote who="CapnWinky" reply="21" id="2682659"]Is there any plans to change the font to something more "Fantasy" like? Zoomed out map mode, diplomacy screen, pop-up messages etc. [/quote] I sure hope so. I don't like to read Word documents in my games with Times New Roman.
[quote]The means something part is the subjective part of art. Art can mean nothing to someone and everything to someone else. You are correct with your comparison although I think i might have compared a STOP sign to another sign for emphasis. Because art is subjective in the eyes of a the beholder, that's why it's so easy for people to argue about it, and not agree. That's also how you wind up with some people claiming all video games are art and the other group saying none of them are. I s
The one thing this forum doesn't need is more clutter. :P
I've got nothing against Multiplayer, but people need to realize when something just isn't applicable. No amount of clan features will turn Elemental into a game that will attract a lot of clans. The overlay chat/friends system already makes it very easy to get together with friends to play.
It should currently still be open, but don't know for how long.