Austinvn

Austinvn

Joined Last seen Member # 2426821
1 Posts 464 Replies 229 Reputation

[quote who="PyroMancer2k" reply="152" id="2756682"] Assuming the Dice roll are 1D24 vs 1D100 the odds of scoring at least 20 Damage is 0.4%. So like 1 in 250. The odds of them doing any damage is 11.5%[/quote] Right - my problem is with that "assuming" part. We already know from the patch notes that it's been changed from 1d24 to separate rolls, but are we talking about 6d4 vs. 1d100, or 6 separate calculations of 1d4 vs. 1d100, or some other possibility I haven't thought of? (fo

186 Replies 344,568 Views

[quote who="Squiggled" reply="132" id="2754877"] You can still equip multiple rings and amulets. It's just limited to one of each type of ring or amulet. For example, you could still equip a ring of speed, and a ring of agility, but you wouldn't be able to equip 2 rings of agility. So, you can still end up looking like Mr. T if you purchased every single ring and amulet that's for sale and equipping them . Needs to find me a mohawk smiley face... This change was really m

186 Replies 344,568 Views

[quote who="PyroMancer2k" reply="124" id="2754591"] quoting post + Changed the calculation for battle damage to take multiple troops into better account (with each unit getting an individual attack roll). Can you also change the UI to represent this? Instead of having say a 24 for for ATK on party of 4 guys it would show 6x4 or something like that. Or maybe on the Info card the Sword icon in front of Attack would have a tiny 4 under it. Also in case it hasn't

186 Replies 344,568 Views

[quote]So now I’m trying to figure out what I can sell to a wealthy minor faction in the south. My wife. I can sell my wife? Why can I sell my wife? How can I sell my wife? What happens to my wife if I sell her? Am I really going to sell my wife? More to the point, how much will they pay for my wife?[/quote] What a horrible and yet awesome way to describe Elemental. I like this review - everyone's complaining about the problems, but they do a good job of emphasizing al

52 Replies 35,860 Views

[quote quoting="post"]Example 1 Let's say you're creating a spell that does 5x the caster's Intelligence as damage. Here's what you need to do: Grab the CastingUnit's intelligence score, multiply it by -1 (since you're taking health away), and then assign that as the "Value" for the modifier. Here's the xml:[/quote] Shouldn't you be multiplying by -5? Your code seems to do 1x the caster's intelligence in damage, no

25 Replies 23,527 Views

It's good, very fun for a while. Good foundation but lacks polish; balance issues and AI weakness limit replayability. If you have any doubt, wait, game is improving rapidly with each patch and will eventually be awesome. [I, too, would be playing myself right now, but after a couple hours it finally crashed and I decided I could use a break, it is definitely fun. At least, it was for my first several games playing as a melee/adventurer/army-building conquerer - but trying to explore

6 Replies 5,593 Views

[quote who="charon2112" reply="17" id="2749360"]I can't believe we've sunk to arguing about salad...[/quote] No, no, you all have it wrong. It's more like ordering an italian sub (ham, salami, pepperoni, lettuce, italian dressing, various other vegetables), but instead you get a salad with italian dressing, some cold cuts, and a couple breadsticks. And then your friend, an accomplished modder - I mean, cook - leans over and points out that if you pile some of the salad and the cold cu

27 Replies 36,466 Views

[quote who="hairrorist" reply="87" id="2749442"]And once again, you guys are talking about the people in the most popular forum for the game development and journalism industry. Please don't join and bring this bullshit over there. We like quality content.[/quote] Okay, I really didn't want to get involved in any drama about who reviewed the book or why they may or may not be biased or how anyone's political views tie in. I really don't care, I just wanted to hear what peo

124 Replies 406,111 Views

[quote who="Viperswhip" reply="28" id="2739939"]They have to lower the number of shards, seriously. I presently have 12 air shards and 6 fire shards (about 10 earth and a couple water but I don't have those books), in my 6 cities. When I auto resolve combat, well, it is pretty horrid for the computer.[/quote] Ironic, isn't it? Usually human micromanagement of units in tactical combat is the bane of AIs - but thanks to a crazy bug, you have to autoresolve (i.e. let the AI itself handle

38 Replies 27,855 Views

[quote who="charon2112" reply="5" id="2739834"] Quoting ElradV, reply 3 Lets take it to the extreme, lets say in this game you had a button that kills an enemy opponent in 1 turn and its big and red. Sure you can play the game how you want, but its more enjoyable if that button is removed. Or doesn't work. That's true, but those exploits exist in any game, in Civ IV you can rush build axemen and take over the world very quickly, there definitely a

23 Replies 15,074 Views

[quote who="HappyNihil" reply="6" id="2737567"] one of the worst (or rather really badly documented) aspects of the current tech tree[/quote] I like to think of adventuring research as an adventure in and of itself - it's never really clear what you're going to get [e digicons]:S[/e] The OP ruins all that, of course, I'll try to forget the details.

