Implement a cost increase for "focusing" on military build up. Is there a way to adjust the Tech Pacing Multiplier per Tech Catagories? Penalties on trying to build a "strong" military could be reflected in ciitizen growth, expenses/wages, food consumption, etc.
eddieballgame
As long as the tech tree has "balance" incoroprated with multiple victory conditions all should be ok. Viable choices are what make for an enjoyable game. Focusing only on military without proper economic/magic tech should not be without consequences. A scoring system could be implemted to address MP games so as not to have to play just for elimination of opponents.
Thanks for the tip on the Spell Scalar...was wondering about that! :)
No problem playing the game as is...NEED MP!!! :)
Have a game going ( 500 + turn, NO OOM crashes! ) with the Epic number set to 5 instead of 3. Playing on a 256 x 256 map I am finding this a very enjoyable setting. Have raised the costs of PIONEERS & increased the costs of TELEPORT. ( too easy to defend stuff ). For me & a few friends (can't wait for MP ), this has been an almost perfect setting for RESEARCH. As in any setting, choosing the right tech path is crucial. Even more so with the "slo
figured it out
What is "Materials" metal or lumber? In the Resource file lumber is indicated.
Being restricted on your ability to expand should be effected by one's environment. I like this potential. I have never been a fan of a "fair & balanced" start. Gives me an excuse for why lost! :)
Good stuff...I do think a cost increase of population for a Pioneer seems viable as well as adding just a tinge of strategy.
I noticed the Pioneers only cost 10 gold, 1 material & 1 pop. by adding: to the Coreaccessories file Resource Population 10.0 a Pioneer now requires 10 pop Some of us are
Thank you...I tried just deleting the actual spell & even renumbering, to no avail. Will look at the Blink thing! :)
Is it possible to remove the Teleport spell from the "Basic Spell Book" so it will not be available at the beginning. Some believe it to be "too strong" for the price as it eliminates the need for leaving defenses behind to guard a town, etc. Thoughts?
Thanks, guys. Will check it out!
Have looked, but cannot find where to adjust the "speed" of creating a Pioneer. Anyone know? Thanks.
Very nice work...thank you for sharing.
One more suggestion...please allow for IP games as opposed to just a dedicated server. This is what separates the "classics" from the "also rans"!
Thank you for all your hard work. :)
All this "hype" talk about making sure MP will work correctly. One of the ADVERTISED (on the box) attractions for me, was MP. I do want it to work "one way or the other". My problem is trying to understand why this game doesn't have it YET. In 2003 a very good game came with very similar in game mechanics as this one. AOWSM...this game is excellent even today. One of the beauties of this program was a very, very stable MP. I have faith in this company ba