Apologies for replying more or less off topic above :) To rectify that, I agree that the diplomacy needs to be expanded - especially needing the ability for humans to make requests for the AI. I'm generally surprised since so much else is right that the diplomacy section feels half-done. Here's hoping that a patch improves that aspect significantly. :)
DrGuppie
[quote] Are you building Cobalts to take out those seige frigates? Are you scouting ahead to see them coming? Are your Guass Defenses all clogged up against the grav well or protecting your planet? Are you using bombers? Check out these tips: https://forums.sinsofasolarempire.com/?forumid=402&aid=175318#1446763
It should say on the device itself.
Regarding 3: They do, use say an Akkan class capital from the TEC. It has to turn broadside to open up the majority of its weapons. I think you need more play time :), they definitely do maneuver in 3 dimensions. But if you're zoomed out and/or watching two capital ships duke it out then you'll miss the movements that they do make. You won't see a capital ship trying to dance about like a fighter, all that moment to accelerate does not make for a nimble vessel ;) Watch the figh
[quote]I actually considered the carrier and the siege-capship to be the useless ones. I may try out the carrier now that its gotten so many endorsements, but it seemed to me it requires too much resources to reach a critical mass where it can decide battles. The only endorsement I could give the siege capship is that it's much much better at razing planets than other capships are, and very cost-effective compared to siege frigates. I certainly wouldn't choose it to go into battle, but
Yeah, I know there are probably other threads where I could say "wow, great game", but I wanted my own ;) Seriously though, this game is spectacular. I was extremely unsure about getting it because click-fest RTS games don't hold the same interest for me (there are some I enjoy, but they aren't my favorit) as games like GalCiv2. I ended up purchasing it because I decided that the space battles looked awesome (Babylon 5 anyone? heh) and I figured if SD was involved then it'd be worth it
[quote] Hi! I've just played the game and it looks cool but if I have 10+ ships in battle then weapons fire are not showing up. I have max details, 4x AA, 1024x768. What can I do? Battles look like sh*t without it.. [/quote] You might want to post your graphics card specs and such as well (and probably in the tech forum). In my second game there were easily 30+ units on screen firing and, unless I was zo
[quote] Suggestion: When moving fleets across to another gravity well, it would be nice to select where they go in the remote gravity well. They jump in relative to the position they jumped out - so if you jumped out a bit to the west of the phase lane, they'll show up west of the phase lane when they land. We won't be able to jump them into the middle of the grav well, though. Currently, you also can't control their facing
I know, it's basically the Pirates event with different text. I think it'd be an interesting event if they only destroyed ships in space that are armed. Or maybe go after any warships of races that are at war. After all, they are (in theory) to keep the peace, not destroy interstellar space travel (by the text anyway). "Sorry, those trade goods are absolutely EVIL WAR MATERIALS!" ;)
[quote] I was playing a game with 0.95[b].002 where I was the Korx. I was at war with the Terrans and the Drath when the super pirates special event appeared. The pirates started destroying everything in sight. Wanting to keep my trade routes running, I quickly researched and then paid to build the Freighter Command, which was supposed to recreate my freighters if they were destroyed. This didn't seem to do anything, and all of my trade routes
[quote] I think Freighters should have maintenance, but Mini-Freighters (operating on established trade routes) should not have maintenance. That means the longer you keep freighters hanging around, the longer your break-even time will be once they begin trading. Similarly, unarmed Constructors, Surveyors and Miners should have a negligible, very slight maintenance(capped at 10bc). Warships(ships with weapons, def
I know one of the stated goals for TA was to "make everything bigger", but the sad reality is that the initial techs are useless given how fast research goes. I mean, I don't even bother using any of the first level weapon techs and by the time the second level techs are on a few ships it's almost time to wait for 4th tier weapons because they aren't far away. In other words, I rarely have a game where 1st and 3rd tier weapons are of any use/value because they are obsoleted too quickly.
