Old-Spider

Old-Spider

Joined Last seen Member # 2451921
3 Posts 32 Replies 5,421 Reputation

I decided to see if I could also get the freeze, so I downloaded the save in the link and loaded it into the game. I followed the instructions, and the game froze for me. It should be repeatable, so someone on the team should be able to find out what caused this and hopefully fix it.

6 Replies 12,047 Views

My first game I had 24 opponents in a gigantic galaxy, and I had surrenders on with colonies transferring. On turn 75 or 76, I had 3 races surrender to me in 1 turn, then several more in the following few turns. My economy and happiness were ruined. The planets I received were all over the galaxy. I couldn't defend them, so my other enemies were taking them. At least that helped my economy. I quit this game. My second game was the same except coloni

40 Replies 318,811 Views

I've run into a major problem (for me) with the release version of this update. I didn't have this problem with the first or second opt-in version. The problem is that the release version doesn't respond to mods. Using mods is the same as not using mods. I've made and used mods enough to know what I'm doing. I always make sure my mods are compatible with the current version of the game. I update them as needed before using them. There is no doubt mo

40 Replies 318,811 Views

I had a real strange experience with surrenders in my game that I thought might be due to the new surrender mechanic. I do have surrenders on in this game. In the same turn the Yor, Snathi and Terran Resistance surrendered to me. I then received messages that the Yor and Terran Resistance had been destroyed, but I didn't receive a message that the Santhi had been destroyed. Right after that the Xraki surrendered to me, and I received a message that they had been dest

40 Replies 318,811 Views

WOW! That's a lot. I going to have to stop playing GalCiv4 for a while and resume playing GalCiv3 to check out all the changes when this comes out. [quote]Fixed bug that caused AI to “see” planets the player could see even though it was in that player’s FOW. [/quote] I've seen evidence of this since GalCiv3 was released. It seemed strange that the AI would be able to send ships directly to a planet on the other side of

40 Replies 318,811 Views

The videos are in the .bk2 format. You can read about here . They offer a free tool to convert video from other formats into the older .bik format. It is possible to use videos in the older .bik format by changing the extension from .bik to .bk2. I'm not sure how stable that is.

7 Replies 11,608 Views

There can be boosts to the weapon power due to techs. The screen you are using doesn't show all of the boosts. Here is a screenshot of one of my ships using the same screen you did. It shows 6 weapons with 11 attack each, but the total is 73.8. When I go back to the galaxy screen, select the ship and look at the information in the l

2 Replies 10,068 Views

PaulLach, I just never have put in the effort to make use of all the features the game has. Maybe I'm just lazy. I am trying to make use of more of the features, but I still don't put that much effort into it. Answers to your questions 1. I don't use them too early because I'm never sure what to use them on. As the game progresses, I sometimes do use them. Other times I never get around to it. 2. This is one

4 Replies 8,356 Views

I'm playing version 1.10.3621123 on Test. The game crashed, and I submitted the crash report several hours before this post. I think it crashed when I completed the Infinite Archive in Galactic Challenges. I'm sure it was going to be completed after I ended my turn. I am playing with some mods I made. I don't think I did anything in them that would crash the game, but what do I know? I have a save at the end of Turn 388 just before the crash that is available <a href="

4 Replies 8,356 Views

This is caused by the feature that was added sometime earlier. This feature gives all your ships +2 to total moves in your territory. It's actually +2 to the total when your turn starts in your territory. The turns needed calculation uses the total moves your ship has at the start of the turn and the number of tiles it will go through to get the number of turns it will take. When your ship moves into or out of your territory, the number of total moves it has will upd

3 Replies 7,098 Views

[quote who="PaulLach" reply="6" id="3868884"]First of all, I buy whatever I need from the Galactic Bazaar.[/quote] I thought the Galactic Bazaar used what was available in the galaxy, so no antimatter or elerium in the galaxy would mean none in the Bazaar. I started a game with the mod mentioned earlier and played a few turns. When I used the console to check things and do what was needed to get access to the bazaar, I found both were not available anywhere in the galaxy

7 Replies 9,936 Views

[quote who="skywalkerhogie" reply="2" id="3868296"] I just wish there were more civs! But I guess that's where the future DLC comes in. [/quote] If the 18 included in the game aren't enough, the workshop has about 200 available to download and use. There is a big variety in the types of civs. They can be sorted to show the top rated ones first to make it easier to find the ones the players like the best. I have downloaded many of them, then found so

