[quote who="Valiant_Turtle" reply="3" id="2643434"]To my knowledge there will not be any sub-maps at all. I believe we've pushed them enough that it is high on the list for an expansion though. We MoM-fanatics want our Shadow Plane![/quote] In terms of there being a single map file with and overland/underland type setup ala Age of Wonders; correct. It doesn't appear to be a feature of the game as it stands. However! As per an earlier Dev Article (Apri
Naithin
[quote who="Anomander" reply="27" id="2642554"] Thanks for the reply... Thats great if you think its does, but can I just check who you are building it for? Sorry to be flippant but it was a serious question, Im just not feeling any real depth in your gameplay vids, no love for the world! "Ohhh who's this guy?" Not Radagas the Brown, Enoch the Purple, not even Jimmy the White, not a NPC at all...its OOOOhh MR 2 spell points. Perhaps its just your
[quote who="Tridus" reply="1" id="2641933"]Would also let us use caves and such in a normal game. [/quote] If by 'normal' game you mean a normal MP game, then true! It certainly would. Would allow a little more diversity to the online play for the standard TBS games as well. :)
If it's the whole 'Illustrative style' you don't like, I don't think any amount of modding will get around that unfortunately. However, if you think the concept shot you linked above is actually pretty OK? I get the impression that you won't be terribly disapointed with what people will be able to churn out; or possibly even what the game can churn out if you up the 'put-more-shit-on-map' (as it was so eloquently titled a few posts up ;) ) option up a few notches. We have already been
[quote]Anyways, any attempt to revise Elemental to be more RPG-like gets my full support.[/quote] Welp, the modding in the more RPG aspects will still be up to us. But simply being able to have multiple maps in use simultaneously on a single server would drastically increase just how much we could do with the world aspect. I mean heck, it might even end up being possible to do a more 50/50 TBS / RPG merger, with the TBS aspects going on in 'contested' zones, where establishin
[quote who="Grove12345" reply="6" id="2641592"]I like the idea of having multiple maps within a map. IE land on city tile and then load city map. This will make some AMAZING RPG campaigns.[/quote] Truly. I'm HOPING we'll be able to get that functionality for the online servers in a persistant world type format. But even if this isn't a reality, the fact you can do it in a SP (assumably co-op) campaign is awesome nonetheless. :)
To elaborate somewhat on precisely what I mean by the suggestion, I would like it very much if the dedicated server software is capable of hosting multiple maps and keeping track of the players on each map and their transitions between them, ala Neverwinter Nights, as opposed to requiring every player to switch map if someone activates a trigger to load into a submap (city, dungeon, new overland continent, what have you). Now, it MAY already be like this.. I don't know. But I
Indeed. :) NWN lasted so long for me - a goodly number of years, although admittedly at times on again/off again - primarily for the online community it fostered. In regards to emulating such success here, I was reminded of a quote from Brad in the modding preview dev journal in April : [quote] Is Modding hard? It depends on how much you want to do. The key tools are included wi
[quote who="MagicwillNZ" reply="2" id="2641089"]Elemental would be an amazing platform for a tactical RPG a la Final Fantasy Tactics. If the MMORPG idea is going to be feasible, we need to see if the 32 player limit is hardcoded or moddable. If it's hardcoded, it's going to be difficult to have real persistent RPG if it's continually frustrating to people just to log on during peak hour. And then you've got to handle server costs too.[/quote] Not s
As an addendum, it occurs to me that it needn't necessarily be a persistent RPG to be fun. Not sure how many of you played a great many Warcraft 3 custom maps, but some of my favourites (aside from the usual TD's I played) were 'Adventure' maps where you had quests and goals and what not and traversed the map. They were designed to be played and enjoyed within a single session for the most part (although some actually did allow you to generate a code you could use next time to reload your cha
Oh god, I ENTIRELY missed the whole 'Laptop' thing in your listed specs. Oops. My bad. :P In that case, the link I gave you will practically worthless. Those are for desktops; in most Laptops the GPU is indeed an onboard solution rather than a discrete card. Really on the meatiest of the gaming laptops have any kind of graphics CARD in them. Anywho, as for the temps, they're actually not that bad for a laptop. The problem is that I doubt they actually will stabl