[quote] I'd consider that a bug in the UP resolution, though. Considering that minor races don't have influence, I don't see how so. Minor races aren't part of the UP. If that were true, their ships wouldn't be towed out of your influence zone. I'm assuming they have some sort of second-class membership (or possibly designated as
[quote] Reading this thread it sounds like way too much focus is on 'surviving' the economy by having to rush for high-end economy buildings. While they help a lot and are a valid tactic, the point of the game is that I'm not railroaded into a single method of playing the game. For the same reason I don't like the Thalans, being forced to do certain things a certain way just makes it feel like a clunky, boring RTS game with build orders. [/quote]<
[quote] it appears that an econ starbase with trade modules and trade is worth it. BUT, you don't get your phatom +1 bc every week, only in weeks when the freighter is in the influence of said starbase. Typically, unless the planets are close, a trade module will provide its bonus only about 20 weeks out of every year... if even that much. [/quote] Ok, let's simply this a bit though. Let's leave the starbase out for
Heh, man Wyndstar a flurry of posts eh? :) I'm going to test out that military starbase and orbiting ships 'cause I could have sworn that they got those bonuses, too. Not that I keep ships in orbit for defense anyway, generally speaking. Since I can't fleet them in orbit without building a structure, I prefer to just attack incoming ships before they get that far :)
[quote] it appears that an econ starbase with trade modules and trade is worth it. Worth it eventually. +10% to your freighter income of 6 only while that freighter is in the influence of the starbase (6+.6 = 6.6, truncated to 6). Even if it was rounded up to 7 (which it wasn't the last time I tested) you are gaining at most 1 bc per turn your freighter is in the influence of the starbase. But the constructor to BUILD the m
[quote] One thing I haven't looked into was, do freighters cost ship maintenance? I'm just wondering if the mini-freighters are pouring more money down the drain then what they can bring in. Yes, at least in DA freighters cost more than they brought in for the first 1-3 years depending on the map setting. [/quote] No, the mini freighters do not have maintenance costs - the initial freighter [i]does[/i], but once it establishes the route it does not. I just
[quote] When does starbase maint. kick in? All of mine say 0 in the info, but I don't know if the info window is broken or it only starts to apply after so many starbases or modules or... Anyway, you're neglecting that even if the starbase has maintenance it is only deducted once. As long as you build a starbase where there are multiple trade routes converging, it would have to have some massive maintenance to not be worth it. Not cer
[quote] new game I'm playing as the thalans and doing quite well on the economy. I get 93 a turn for some of the trade routes. A key is having economic starbases with trade bonuses on them. Kevin Now, how much are the freighters costing in ship maintenance, how much are those starbases costing in maintenance? Deduct that from your 93bc a turn and see how much/or IF you are pocketing any money. [/quote]
[quote] It's not 'crippling'. My first game as the Thalans, I didn't notice the +8 ag on the Hyperion Matrix, and built it on a 300% research tile on my homeworld. By the time the population maxxed itself (double sized colony ships coming from there helped slow that process down) , I had ~ 40 planets...Despite the 37% morale on my homeworld, the overall morale was 97%.....Granted I had 10 of the morale buildings on Thala, the morale starting building, harmony crystals,....<br
[quote]You should build that one wonder with the +8 population on a secondary world with a high Planet Quality. If you build it on the main, you will have a serious morale issue even with starting bonuses that you can add. That +8 will totally mess you up on the main.[/quote] Yeah, which is really kind of a silly required work-around. I think it deserves some gameplay tweaks for it to make more sense, either make the morale penalty less for the Thalans (which would make sense anyway, th
Yeah, I wish they hadn't made that change in this beta. I felt it was a good, thoughtful use of technology, ships and fleets. Honestly, I don't get why a warp bubble can improve the movement rate of tons of ships but not a TS. *sigh* It isn't like you can go screaming around the galaxy using Warp Bubbles and a TS so I'd really like to see them change it back. By no means a game breaker, but it'd be nice from my perspective. :)
Hey bigpopa, I'd be very suspicious of the power supply, 350 Watts isn't all that much these days, especially with higher powered graphics cards. I'd seriously consider replacing it with at least a 450W PSU (depending on what kind of graphics card and number of hard drives you've got).
I'm taking SD's comment that they still have balancing to do with the Altarians and Thalans to heart :) I didn't have a terrible time with them (I won an Alliance victory with the Terrans), but I think that had more to do with a fortunate Class 19 or something that was next to my homeworld. I basically had to fill it with Econ buildings and run taxes at 49% to stay afloat. My homeworld was perpetually at 40% approval because of a 24 billion population limit. Those Morale buildings just