player1_fanatic

player1_fanatic

Joined Member # 2487161
28 Posts 228 Replies 492 Reputation

It was 1.06. He said there where 3 patches after release. He even said that campaign got a bit better due to it (extra tutorial tips are added with 1.05) Still... all critical points are valid with 1.06 too.

101 Replies 49,657 Views

When I got that Azur(?) brestplate, info screen said that my hero can't wear it and suggested selling it. But then, J guy was able to wear it. So I guess selling it is just friendly advice (so that player doesn't feel cheated), not a must.

15 Replies 10,590 Views

Btw, while I do notice all mentioned performance improvements in the game, performance is still not "great". It's playable, but notas good you would expect. Also, Catalyst in Overdrive tab still displays 0-1% activity for GPU (other games have much higher values), and CPU barely ever goes above 30-40% (3 core phenom 720). So why doesn't game use all available resources? What exactly is the weak link that keeps both GPU and CPU underutilized? ^Tested in windowed 1280x800 AAx8 m

432 Replies 943,203 Views

[quote who="weller1980" reply="403" id="2756043"] disabling the outlines around objects gave me a massive performnace boost, is this graphical option here to stay or is it a short term measure? [/quote] Why would they remove a feature? Plus it's aesthetic preference. I, for example don't like cell shaded look, so losing those black outlines improved graphics for me. [e digicons]:grin:[/e]

432 Replies 943,203 Views

[quote who="jshores" reply="15" id="2755999"] Actually, if you read the article, it is pretty obvious the guy played the game extensively, on 4 different machines even.[/quote] Nope, he mentioned 3 patches. So it must be 1.06. Which makes sense since it's the only patch that lasted almost a week.

101 Replies 49,657 Views

About temple. I|think it's just a text bug. Text description generator assumes that bonus value in XML data files is multipier of 1, for essence boost. So if value in XML is 50, it will think it's 4900% bonus. On the other hand, actual boost of essence uses that numer as percentage, so value of 50% indeed does +50% to essence bonus. . Fun fact: in 1.06 or earlier, value was 1.5, so text screen showed correct 50%, but actual game effect was 1.25%. For shards, text shows

5 Replies 9,233 Views

Note that Traveler boots don't fit male fallen model (3 races, exempt Wraith). So they may be intentionally disabled to use them. Still, with current ruleset, only first human faction, Men, can use those boots. While other human factions can work around and upgrade basic peasant unit (which also uses Man race). Also, that J guy you get at start is Man too, so he can always use those boots. . These are also some other items that have similar restrictions, but with no go

15 Replies 10,590 Views

[quote who="Arkenor" reply="20" id="2755353"]It's a pretty massive bonus, that's for sure.[/quote] On the other hand Paiden, is pretty crappy faction. I haven't seen influential doing anything, and there is no any cost to settling, so Civilizerd doesn't do a thing either.

67 Replies 39,928 Views

[quote quoting="post"]Magic System Changes. This is an area that’s going to get a lot of changes. For instance, Essence will become a boolean (true or false). Your mana will come from a global pool of mana that is from the shards. The elemental spell books (earth, air, fire, water) will get moved out of character creation and into the tech tree so that players can determine what spell books they want. Various spells will gain a mana “maint” rather than using “enc

265 Replies 682,123 Views

I posted my theory in other thread: That maybe enemy shards get counted instead, since after all, game doesn't know to pull properly [UnitStat_NumAirShards] or similar value when doing calculation. Should it get it from target unit or from the caster (since ValueOwner tag is missing in final calculation)? When ValueOwner is properly defined for final calculation (that includes shard number), spells do proper damage. This could also explain why Heal scales fine, even without Va

186 Replies 344,378 Views

I tested a new game, with single Air Shard, and my Lightning Strike never did more then 15 damage (my Int number), so no 1.07 didn't fixed this. At least not properly. Still, as shown in one of the threads with proper fix, main reason why fix is not working is that game doesn't know, when doing damage, from whom to pull [UnitStat_NumFireShards] value. So if there is actually damage that gets over Int value of the caster, it's quite possible that game is using enemy shard number instea

12 Replies 44,072 Views

No, they do not work, even with 1.07. But spell description in tactical combat does display correct maximum damage (multiplied by shards).

15 Replies 11,583 Views

[quote who="DrGuppie" reply="111" id="2754431"] They definitely appear to be, since now my sov and his spawn can do upwards of 160dmg with fireball (I'm finishing a pre-1.07 game where easily 20 shards spawned, mostly air, but about 5 or 6 are fire). [Edit] I should clarify that I haven't seen them do 160dmg in one shot, but they have consistently produced more damage than they were before. The 160 is coming from the max damage info in the

186 Replies 344,378 Views

Ok, I checked the save, and it's exactly the problem I was talking about. City at north, due to resources linking to city walls expanded so much southwards that all buildable tiles for city at south now fall into less then 5 tiles into distance from the northern city. And, as game rule, you can't build buildings on tiles that are less then 5 tiles away from other city (counting from closest city wall). That's also why even destroying buildings in southern city won't free place for new

7 Replies 5,005 Views

About issues no 1, 2 & 3. Peasant and Pioneer designs for kingdom races and kraxis use human (men) race as template, instead templates of their own races. And for some reason only humans can wear some of the boots, and they also get +1 to base attack. If you choose human kingdom, you'll see that same applies to all designs.

1 Replies 2,835 Views