Climber

Climber

Joined Member # 2441936
52 Posts 371 Replies 20,208 Reputation

1. Summon Invisible familiar (for an enemy units) - Once attached to an enemy unit, whatever the host sees, it will be seen by the channeller - the familiar has 5% chance of leaving the host each turn - an overland spell Suggest some fun AND useful spells for SD devs to pick!

9 Replies 3,793 Views

Cool! Quite a few submissions here! 1a. Any player needs to bribe to get an alliance. Breaking an alliance should mean automatic war (say after 15 turns) and expelling all units from its country, or some kind of penalty to the violating side etc. 1b. Why not razable? It'll be even better that if some structures can never be rebuilt, e.g. essence node. Scorch earth is very painful then. 2a. I am bored with Spying if it is imp

34 Replies 71,067 Views

In most TBS games, the default victory condition is to destroy all other players. EWOM should be no exception, as it is very easily understood concept. However, I/we want multiple victory conditions; these conditions are somewhat easier to achieve in most cases, and more importantly more fun to players because player has to use alternative strategies to execute or spot. Depending on mapmaker, any game can have 1 to 3 VCs. I want all VCs hidden to others

34 Replies 71,067 Views

In the OP, I am trying to see if anyone is interested in seeing few options that (I've not) see in any other TBS. I am definitely interested. I hope SD devs consider them as main feature of the game. 1. Early vs Late ERA Most TBS's RMG starts turn 1 with 1 city. I want to hv the option to play game with many established cities and fractions, established fraction relation, & a mostly explored world map. 2. Hero ONLY TBS (or called th

8 Replies 8,944 Views

[quote]Look, design the game for save/continue gameplay, but give a save/load option, and give the hardcore ppl their "hardcore mode" checkbox that limits the option menu to "save and exit" (ie, "load" and "save" options are greyed out) and be done with it. .... I personally agree with the save/load camp, but I don't see the problem of giving the hardcore people their psycological trigger.[/quote] <a id="ctl00__Content__RepeaterReplies_ctl04__LinkUser" class="hand" title="Click user

33 Replies 158,998 Views

[quote who="NTJedi" reply="10" id="2138152"] Quoting GW Swicord, reply 9 The engine probably can sustain a very large set of setup options, more than many or probably most players would care to consider. But maybe the UI could offer players a basic choice about how complex you want your setup UI, e.g. Standard Options, Increased Options, and Maximum Options. I'm sloppily thinking of something like a 3-point toggle above a set of tabs. Great suggestions...&nbs

24 Replies 19,105 Views

In the name of giving more unique feel and gameplay possibilities, I am describing how EWOM can be played in a refreshing way. Choose a map, either Randomly Generated or Custom made one Decide the frequency/severity of weather effects Decide the game era Decide number of fractions, which ones are allied Decide for each fraction, the AI/player start as a Hero or Soverign Decide if certain AI can be substituted by on-line players Decide individual fract

8 Replies 8,944 Views

[quote who="GW Swicord" reply="22" id="2137700"]Widely-accepted, schmidely-accepted. Unless we see a serious sign that the devs are reconsidering their plan for the playable factions in the base game, this endless wrangling about orcs or no-orcs is really dull, and sometimes annoying whether or not you are in the 'wish we had elves, etc.' camp, which I sort of am, but less so the more of this sort of stuff I read. I'm particularly disinterested in seeing the devs make radical chang

109 Replies 356,215 Views

Refering to RisingLegend’s “(from “turns” to real time)”, on that page Frogboy says: "Elemental is a turn-based game. Not an RTS. Even the tactical battles are turn-based, they're just continuous turns (ala The Corporate Machine)." I did not play Corp Machine. It sounds like if I set the combat speed to fastest (or Real time), the AI play both side without player's involvement. It became AutoResolve with nice step by step p

104 Replies 350,951 Views

Normal 0 NTJedi Although 12 human races may play differently they will have many many many more similiarities than fantasy races of gob

109 Replies 356,215 Views

"use the same images and adjust the sizes by a percentage" The experience from AOW:SM definitely transfer here. hehe. If EWOM is really trying allows player customize their units, why not their heroes or Sovereign? If the devs' customization is only restricted to humans shape but not any other shape, it is disappointing. However, I know that animating Aslan (or a giant rabbit or a dragon) with full plate armour maybe difficult, programmatically.

