keithLamothe

keithLamothe

Joined Member # 2628756
7 Posts 228 Replies 25,008 Reputation

Yea, the MoM conjunctions had very minimal graphical impact on the game (your mana income display would have the word "conjunction" in the appropriate magic color). They could range from negligable impact on the game to giving a player a nearly unbeatable head-start against wizards of other colors. Doubling all income from your nodes and halving income from nodes of others can get pretty important ;) But typically that wasn't the impact.

10 Replies 5,392 Views

Most fantastic creatures had a mana cost per turn (Zombies had no upkeep cost). A summoned hero had normal gold upkeep costs as if you had found them normally. Fantastic creatures had a number of differences from normal units: - didn't gain experience - didn't reduce unrest in cities (no police functions) - could be banished by some spells including the Great Unsummoning that would try to banish every single fantastic unit in the entire game. Higher

22 Replies 11,363 Views

Yes, each scenario may or may not have additional planes, and those additional planes might be very different from scenario to scenario. The question is "what is the range of possibility for a scenario's planes?" And yea, I'd be a bit surprised if we didn't see the "Elemental" forces of the world take a fairly noticeable role.

18 Replies 12,086 Views

One thing I'd like to see made possible (at least for modding) is a plane with extremely dangerous NPCs, lairs, dungeons and whatnot that the players would be ill-advised to even make contact with until they had really killer armies. Would be fun to go around busting lairs populated with insanely powerful stuff beyond the ken of the normal world. Would also be cool if said plane-of-NPCs-of-Doom could send invasions into the "real" world if provoked by the wrong (o

18 Replies 12,086 Views

"Now you must live with your choice and adapt to the consequences" You mean I can't just reload? ;) More seriously, I'm really in favor of the system where the amount of "picks" put toward a given spell tree affects how many spells of the various rarities are in your "research book" and available to research. If you really want a specific spell, you need to take enough of that magic type to get all the spells of that rarity. If you leave a gap, the missing spells s

114 Replies 310,013 Views

Some devs mentioned this today on the irc chat, so I thought to discuss it here in more depth. Not sure how to format it, but here goes. Initial Problem: In a multi-mission campaign, how is the player's effort in an earlier mission reflected in a later mission? Traditional Solution (in GC2, at least): no persistence of any in-game resource between missions, generally just story progression Alternate Solution 1: have a sequence of missions take place on a

7 Replies 10,895 Views

An indirect management system is very interesting. It also provides a game mechanic skeleton to build up a more immersive interface where the mayors, viceroys, generals, etc are all distinct characters to be interacted with, with their own personalities and agendas. However such a system (even without said character personalities) is quite complex to implement and tune for fun. Also, this is a fork in the road for the design of a 4x game. If you go with indir

8 Replies 44,719 Views
Reply to PBEM in WOM Ideas

I'm very much in favor of this, as it allows much larger player count games than can realistically happen if everyone has to be online at the same time.

35 Replies 73,922 Views

Esteemed Ladies and Gentlemen at Stardock, First, thanks so very much for taking on this project. I like Sci-Fi TBS but Fantasy settings have so much more potential for me. MoM is great, but current technology allows for something truly special. You have quite a challenge ahead of you, and I trust that Stardock is up to it if anyone is. Second, thanks for asking our input. I don't know where to start because I can see so little of the conceptual a

1 Replies 4,622 Views