JdeFalconr

JdeFalconr

Joined Member # 2499781
0 Posts 3 Replies 435 Reputation

I think there should be such an option...I just got done playing a game where the lack of this really annoyed me. I got done placing all my gauss turrets only to find that ships could jump in outside of their range/arcs. I would think it would be very reasonable to at least see this "cone" while placing such structures. Why in the world would a commander NOT take this into account when constructing defenses.

5 Replies 15,676 Views

If this is already included in the game and I've missed it please correct me. I think that to be able to view the 45-degree cone around a phase lane that ships can use for jumpswould be an extremely valuable feature to add to the game. It would be extremely useful for planning defenses and for planning jumps. I'm not sure why we don't have the ability to see this already. Maybe the "cone" could be displayed in a slightly different colored overlay that appears when placi

5 Replies 15,676 Views

I haven't had a chance to experiment with this so I don't know, but how does the game determine the position that you arrive at after a phase jump? Is it determined by the location you click in your destination star system to begin the movement and jump process? Or do you come in at a random point in the target system? Also, is there any setting to cause the 45-degree arc correspinding to each phase lane to display onscreen? I would think this is an extremely valuable bit of information

2 Replies 9,695 Views

I run Vista Ultimate 64bit with an Athlon64 3200+, 2gb of RAM and a X800pro video card. The game runs just fine for me, no crashes yet. If you're seeing random crashes I would first update all your drivers, scan for viruses/malware and then after that see if you can clear out some running programs.

32 Replies 16,637 Views

Here's a few: -A military coup occurs in your empire and a few of your systems and some military forces are taken over -Something akin to the space amoeba or space crystal monsters in MOO2 -Part of your diplomatic corps are found to be tratorous/murdered/etc and your diplomatic abilities are temporarily crippled. -Terrorists/spies/pirates/something else begins disrupting your trade routes and you lose some number of the freighters you assigned to them. <br

228 Replies 165,038 Views

I wonder, though, if there are options to disable them from random race selection when you're choosing opponents. I'm sure you can delete the files for them too, but simply removing them from the pool of possible opponents would also be handy.

11 Replies 7,509 Views

So I started a new game of DA and began exploring the galaxy. I imported some custom race logos into my game and as I explored I noticed a colony with that logo that I'd just uncovered. "Funny," I thought. "I haven't colonized there yet." I clicked on the planet and lo and behold, the name of the race that owned the planet was the same as the custom race of that name I'd just created! Not only that but they were using the same race logo I'd picked for them in my last game, which happened to be t

11 Replies 7,509 Views

Yes I too am wondering...will the price change due to the extra time to create the expansion and all the add'l content being added? Additionally what about us folks who have already preordered? Will we have to pay the difference IF the price goes up? While I understand that digital distribution keeps your costs way down I fear the expansion's price may go up to offset the [greatly] extended production time and, therefore, increased production costs. That being said I for one would happi

69 Replies 42,711 Views

So really the first question is - would users be willing to wait until AFTER Christmas for an expansion pack if it had more features? Or would they prefer the original expansion pack concept? OR would they be okay with the expansion pack after Christmas as long as there was a beta program for those who pre-ordered it before Christmas? The very

73 Replies 80,458 Views

I'm just excited to hear you decided to put in the mega-events. It seemed like a no-brainer to me...if you don't like 'em, turn 'em off. And I second that the symmetry bug that Cold_Illusion displays in his third photo is more than a little annoying. Anyhow, keep up the good work all of you, all indications are that this expansion will make an already fantastic game even better! I'm especially excited for those new ship parts I see in there...woohoo!! Now if the parts were able

19 Replies 30,183 Views

Yup, the game definitely needs a "threaten" or "piss off" or "extort" button. Hopefully something like that will be in the Dark Avatar expansion which, apprently, sports some diplomacy system improvements.

5 Replies 3,685 Views

If you trade tech for tech, you should get a reasonable deal. The system is as it is, I assume, to stop the player from, for instance, buying all the opponents' techs/planets/starbases/ships. I'd disagree that you necessarily should get a fair deal. In any exchange between two empires one would, of course, desire to get the better end of the deal. I w

8 Replies 5,846 Views

Good Lord I'm still playing GalCiv2!!! You sound like EA...release a huge-hit game (BF2), mismanage it and give horrendous bug and patch support, and then a year later try and release another game (BF2142) based on the same engine without letting the first one even run its course. GalCiv2 has so much time and life left in it, why bury it before it dies? Heck, it took me the better part of 10 years to stop playing MOO2 and GalCiv2 is at least as good as that game. I'm not saying wait 10 years for

24 Replies 16,943 Views

Right now, from my understanding, there are cutoff points for both when citizens begin leaving your empire due to low popularity as well as when you get a population-growth bonus. I think it would be more realistic and much MUCH more interesting if there was gradation of population growth and people entering/leaving your empire. In other words, if those two things were variable based upon your popularity. At popularity 65%, for instance, there would be slightly increased population growth or at

4 Replies 3,919 Views

I know that Dark Avatar is supposed to bring in some changes to the diplomacy system but I thought I'd toss out a few of my own anyway. I would like to see a revamping of the trading system; I find it a bit odd that as you offer items to trade for it indicates by color (red or green) whether or not your trade is accepptible and you can keep doing this until you get exactly every last bit of stuff possible out of your trading partner. I know this represents negotiations, etc. but I for o

8 Replies 5,846 Views

In some of my games when I go to modify a core ship design, I'll often end up with components on there that I haven't researched yet. For instance, I commonly have phasors stuck onto my Defenders when I first go to modify them. They don't seem to be taking up space and I can't re-add them once they're removed. I have yet to build one of these and try using it Free phasors can't be all that bad.

2 Replies 2,988 Views

Just a few ideas I had of things I'd like to see in the game. Fantastic game--this one has the possibility of beating out MOO2 as most played for me. But the ideas: 1. ANIMATED SHIP PARTS: What if some of the ship parts had definite animations they performed in combat? For instance, a part that moved 90 degrees along a fixed arc, or others that rotated, etc. etc. Consider the engines of Serenity in the Firefly TV series. What if your ships had the same spinning engine core? Or rotatin

0 Replies 1,919 Views