21 Replies 15,261 Views

Well, am I setting a bar too high?! simultaneous turn is sure harder to program, maybe devs don't want to be groundbreaking in this regard. However, without simultaneous turn, I don't believe anyone will be really playing TBS on-line.

9 Replies 8,523 Views

Ah... I don't really want eye candies (like birds flying) that have no effect on the gameplay, as long as the game does not look ugly. Having weather effect/living terrain is more interesting/important IMHO. There should always priorities above eye candies. More detail about Caravan/trader is needed..

8 Replies 6,554 Views

Normal 0 Darkodinplus, what exactly did Brad said "Elemental would have simultaneous continuous turns similar to the corporate machine"? It'll be great to get some idea from their ins

9 Replies 8,523 Views

Arstal, so you means if I order my unit to march East 10 hexes, it can end up going 8 hexes becauses it bump into a roaming monster Griffin stack at the 9th hex that happens to travel west there? So on the strategic map, the player draw Red arrows to indicate how the unit should travels. But he never knows exactly where the unit stops until 'end turn' button is pressed. On Turn 2, I can order to attack the Griffin stack and the actual combat happens only after everyo

9 Replies 8,523 Views

BoogieBac, thx for replying! NTJedi (nice to see you here!) & pidgeon's auction system seem very sleek, but I try to focus the discussion here to the caravan mechanism. However, trading between players should be done by caravanning, too. Just like NTJedi, I hate babysitting caravans especially there too many routes. Whenever I start caravan in a game, I'll know this action is a strategic one; I get penalised if it is robbed. But I should not n

9 Replies 25,373 Views

(hi hi nice to see you again here, NTJedi) I assume Sovereign, channeller etc is the same name then. So far it seems that we have some idea of what it can do, but we don't know yet how it relates to the victory condition. If my channeller got assassinated, will my game ends? While I think the devs did mentioned innovative victory conditions, I don't recall devs mentioned how the Sovereign relates to how I win/lose the game. Ideally, there is so

21 Replies 15,261 Views

Have Frogboy mentioned if this is a simultaneous TBS game (STBS)? What I mean is everyone playing the game (SP or MP), can make their moves all at the same time. There is no need to wait for "end turn" sequentially for each player. After the slowest player hit his "end turn", the next turn begins immediately. If it is STBS, I really want the game implement zone of control (ZOC) around stacks. For example if the default ZOC is 2 hexes, any non-ally entering my stack's 2

9 Replies 8,523 Views

Accounding to this interview: http://www.gamespot.com/pc/strategy/elementalwarofmagic/news.html?sid=6200926&om_act=convert&om_clk=picks&tag=picks%3Btitle%3B1&page=2 Moreover, the game resources--food, stone, wood, and iron--aren't beholden to the city that has the tile on the particular resource. Rather, players can build caravans to transfer a unit of food, stone, etc. to other cities (and you see these caravans go back and forth on the ma

9 Replies 25,373 Views

BoogieBac said the following under the post "My #1 Request! Please no quest-fest/treasure hunting rinse and repeating exhaustion!" link: https://forums.elementalgame.com/344701 Remember, any time you have your Sovereigning out there leveling up is time he's not... - Stationed in his keep, focusing on new spells... - Off initiating foreign treaties... - Visiting neighboring village

21 Replies 15,261 Views

Normal 0 After reading the whole thread, I’ll like to express what I’ll want in this game, rgds to 2 issues mentioned, heroes & tacitcal combat. Just like Campaigner & others mentioned, I’ll like heroes

104 Replies 350,951 Views

This is my ideal configuration of economy I'll like to have in this game. Hope Frogboy will look at it!! ====== When you find a Iron resources, you build "Mining Camp 1" to harvest Iron at the rate of 10 Iron per Month. The "Mining Camp 1" can stockpile up to 100 iron resources only; when 100 iron is reached, production is ceased tempor

148 Replies 496,894 Views