Perhaps could tackle it the GalCiv2 way. Different civs (factions) start with a certain number of techs, custom Sovs get assigned a certain point pool to allocate to what starting techs they like, with each subsequent tech they chose in the same line costing more than the one before. Boom, done. :P
Not sure why the idea for this didn't occur to me sooner as it is my favourite type of mod and play style. It occurred to me this morning and has sort of grown in my mind since. At first I was wondering if it might take a post to the feature request/suggestions area just to see if it would be remotely feasible, but the more I ponder it, the more I think it could be done. This post and thread isn't about any specific world or theme, it's more about the play or mod/map style of having a
[quote who="louist" reply="23" id="2640578"] Quoting DethAdder, reply 21 Wait, there are people who liked Invisible War? Yeap, maybe just me..lol. Not having played the first I enjoyed Invisible War. I have it on the original Xbox and the game was a pretty good romp. I guess since peeps are so adamant about the first one I need to check it out sooner or later. Just keep in mind that Deus Ex wasn't a terribly pretty game when it came out, and vi
I was quite a fan of the RPG elements actually; and in fact have been slightly (very slightly) disappointed it didn't go further towards this aspect. When I first heard Elemental was going to be an RPG / TBS hybrid, where the game started off very RPGish and ended up TBS, was that it.. Well.. Really would be like that. You'd start the game on your own, questing and adventuring around the world, perhaps gathering party members as you went, exploring dungeons and the like, until at some
Definately a feature I would love to see. :) Would also love to have the ability to load one map from another, and have the states of the maps be saved (even if the AI basically 'pauses' on the map you leave) while keeping at least the sovereign's details persistant between map loads. Could see that being exceptionally handy for creating various dungeon 'sub' maps. :)
Dun dun duuun. Found where the first video on GT is from, it's from ShackNews (a separate article from the interview linked already in the news here) http://www.shacknews.com/onearticle.x/64111 Has the second part of the video as well! \o/ [b][i]Edit:[/i][/b] *sigggh* Actually, no, Part 2 is still just the second video linked above. Oh Shack how you tease!
Ah I see. Second video I linked on GT is actually a repost of the Joystiq vid. I assume then, that the Char dev video first linked is from elsewhere too, but haven't spotted where as yet.
Whoa, initially I wrote off the second newest video as a respost of the ones we'd already seen given the name, but after the teaser ending of the first video, I took a look just in case, annnd..! http://www.gametrailers.com/video/june-beta-elemental-war/100943 Part 2! Another 12 minutes of gameplay footage. (First half was pretty awesome too. :D ) [b][i]Edit:[/i][/b] Actually.. This DOESN'T seem to be a continuation of the C
Found it. :P http://www.gametrailers.com/video/character-design-elemental-war/100927 That's a link to the SD version, it's from Brad, and it's 13mins long! Loading it now, so can't comment on the content yet, but nonetheless, Woo!
Tom's Hardware does a monthly (or close to monthly) round up of the best performing video cards at certain price thresholds, which is often an invaluable resource. http://www.tomshardware.com/reviews/graphics-card-geforce-radeon,2646-3.html That's the June one. :) However, they do aim almost entirely on performance in these round ups, sometimes feature sets are considered as well where relevant, but they don't look at long term reliability and other such
One question I do have, Is there any simple way to change the orientation of a tile before plopping it down? Or at least in the tile editor, can you flip the orientation there easily and save it as a diff tile? Or do you have to recreate tiles from scratch if you want essentially the same thing but facing another direction?
Nice, thanks for the linky, Thrawn. :) Also, looks pretty impressive.
Fourthed! Can has nao, plz?
That's awesome, Brad! Although way too short! (Almost any length would have been though. :P ) You know what'd be super awesome fun times now though? One of those posts where you log a game, explain your turns, tell the story of your play, etc! Last one was AAAAGES ago!