We are still interested in hearing new ideas. Our lists are long, but a bite-sized juicy idea may be hard to pass up
Craig Fraser
hehe...poor choice of words. This one is high on the list of great ideas
We are taking this suggestion seriously
6) I noticed when your at star level zoom there is a light red outline sometimes around planets that have battles over them. Well I was wondering if you could have some kind of red ring or maybe make the planet icon flash red when your on the galaxy view level so that you can more readily identify which planets have combat underway. Great idea Pyro!
Hehe...Smiley confirmed!
Thats a good idea. In the meantime you can tell by the player color - which is always grey for pirates.
The KOL has not yet gone through the same level of refinement as most of the other capital ships in the game. While the basic 'feel' will remain the same, you can expect something very different.
He goes by 'psugar' in the forums. I'll be sure to pass on the kind words
LizardPariah, Thanks for your feedback! I'm glad you're having fun already There are only a few effects that have received final polish at this point, so you will see much more from this department. You'll see effects for every impact and they will be tighter. It's nice to hear the interface feels intuitive to you. You wouldn't believe how many times this has changed - even before beta
This should be an easy thing to mod in the future
Thanks FinalRace. These kind of suggestions are great at this point. We will be furthering NPC interactions!
Nix, Thanks for your comments. I agree with your comments on pacing. This area will become a priority for us, hopefully after balancing. Multiplayer gameplay is very important to us, so be rest assured you and your friends will be able to pick up and play within a reasonable timeframe.
To focus tachyons or gravito-magnetic fields on an infinitesimally small singularity to tear a hole in space-time through which a wormhole can be channeled thereby creating a wormhole accessing the alternate dimension known as "Fraser space". LMAO Multianna and Heroine4life got it! Zagati & LordKosc - very close (you'll see why when Vasari comes out.)
Those are great guys! There are many people in the forum who are not in beta that need these more than anyone
You will also be able to rename ships and your planets!
Haha, nothing gets by you!
Great ideas Endurell. We'll be exploring the suns role and the effects of other environmental elements in the near future.
The first screenshot features a Vasari structure. Can anyone guess what it is?
Great idea. Discussing internally.
Thanks for your feedback Nix.
Woopsie. Get back on your leash Battery!
Operation: Destroy Egable's Fleet
It's natural to ground any game in the 'real' world with a human race. It helps people relate to the game circumstance and sets a benchmark for the other races. Adding a second race with unique abilities, strengths and weaknesses adds much more interest to gameplay. A third race furthers this differentiation and creates unique interplay between the three. Beyond this point the cost of development, content, texture space, etc can quickly escalate. In the case of SINS, the most important reason
The gameboard is about to get much more interesting Right now I am looking at the latest planet type
I had a light-frigate break off from the rest of the fleet and engage a large cluster of Gauss cannons without support. Does that count? Excellent, our suicide AI is working as it should