Interesting idea. It reminds me of the social engineering gameplay mechanic in Alpha Centauri.
ikros
Premise: If I try to win a research victory in Gal Civ 2, everyone tries to obliterate me right before I achieve it. Why? Because as soon as I win, everyone else loses. So a research victory is really a research/military victory. It never comes down to a pure research race. But the game doesn't need to immediately end, does it? What if everyone else didn't lose as soon as I won my research victory? What if only other peop
It's not a political correctness complaint. It's a suggestion to boost sales based on industry experience.
Perhaps you should look at this thread I was going to add to that thread, but it's about incorporating population gender as a gameplay element. Not really the same. I second these suggestions, although I hardly think it is only a female think to enjoy changing the appearance of your character. I absolutely agr
Greetings forum-goers, Before diving into my suggestion, I'd like to introduce myself. I used to work in the games industry (casual games and FPS) on the business side. Beyond being involved in the business strategy, for fun after work I contributed to beta testing for several games (e.g. Turok, Army of 2). I've since moved to a management consulting firm but I like to stay involved with the games industry; that's the reason I'm here! I have a few simple suggest
Yes sir! I will go play Demigod until Beta 1B. [e digicons]:X[/e]
Pigeonpigeon and Cephalo, I wholeheartedly agree with your ideas. Let me add some of my own detail around the concept of specializing in resources. First, resources should not be necessary. If collecting a resource is something I must do, regardless of the situation, then it is not fun, because it is not a choice . It becomes a game of logistics, not strategy. Secon