dlapine1

dlapine1

Joined Last seen Member # 2526623
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Raw production goes right to cash, that's helpful. Tourism goes to a separate pile, but you have to to increase your influence area, and your capital planet counts double, so build your tourism improvements there and keep conquering planets to expand your influence more. The major determinant is population happiness- the more buffer you have in happiness, the higher you can raise taxes, and the more money you can bring in.

14 Replies 79,915 Views

[quote who="icedanno1802" reply="5" id="3773374"] Thanks for the tips. I've spent quite a bit of time looking at the advice on other sites, and I think I have a sorta ok handle on the game. Trouble is, EVERY game ends the same way. Someone declares war on me, and then sends in fleets to wipe me out. Takes me 6 or so turns to crank out one Medium ship, and they have several FLEETS of ships, all with better weapons, defences, etc. Fun ga

9 Replies 26,170 Views

Welcome to the community Icedanno1802. Here's some suggestions. Start a new game with non-default conditions - try it with a large galaxy to give you some more room -set the number of opponents to be lower, maybe 3 or 4? - set the game level to easy - Play as the default humans Once you're in game, some things to try - be willing to redesign ships (the functional bits) to use that new tech and optimize for cost - you need to

9 Replies 26,170 Views

There may also be some pressure by population limits - as you get closer to the planetary limits, the amount of unrest increases. Simple fixes to address the issues reduce the tax rate (and watch the indicator for civilization morale% in the upper right corner for immediate feedback) reduce the population on any planet below the (dis)approval rate add morale improvements (entertainment center + market centers stack nicely) mine morale

10 Replies 90,246 Views

I'd submit that it's cheaper and more effective to build cargo-hull scout ships with decent speed and radar ranges than to add radar modules to other ships that are eventually consumed. It was critical with "FoW enabled even in your own territory" to maintain radar surveillance to avoid surprise attacks, but it's still more efficient to have dedicated scout ships doing the explore part.

7 Replies 7,126 Views

Wow, the Yor are fun. No morale to worry about, and population limit is simply equal the PC. Building pop is kinda painful but if you have access to durantium/promethium, it's not a big worry. What's weird is that playing as good ideology is really helpful to get "free" pop (a col with 5 and later a +2 per new) for expansion. If I had a suggestion, I'd add a tech later in the game to cut the population build cost by 50% to keep up a bit with all those pesky organics th

2 Replies 41,950 Views

But yes, building all construction improvements around your capitals results a direct increase in the total raw production for a colony in retribution. to recap, to get more raw production on a colony, you have 3 base options: build construction improvements adjacent to the colony capitol add population (+1 per pop) mine asteroids within 10 hexes (+1 per then, benefits outside of 10 hexes taper off with range)

5 Replies 20,463 Views

The state of art AI learning is impressive, and having some ML routines built in to GC4 would make a lot of sense for some gaming conditions. Stardock could do training runs on uploaded games and send up updated AI intelligence's. Possible do that for some custom civs as DLC. I've got a couple of spare cores to do inference look ups during my games...

25 Replies 231,190 Views

[quote who="nichog" reply="2" id="3763161"] Game has not been installed on this build before, so yes it is a fresh installation. No, purchased the game originally via stardock, have CD's for collector's edition. Yes the preloader appears, after some digging found out game is NOT creating the saved game directory. there is a exe, Stardock CrashLog64(32bit). Stops all processes. Again, the game is not creating a folder under my documents\my games\. I will try manual

20 Replies 155,960 Views

[quote who="PitttBull" reply="8" id="3760449"] Thank you for clearing this up for me. Just d/l the Mercs. [/quote] Sorry, I didn't consider that you might not have it. :) Enjoy! Finding the Bazaar and buying the ships with large sensor radii early can be a game changer.

9 Replies 24,426 Views

In the game have you "found" the bazaar? It doesn't show up until you find it one in space. There's one near every civ capital. Sometimes my explorers find the bazaar station first, and then I know that a civ capital is nearby.

9 Replies 24,426 Views

[quote who="kenbredding" reply="90" id="3759339"] Quoting dlapine1, reply 86 Please correct me if I'm wrong, but can't you just disable surrenders in the options to avoid the wholesale planet destruction? Takes a little longer to finish conquering them, but not much, especially with influence stacking as planets fall. This

108 Replies 609,593 Views

Please correct me if I'm wrong, but can't you just disable surrenders in the options to avoid the wholesale planet destruction? Takes a little longer to finish conquering them, but not much, especially with influence stacking as planets fall. This is only an issue if you have surrenders enabled, no?

108 Replies 609,593 Views