Elhoim

Elhoim

Joined Member # 2419835
0 Posts 1 Replies 556 Reputation

Yes, it's one of those things that are fun in theory but can bog the game down especially since you will do much better than any auto-resolve, especially if the rest of the game is not built around it. The game is designed around the fleets being the "units" that you customize with individual ships, so tacking on a tactical combat system can actually detract from the experience than add to it. That said, I agree that the game is lacking a bit of info on how effective the ships are, an

29 Replies 90,722 Views

[quote who="scifi1950" reply="4" id="3836578"]Personally, I think that positive choices having a cost (negative), make the game more interesting strategically.[/quote] I fully agree with you, making everything positives with only "opportunity cost" make for a bland game. Having drawbacks allow for designing more powerful effects, and I really enjoy the whole "balance/counter-balance" mechanics that they provide, allow interlocking different options. For example, losing loyalty for tax

12 Replies 25,192 Views

4. Galactic Travel Guide doesn't reduce the cost of the survey modules to zero. I notice no change at all. That´s true.

20 Replies 6,230 Views

One of this issues is the "territory" layer in the mini-map, the one that shows the area under control of a Civ. For some reason, when you zoom, it gets screwed up, appearing and desappearing. The other one is that when you choose to build something after having the build list empty, the building time doesn´t get updated. For example, earth is not building anything, and it´s social production is going to shipbuilding. Then I start to build, for example, an embassy. And it takes, let´s say, 25

3 Replies 4,574 Views

One thing that is almost unusable in gigantic galaxies is the minimap. It would be nice to have an option to autocenter it to where the camera is. Please add this, as I have to zoom out and zoom in every time I want to center the minimap...

106 Replies 126,423 Views

Good stuff. Expanded espionage is the main feature of the expansion pack which is also being worked on. Players will have agents (And counter agents) that they can assign to do bad things to opponents on different planets. It would be nice to see an expanded UP...

114 Replies 59,493 Views

2. There's an odd issue I've experienced where any new building I go to build says it'll take 50 weeks. I then check and uncheck any of social / military / research and the time goes back to the "correct" value. I'm not sure what causes this. It is related to the passing of social production to military production. It happens where there is nothing to build, and you start a project and the social production doesn´t update. Many minor problems are caused by the program not updating inf

6 Replies 4,879 Views

If it is slow, and takes some turns to destroy the planet, it would be nice. So to give the defender a chance to destroy it, and you must defend it with a fleet. It can bring some interesting changes to the way warfare plays...

23 Replies 15,001 Views

Take for example Civ IV... I´m still waiting for the third patch, which supposedly entered QA 2 months ago...

26 Replies 17,342 Views

I think the problem is that many companies focus their efforts on pirates instead of buyers... They only think in "destroying" the pirates, and they don´t care if they affect the buyers as well... The buyers are like "colateral casualties" to them in their war against the pirates...

37 Replies 139,317 Views

I find it hard to use the movement points of ship without exceding myself, like I have 9 MP and I want to use them, and sometimes I click outside the movement range and the ship goes into autopilot for one MP only... On another topic... don´t you think that autopilot should happen in the middle of the turn? Or at the end, but giving you the choice of using the remaining points... Because if they are any movement points left from it they are

5 Replies 6,294 Views

Wargoat , if I earned in dollars like YOU do, I´ll be happy to pay like YOU do. The problem is that the games are sold here at 70 dollars, which is 1/4 of a normal salary. You are complaining because it is not fair that others pay less than you do, but aplying the same reasoning, it is not fair that you earn your salary in dollars... The point is to put prices that relate to the life cost of the customers... so if you earn 800 dollars per month, the ga

26 Replies 14,084 Views