The numbers absolutely support my statement, TOV. >50% supporting murdering civilians is a majority However, their are only three countries in the survey were there are over 50% in support of such murder. <
TOV
Strange. I posted how the survey Brad posted does not support his conclusion, yet everyone seems more interested in the definition or racism. To restate what I said: Acording to the poll you posted, the number who suport violence against civilian tagets have gone down in Pakistan, Jordan and Indonesia, while they have go
Could you include what super ability a race has in thier discription? Its one of those minor details that would be useful when selecting a race to play as. Super Diplomat - Terran Alliance Super Dominator - Drengin Empire Super Organizer - Altarian Resistance Super Warrior - Arcean Empire Super Breeder - Torian Confederation S
Acording to the poll you posted, the number who suport violence against civilian tagets have gone down in Pakistan, Jordan and Indonesia, while they have gone up a little in Turkey. Those numbers do not sound like horrible numbers. Unless I am reading the charts horribly wrong, I do not see the majorities your talking about. Except in Jordan, Egypt, and Nigeria, the majority believe violence against civilians can NEVER be justified. That is the exact o
In addition, I think the Iconians can colonize Toxic and Aquatic worlds, unless their ability has changed without notice.
Only large stars go supernova. When they die, their core begins to collapse, resulting in a large boom. Before the supernova, the core does a lot of other funky stuff. A space-going civilization would know for years that a star is dying, but may not be able to predict exactly when the star is going to blow. That was the geek's take on it. Now for the players.
Only large stars go supernova. When they die, their core begins to collapse, resulting in a large boom. Before the supernova, the core does a lot of other funky stuff. A space-going civilization would know for years that a star is dying, but may not be able to predict exactly when the star is going to blow. That was the geek's take on it. Now for the players.
The death of a star is a slow process, with lots of prior warning. So if they do add supernovas, they should only happen to a special class of Large, Dying Stars. That way, the player and the AI know the possible risk. Realistically, there should not be very high class planets, but any planet, as well as asteroids and resources, might make the risk worth considering, especially if the risk is very low. <table cellpadding=8 width="95%" align=center bgcolor=#FFF394 class="mb-Body-Quo
The story seems good so far. Will I be able to copy the story onto word or a similar program to edit to my own tastes if I desire to do so? It does not look like I can, unless the game creates a text file behind the scenes.
For example, suppose you have been allies with another civ for a majority of the game and you then decide to back stab them for a military victory. There should be a morale penalty for this. Something like this today would take your citizens back wondering why their country's buddies are now their enemies. In an evil civilization, all it will take is
I have not play-tested enough to experience that. The parking ships might be because the AI is not programed to deal the UP issues, like how the Dread Lords would shadow protected freighters. The choppy camera movements may be a side-effect as the AI tries to attack the starbase, even though they cannot. I am afraid I do not know how to to fix this, if a fix is possible. I may have to turn the problem to a more-experienced modder.
I would like a Zone of Controll. This may cause some problems, but hopefully it is nothing that cannot be fixed. 1. If the ZOC is too large, it will be inpossible for more than one race to controll a star sytem. This could a good thing or a bad thing, depending on who shuts our who. Once wat to get around this is to have a small ZOC, and/or to have new colonies have no ZOC until they build up population and influence. 2. When 2 ZOCs overlap, the overlapping porion is nutreul te
Yes, I have figured that out. I was just nervious to do that because I didn't know if that was legal. I'm sure it is now.\ can i just download v1.3 or do i need to download everything prior to it first? Each version is a stand alone mod. Download v 1.3, for it will contain everything in v1.0 - 1.2, plus a lot of improvements! As
I just thought of a few more issues.: Raising the Minimum Wage English as the official language Funding Stem Cell Research Prayer in school should be more popular in Southern States.
All right! I was tired of waiting for version 1.2 to be approved. I have just posted a major update, v 1.3
I have been looking through the conversation files, and I found a couple of funny lines, such as these: Player: Golly gee, the war really ain't goin' too well for either of us. Lots of explosions and stuff. Reminds me of the time I tried cooking a firecracker in the nano-wave oven. Hooooo-wee. Anywhoo, let's come to terms. Please stop hurting us! If you keep doing the stuff you're doing you'll conquer all our territory. Er, yea, I see that probably would be a good thing for
No. Speed on the frieghters will only get to the planet faster. After that, the speed is reduced to one, always.
I'm sure mining bases do have population: The Miners. I believe that the astroid bases should have a higher influence, because they will not interact with the races that much.
Bad news. That still does not work. I may have to forget that issue.
Here is an update: I ran across on of my issues and I did not get any choices to pick from. I went through the files, and I think I fixed the problem.
It is not entirely your fault. I pulled off the sarcasm very badly. I should have written it better.
I was also thinking about a new interest group: the AARP. For the game, it can be called something like the AAROP (American Association of Really Old People) +10 Prescriptions for Seniors, -5 Privatize Social Security. Is there any way to add this without changing the core files?
I have come up with some hard numbers, as well as some new issues. Here is the list. New Issues and Changed Issues Civil Unions: D +9 R -12 I +2 CA D +20 R -15 I +3 VT D +10 R -5 I +1 English as Official Language D -7 R 8 I 2 AZ D 1 R 12 I 7 Funding Stem Cell D 10 R -5 I 5 CA D 12 R -4 I 7 Homeland Security: D +3 R +10<b
The current "borders" are really just illistrations of influence. For real borders, there needs to be a secondary border that extends x number of tiles from planets and starbases. There needs to be an agreement before ships can pase through.
Your idea is a bit unbalancing because there will be a long time before you research larger hulls. Until then, tiny hulls are useless. You will not be able to beuild scouts or have decent warfare until medium ships, and that is a bit unbalancing. The player will just beeline to medium ships, and the AI won't stand a chance. I think a better idea would be to have a large module which allows the ship to override the speed and range of tiny (and mayby small) ships within the same flee