6 Replies 18,727 Views

[quote who="Tatiora" reply="2" id="3868764"] She also says that if you really want to change it so that there are none, you can edit MapDefs.xml - but it's untested with less than one, so you'd be doing so at your own risk! [/quote] I had no choice. I had to find out what would happen, so I quickly made a mod that set the minimum to zero. The game ran perfectly. I know how to use the console to do things, so I used it to look at the galaxy. I used the

7 Replies 9,936 Views

I didn't play many turns. I just wanted to verify a few things. [quote]Fixed an issue where battle map markers remains forever if you save/load while they exist. [/quote] I sent my probe looking for something to destroy it. I found some pirates and left it close to them. After it was destroyed, I played one more turn and saved the game. I completely exited GalCiv4, restarted it and loaded the save. After a few turns, the map marker vanished,

26 Replies 87,155 Views

[quote quoting="post"] I saw another post mentioning the settings.json file in the C:\Users\"user"\Documents\sins2_pre_alpha\settings folder. but i already edited that to say "Swodah, but it doesn't seem to affect the game. [/quote] Are you using the TEST version? For that version the location has been changed to C:\Users\"user"\AppData\Local\sins2_pre_alpha\settings. It worked for me when I edited the file in that location.

2 Replies 6,811 Views

It's located here. After you click on LOAD GAME, you should see something like this. Click on the game you want to load, then click on LOAD GAME at the bottom-left. EDIT: I see you soved it wh

7 Replies 15,707 Views

[quote who="JeremyG" reply="4" id="3865742"] You know, you can just rotate the camera and see whatever is blocked by a star. [/quote] I knew. I just didn't remember because I don't use camera rotation. That certainly will be easier than trying to add a new UI feature to the game. All I have to do is remember that the camera can be rotated, which might be pretty hard. [e digicons]:P[/e]

8 Replies 38,295 Views

I checked and couldn't find a way to make the stars smaller while in the game. It's possible to use a mod to change the sizes to whatever is wanted. Some of the stars are supposed to be dwarfs or giants, so this may break the idea of having different star sizes. In version 1.05, a change was made to how the planet labels work. They can be in the way when trying to see what is behind them. The change makes them vanish when the cursor is put on them, then they re

8 Replies 38,295 Views

The hourglass with 8 after it indicates you still have 8 turns to finish researching the tech. The lack of brightness in the background at the text "Large Hull Assembly" indicates you haven't done any research on the tech. Look at the Advanced Composites tech to the left of Large Hull Assembly. The background at the text "Advanced Composites" is bright, indicating it has been fully researched. Check again to be sure you have researched Large Hull Assembly. Ma

4 Replies 27,035 Views

Elon's Lift is claimed to be one per galaxy. In one of my games it appeared on my list of things I could build several times. I'm sure it was built earlier, but I can build it now on Turn 176. It's not easy to see, but it's now Turn 178 and an AI has built it.<img src="https://cdn.stardock.us/forums/24/51/2451921/baa43d07-13f5-4cfa-b73f-339

1 Replies 4,442 Views

When version 1.05.350576 was released on TEST on July 27, it included some new tool tips about the Promethion Born ability. All of them were wrong . I immediately reported this in the bugs-typos-goofs channel for GalCiv4 on Discord. The game has been updated to 1.05.351507, but the tool tips are still wrong. The promethion born ability has nothing to do with growth. It affects ships' hit points and removes their ability to heal. <img src="https://cdn.stardock.u

1 Replies 3,659 Views

This is in 1.05. Treaties are supposed to last for a certain length of time, but the AI will ignore this for peace treaties and maybe others. I've seen this in notifications on the left side of the screen where there would be a notification that peace had been made followed by a notification that war was declared. This was in one turn. It finally happened to me in a game, and I was able to get screenshots and some saves. Here are the screenshots showing this. Tur

1 Replies 11,178 Views

I think the capstone techs are all messed up. I've checked the MasterTechDefs.xml file that defines all the techs. There are 13 techs that are defined as capstone. I've also checked MasterTechDefsText.xml that has all the text that describes the techs. Only 3 of the 13 defined as capstone have capstone mentioned in the description. There are regular posts about capstone tech problems, but nothing gets fixed. I rarely get to them, so I don't know how man

6 Replies 6,508 Views