So much steam hate. Great platform in my opinion. Can't wait, maybe get another few hundred hours in...
jutetrea
[quote who="Frogboy" reply="44" id="3316859"]Alright guys. Sorry about that, I put an update that no longer relies on my machine's wacky font mods.[/quote] You rock. Your personal life must suffer, but we appreciate it :)
I still vote no against any sort of multiplayer that hasn't been in the design since the beginning. Resource division and the need to balance would be drawbacks in my book. If it was there from the start and all decisions for the past 2 years had been made with MP in mind I would be more enthusiastic.
I still miss the (what I thought) original plan for WoM - an entire mechanic based around essence. Sovereigns were the only ones to have essence Essence as a finite resource Essence could only be transferred via offspring Magic could only be cast with those with essence. Essence made a sovereign especially powerful - i.e. Elminster on steroids. Able to take on entire civilizations. Essence could also b
By the way, this is all great to read - think I'll be picking up FE again since I'm getting bored with borderlands2 (already have 250+ hrs with FE).
Read the whole thing, great. Much appreciation for the effort.
You can mod your own game. Find the below .xml file. Make a copy of it in your mygames/fallenenchantress/mods folder with the below edits (or whatever you want as an edit). I've changed the below to be that I don't see a tile unless it has 3 material. You could change that to be 7 as a minimum total and you'd only see ones with either 2/5, 3/4, 4/3's. I don't know exactly what the first 2 lines are...but I never see a 4/4.
Ok. I'm a BIG FAN of NOT nerfing everything to be unfun. With that said. SOV can easily stack dodge and become a superman. I'm ok with that though, since you can do that so many other ways. I went wraith, with lucky, with binding, with master scout, with enchanter. Cheese. Tough. Early spearmen are MUCH more effective, more so than any other early troop I've had that is maybe a few hits before they get nailed by anything
Awesome! and lol, been there.
Ditto. Something. Sins has a ton of post game stats - those would be nice. Along with a tracking method - either by sov, race or game.
I've done all 3 and I'm usually happy - ecomental, map pack and liberal dosing of ctrl-n. I like to cheat and have my starting location be at least a 3-3-2, with more production preferred (3-4-2). I'm actually going to go the other way - managing 15 or so cities is kind of a pain... along with clearing the enemies 15 or so. I think I'm going ravaged next time.
Following - all sound very interesting. City states - would be great. Kind of goes against the old idea of a sovereign re-invigorating the earth (i.e. you need a sov to have a faction) but would be a good addition to the dynamic of the game. Kind of civ'ish as well - but still good. (see those 2 minor digs.. :) ) Wandering faction - really like the idea of this - although think it would need to be a bit of a beefy Sov. Are you thinking m
Apparently I'm not the first to think of it.. https://forums.elementalgame.com/438020
[quote who="Rhaegor" reply="6" id="3296959"] Quoting jutetrea, reply 5I rarely get to the actual end nowadays since it seems to drag on and I find the first 200 or so turns the most fun. Design the fabled 4x strategy game that is not this way and you will be rich.[/quote] Ha, no kidding. I've been playing econmental mod on lush lately - more spots is more growth but also more time to clean up :) Going to be
2 fledgling empires A) with 2 cities and 10 militia. 1 with a workshop, some unrest buildings and the other with a study and some unrest buildings. Essentially got 1 city and focused on military. B ) with 5 cities and 0 spearmen. 3 with workshops and studies, some unrest buildings. 2 brand new. Essentially no military, focused on city building. I'm really curious what the relative faction power wo
[quote who="Frogboy" reply="1" id="3298253"]Thanks! Let us know what you'd like to see next! I'm personally lobbying for a "Lore Pack" which would introduce some new quests, equipment, goodie huts and items to the world.[/quote] Sold!
Aha, that explains it. it was kind of fixed then ;) It was quite annoying when the enemy AIs had literally thousands of tradable tech points. Its much better - now if I have a "buddy" AI I trade my tech to, he usually has around the same amount (variable by difficulty) rather than .... you had 0, I have 0. Now you have 5000 and I have 200...wth? I need to find the settings/mod/something so that when that big rush comes a) it doesn't get
I like the idea a lot, and will attempt to figure out the quest wizard. I really like the idea of multi-location/multi-fight quests - both a combination of the morgana's and arena - where you can cancel the quest and get A or continue and get B or continue and die horribly. Actually, I'm going to see if you can get an affect upon death - then you can win and get C or lose and get D (most likely a trait, "scarred for life").. hmmm (and if someone w
Lol, awesome. Possibly not exactly how it was intended - but seems like fun. I haven't abused/used paragon much yet. Doesn't it hit your sov for -5 permanent max HP or can you still hide him in a city to avoid it?
Sometimes the behavior is bizarre - attack, wander away, wander back, attack now? if its on a border that I'm actively expanding I'm ok with it, as I usually have a stack nearby. If its a "secure" border and I've dumbly expanded my influence too much I try to squash it right away. Tremor and Freeze are fantastic for letting a stack wander up. Most annoying was this past weekend. My border was next to a neutral civ which I hadn't expl
Also, the attitude could use some work. A lot of work. You come across as a 10 year old. Have you provided a save game for review? It should be pretty easy to confirm that you don't own the building in all your cities and you have the prerequisites. Are you using any mods? Which version are you on? Randomly saying something doesn't work and not providing any sort of data is not terribly helpful.
I essentially went to the mod manager page and pulled all the mods that were compatible with stormworld :) At work so not exactly sure, but most of parrotmouth's, econmental maps and i think a couple others. I like mods.
I think the point is that the ability to build henchmen is very powerful - immortal troops that if babysat for a few levels can outstrip most troops. Influence is the limiting factor - if you have henchmen you probably should need to sacrifice those 2 points for Heroic AND probably another point for wanderlust for quest maps (unless you get lucky and get set near another civ that has wanderlust and can buy from them). I've gotten away with not taking wanderlust
Some recent discussion here: https://forums.elementalgame.com/438202
I'm fine with the existing implementation. 50% damage reduction or dodge makes sense for an ethereal being... dodge seems easier although also possibly prone to stacking. Still not against it though.