KickAss ?
FrznMD
[quote]Heres a shot of the fixed model[/quote] Pretty.... :D
64bit versions please. This an 4X/RTS game after all.
[quote]1st im not always trying to be an ass... Situation, and certain people step on my last nerve sometimes. Im not a PR type of guy. I tell things as they are, and how i see it. If that is being an ass then... oh well.[/quote] Yeah sorry Major, I know how it feels to not be a PR type :P Just seeing it from the other end :) Alrahasis1, congrads on the promotion and welcome to the forum and all that :)
[quote]Hmm, I concede it never actually occurred to me that people would buy Sins specifically for the mod. But even so, that shouldn't have any bearing on Major Stress personally; he doesn't work for Ironclad and therefore has no stake in the matter.[/quote] Did I ever said anything about Major working for Ironclad or anything like that? No! Modding a game doesn't automaticly make you resillent to your fanbase (including alienating them). If you look at what Startrek
[quote]The PR/Customer thing only applies if they are selling a product. Since they are not, it is completely within their right to not pander to the masses. The public can either accept it, and move on, or don't accept it and leave. I'm pretty sure they don't care what freeloading kids think of them or their mod; they're doing it for themselves, they just happen to be releasing the fruits of their labour to the public as well.[/quote] Nope, the product they are buying is a game calle
[quote]Anyone doing work for free can be as big an asshole as he wants to be. If he broad brushes you, deal with it. [/quote] Nah, I don't agree with that. Fact is - you want to release a mod (or game even) for public use, expect some backlash. It's the whole PR/Customer/etc thing dealy.
[quote who="Aviyur" reply="13" id="2243990"] Understandable, unfortunately thats the way the gaming world is developing - much like the real world, so its unavoidable. But good luck with the mod! I havent played SoSE for a while(mainly due to EVE) but i'm really looking forward to this mod so good luck. And Kudos to being upfront with your opinions![/quote] Agreed, Majority of people are the ones who actually play the games, not mod the games... (I agree wi
Not according to what i've been told. And thats why some games you could hack the OS to get it to 3GB under 32bit OS (Such as Supreme Commander).
Harpo, I thought it was based on a 32bit OS, not on the programs, according to a PM I got from Ironclad employee...?
Have you guys done the Research side of things for Star Trek ?
Do you have any Runtime files installed? (.Net, C++ etc)? I check them.
Or waiting impatiently for Entrechment version of the mod :P
[quote who="MT4K" reply="24" id="2191971"] Quoting FrznMD, reply 22Whats the status of 2.5 ? danman said not that long ago it was still a couple weeks away, ide take that as a minimum estimate personally, and unless he and his team have literally been working without sleep, ide say it's still a good estimate to go by[/quote] Ahhh ok, I don't check this forum much cause takes awhile for any development of mods :)
Whats the status of 2.5 ?
Custom start positions would not be easy to implement at all, I think - it would involve telling you just what the planet layout was to begin with; I think this rather ruins the point on some maps. [/quote] Not really, Team games use this. Perhaps to add an option to turn them off? Alot of the times my friends and I want to play in the same system, or star, but the AI in another (mirrior matches kinda thing).
Any progress is good progress.... I say :)
- Custom Start positions (should be pretty easy to implement). - More network improvements (mainly lag times on lans, during the start of the game). Are my only request for Entrechment right now.
Not sure if there is a bug in Entrechnment, but I'm having problems Zooming in sometimes, doesn't happen all the time. You zoom in to a certain point, and you get stuck, and have to work abit extra to zoom to planet level.
7Deadly Sins mod definatlly needs to be updated to the latest sins, we got a minidump on exit after playing with the mod on the lan over the weekend.
Crap I got my self excited and almost downloaded the entire thing without realising 7 Deadly Sins v2.0 isn't for the later versions of SINS!!!!
How long does the testing go for ? Got a lan coming up this Saturday.... Was hoping to get the final 2.0 by then :P
Thank You Danman and anyone else who has worked on the mod. :) :) As Steiner said, it's been worth the wait, :)
Calm down guys :)
[quote]First, Stardock cannot fixe windows... these limit are related to the operating system, no the game itself...[/quote] The game was running fine and there were no slow downs. [quote]for the 3gb , don't need to modify any .exe ... open your boot.ini and add the "/3g" in your boot line... if you have a processor newer that the pentium pro, and 4 gb ram, enable the "/PAE"... it is the 36 bits mode who allow you to move the memory address used by material over the 4g limit..