I like how the graphics succesfully convey the opressing mood of the post-cataclysm world. The limit between the fertile land and the wasteland really conveys that "a shadow has fallen over Gondor" feeling. The forests in this game feel like proper European forests too, all shady and glum. I just hope that not everything has this gloomy, opressive feeling. I want nice beaches in my empire!
Krouv
This thread got me thinking. What if not only the allegiance of children was in question, but also that of adults? Being an Erfworld fan, I thought that a loyalty stat would make the political games of noble families much more interesting. Basically, every family member (not heroes or regular troops) has a loyalty stat, which can be influence by various elements upon which I sh
[quote who="Scoutdog" reply="1" id="2341375"]Well, some of what you are mentioning will already be in the game: units will be produced from citizens, and won't be very standardized. However, the main probem with adding in too much backstory for each unit is that some poor dev somewhere has to write all that backstory. A few prefabricated stories or story "blocks" wouldn't be abig deal, but remember that we're talking about battles involving hundreds, if not thousands of units. Making each one
[quote who="Frogboy" reply="1" id="2258281"]I agree. I can honestly say that I would be inclined to put resources on ways to make the in-game experience more socially pleasant. We have some ideas for that but I'd love to hear other ideas.[/quote] Personally, I really love the automatic politeness in Team Fortress 2. When you get healed, or teleported, your character automatically thanks your benefactor. It may not be much, but I think that it has a
That is absolutely awesome. No other words are necessary.
I change my vote for camp three as well, as it's rather similar to what I proposed a few pages back. I still think however that in addition to this automatic system we should be able to manually assign resource shipping, in case the game comes up with a solution that is unsuitable.
I am generally for the complex option, for several reasons. First of all, I like the idea of being able to specialise cities, effectively "outsourcing" production; this also lets you customise the way your economy is built, letting you either spread out your resource production, or put all your eggs in one well defended basket with megacities manufacturing everything from swords to potions. However, I don't like the slider approach to the interface, and managing exports from every producing c
[quote]I'd pre-order if I knew more about the game. The web site is slightly vague.[/quote] Ditto. I'm not going to pre-order a game I know practicly nothing about. Trust has its limits.
No.:)
[quote] What about Europeans? [/quote] We get to huddle in the corner and cry quietly. :SNIFF!:
I think that the hard fleet cap is a good idea, because spams just aren't fun. [B]However[/B], I am very suprised that the cap doesn't vary according to map size. It is completely ridiculous that a 10 planet map should allow the same number of ships as a 60 planet game. No, I don't think that the number should increase depending on how many planets you own. I think that the reaserch should give you more or less cap depending on the [i]total[/i] number of planets in the map. This way, eve
You could have proven him wrong without the name-calling... :p But anyway, this thread has been derailed enough already. Let's get back on topic.
Actually, I agree with your points. Maybe flak frigates ARE a bit too efficient. But lashing out and calling everyone a douchebag isn't helping you sound credible.
[quote] [Much angriness] [/quote] Swearing doesn't help anyone. If you stay polite and rational, the devs are more likely to take your complaint seriously.
[quote] There are different armour types?! Why in the world isn't this listed in the game? Anyone feel like writing a short guide to this stuff? Do different weapons have different attributes against different armour, or is it ship dependent (for instance, is laser always an anti-light armour weapon, or does it depend on what ship the laser is equipped to)? [/quote] Actually, the armor class for each ship is mentioned in the manual
About super weapons - I think that they need to be viewed as a complement to fleets, not as a force that can by itself decimate the enemy. The enemy recolonising a planet hit by the Novalith cannon shouldn't be a problem, becuase you ought to have a fleet ready to colonize the planet as soon as the cannon has fired. The same thing goes for the Vasari and Advent super weapons.
[quote] I I dunno. The graphics seemed too retro. The ships looked like they were 2D extruded to 3. Simple textures on much too basic forms. The graphics of Genesis Rising seem much better. And the interface and race graphics? Too cartoonish. I doubt I will get it. [/quote] It seems to me that since WoW, "cartoonish" has been used to describe any graphical element that one does not like. Something cartoonish i
Playing as the Drengin Empire, in DA, I was in bitter war against the Drath. Seeing that I had plenty of surplus credits in my tresury, I decided to spend it on some techs to help my war effort. I turned to my neighbour, a technoligical civilisation I made myself, that uses the Iconian AI (if I remember correctly...). Imagine my surprise when the AI refused to give me lasers V in exchange for MY WHOLE EMPIRE, meaning all my techs and planets. That civ was neutral to me, and only had sl
[quote] And the AI's idea of diplomacy is random war. Completely random war. Like, "But wait, your a good aligned civ, and we have hundreds of billions in trade, and have been at peace for like, ever!" "Yeah but your military is smaller then ours" random war. [/quote] I've also been bothered by the opposite - AI being too reluctant to declare war, no matter how close to victory I am. "Sure, this civilisation almost acheived technology victory, but we REALLY like them a
Odd. I didn't have the extras before downloading the special edition file... :S
Couldn't someone make a mod that changes the tech description? (Though I personally like it )
I found it, but thanks anyway. (No, it isn't included in the patches. I checked)
Where is the limited edition extras download? I'm pretty sure it used to be in the download section, but I can't find it anymore...