nitey47

nitey47

Joined Member # 2592424
13 Posts 47 Replies 9,220 Reputation

Interesting Choices Since we are talking about the Fractions 1st city and likely capital, how about using essense as a 'investment' in the area. This investment can vary from 1 to 5 points - which the more essense you invest, the more bonuses/better terrain options you get. This only happens for your 1st city. So when you find a area that you wish to build on you are presented with a dialog of choices, much like if you are creating your own soverign. Revitiali

79 Replies 222,015 Views
Reply to Diplomacy in WOM Ideas

I want to bump this thread back into the front of the testers because I consider Diplomacy to be the weakest aspect of any type of World/Galaxy strategy game when it should be one of the strengths. This is likely to be a long post, so I apoligize in advance for the length. While many have pointed out the inconsistances of AI players during diplomactic discussions based upon player history, unit placement, past agreements we still haven't really got to the heart of what diplomacy reall

27 Replies 118,814 Views

I'm in the less is more camp when it comes to city management. Frankly, I don't see how you will ever satisfy everyone with one method because the micro managers will never be happy with a automated system and those of us that would rather not be bothered will hate the micro management. Trying to hit the middle road and make everyone happy sounds like a pipe dream. Ultimately I think you will have to build the system that the micro-managers are willing to live with and put in enough a

85 Replies 294,299 Views

Randomization vs. Richness Here is a somewhat unique idea. In most army combat situations, being able to scout your 'battlefield' before your army takes the field is extremely important. What I propose is this (and this is for open battlefield combat not seiges): Ambush or Defending armies that fortify their positions get to 'pick' from 3-5 randomly generated maps - perhaps allowing them to select defensive features that will play

469 Replies 1,482,940 Views

I like the idea. I'm assuming that we can import other races the same way we'll be able to eventually import maps, icons, etc. If this makes it easier to allow for custom race creation I'm all for it. Let the developer flesh out the game, let the gamers flesh out the content![e digicons]:thumbsup:[/e]

151 Replies 387,252 Views

I also have this issue. I also am running Win7 64-bit, dual monitors and the game crashes on startup with default resolution. Editting the Pref.ini file as described above allows the game to start in a window. So it's not quite fixed yet.

3 Replies 592 Views

Further thought. Taking the 'Ingame Adverturing Party' one step further. What if experience is given to that party making them stronger or the items given to them actually are allotted to the party for use from that point forward. Rulers could then cultivate/recruit these more experienced/successful 'Adventurering Parties' to aid in harder tasks. Sort of like mercenaries. Perhaps rulers could also grant resources to them (men/items/etc) to aid in their quests. However, the allocated r

101 Replies 269,594 Views

Question. Can the game player initiate a quest in game? For example, in the dragon egg example above, could there be a game mechanic that allows the player to post a portion of the quest for those 'in game adverturers' to execute? In a sense, sublet the quest to a game directed party of adventurers? Or if the player learns of a particular item in the game that they don't want to risk their hero for (or it appears to be too far away but the player would be willing to offer something -

101 Replies 269,594 Views

I agree that there should be a concequence to accepting but not fulfilling the quest. In the dragon quest, perhaps there should be an internal timer that if the quest isn't completed within a certain time, the dragon starts to ravege your lands and cities. If you sell the dragon egg or keep it for yourself, the dragon should attack you as well. In the case of the Innkeeper, I like the suggestions indicated above although it could be trimmed to something like if the quest is turned dow

101 Replies 269,594 Views