45 Replies 177,551 Views

Well, the sheer randomness of the combat system is a little too much no matter who you are. I've been experimenting with different playstyles, I had a maxed-dex sovereign the other game with some absurd amount (like 130ish) of defense, and I winced every time some 15 attack bandit whacked him for 12.. it happens more often than you'd expect. But it feels like the randomness hurts casters worse, due to limited mana. If your maxed-attack sovereign gets a bad roll and misses a 5 def enem

38 Replies 27,855 Views

If you've never played FfH2, it is without a doubt "worth it." Admittedly it does have some limitations - you'll know you're playing a Civ4 mod and not a game designed from scratch to be a fantasy TBS, the Civ4 engine prevents it from ever being as awesome as Elemental has the potential to be. But within those limitations, FfH2 is polished, ( relatively ) balanced, and packed with tons of content and replayability, all areas where Elemental still has a lot of room to i

57 Replies 28,290 Views

Agreed that "to-do" lists are very encouraging, reassures us that you're aware of and working on the things we keep complaining about :P Which is especially important for the new customers I imagine, who may not share the confidence us longterm fans have, considering that most companies don't listen to feedback and actively support games post-release like Stardock does.

150 Replies 498,317 Views

Yeah as I've said in other threads: special abilities are the way to make combat interesting, and differentiate soldiers in meaningful ways. Get a cavalry charge ability if you have a horse, first strike if you have a lance, cleave with a greatsword, and so on - ideally at least one ability per unit, although some units could combine multiple abilities in interesting ways if they were linked to different kinds of equipment. Other abilities would be mutually exclusive since they use the same e

83 Replies 312,643 Views

[quote who="Jharii" reply="26" id="2736071"] Quoting Austinvn, reply 24 Funny, I have that exact card and no problems. Just out of curiosity, what version of windows? Think I read something about an issue with 64-bit vista/7, I'm still running ye olde and reliable XP. My Win7/64-bit and ATI 5870 has been a rock star. I think there is an issue, as you mentioned, but it's definitely not blanketed across that OS/GPU.[/quote] Much newer card anyway - it could be

208 Replies 374,913 Views

[quote who="Ravenstrike" reply="18" id="2735997"]I don't think the game is actually using my graphics card at all, it's painfully slow. (Radeon HD 3850 512mb)[/quote] Funny, I have that exact card and no problems*. Just out of curiosity, what version of windows? Think I read something about an issue with 64-bit vista/7, I'm still running ye olde and reliable XP. *By no problems I mean a slight slowdown of performance after a few hours that might indicate the

208 Replies 374,913 Views

[quote who="Carewolf" reply="14" id="2735265"]Teleporting group to your (or any location) is just teleporting to the group, and then teleporting back. It costs 10 mana and is available at level 1.[/quote] The only problem being the "only in friendly territory" restriction - odds are the group you want to move and the destination aren't both within friendly territory. But is the higher level group teleport any better? Have never bothered with it myself, does it still have the friendly

26 Replies 18,886 Views

[quote who="awuffleablehedgie" reply="15" id="2735114"]Being Tarth (with the Great Warrior upgrade) doesn't actually do anything It's bugged. The most simplest thing they could do is make you unable to move after you've initiated an attack on your turn (but you can continue to attack). This makes move-move-attack viable, but not attack-move-move. Attack-move-move requires intelligence to counter since you can't just keep running at them over and over[/quote] Unfortunately,

32 Replies 21,413 Views

[quote who="Dethedrus" reply="46" id="2734400"] Quoting pmaura, reply 44I wonder how much if any is stardock going to add the stadard fatansy features or just say this is the game we made deal with it. Given their track record with GalCiv and the like, I fairly sure that this game will feel much more evolved in 6 months. How much of that will be refinements versus overhauls remains to be seen.[/quote] And as tired and oft-repeated as it is, there's always modding. I'm

76 Replies 321,233 Views

[quote who="Dethedrus" reply="18" id="2734328"]My favorite is when you actually own some shards (I have 3 in my current game due to dumb freaking luck of the draw) and spells in those school still hit like a wet paper towel. Nothing like a single target spell that's supposed to hit for up to 68 damage *regularly* doing under 10 on level 1 creatures...[/quote] It could always be bad luck - with the way the system rolls for damage now, it's just 1-68; 1 and 34 and 68 are all equal

27 Replies 17,988 Views

The OP brings up a lot of great points I agree with, but I've been thinking a lot about this one in particular: [quote quoting="post"]- The level-up boni for cities are a great idea. But unfortunately I rarely take anything then the gildar bonus. The guardian creature bonus is worthless. Just cut it out. Absolute waste of of level-up. Don’t think about beefing up the guardian creatures here: as long they are weak or mediocre

76 Replies 321,233 Views

Basically what the OP seems to be asking for is not an easier AI, but adjustable (or moddable) aggressiveness , which is something GC2 and other similar games have and Elemental certainly should as well. That is you want an AI that plays well and builds up and provides some competition in an economic and diplomatic sense, without automatically going to war with any weaker nation. That being said, be careful labeling anyone that wants a challenging AI or game balance a

86 Replies 237,617 Views

Count me in under "like it and having fun, but it needs more work and hard to recommend it yet." Lacking that option I went with "disappointed" - as much potential as I see in the game and as confident as I am that Stardock will continue working hard and perfect it in time, I have to vote based on what I'm playing right now; and it's not really there yet, particularly in regards to balance/general polish (gah fix squads already! and weapons making guys run and cast faster/slower! and

125 Replies 401,637 Views

[quote who="James009D" reply="7" id="2731976"]Yeah, finding a female companion (especially one who is interesting and attractive) can be somewhat difficult. Could use some balancing.[/quote] Tell me about it. I'm just waiting for someone to release a patch, life has some serious balance issues. [quote]Also, AI sovereigns START OUT MARRIED which is unfair and unbalanced.[/quote] Oh, we were talking about the game .. right, right.

18 Replies 14,876 Views