DrGuppie

DrGuppie

Joined Member # 2418511
2 Posts 135 Replies 316 Reputation

[quote who="Solam" reply="11" id="2008617"]The fact that there might be a link between both games makes it more and more incredible. Anybody ever heard of game or rather a story that would span 2 game titles like this in two different genre? Way cool if you ask me.[/quote] Actually yes, all of Bungie's stuff has links to each other (Marathon series, Myth series, Halo series). They aren't direct jump offs like Elemental seems to be, but they def

58 Replies 291,913 Views

[quote who="Tamren" reply="9" id="2004880"]I would reccomend learning without a sprite based tileset. As I once explained it ASCII is great a condensing information. If you see a red smily face, you will eventually just *know* that it represents a dwarf mechanic. With sprites, every time you try to identify a mechanic among many dwarves you end up squinting around trying to find the one with the red coat. As mentioned above sprites and tilesets tend to run into strange problems. This is due t

28 Replies 135,305 Views

[quote who="morfyou" reply="5" id="2003310"]@Tamren would you recommend going for the straight old-school version or the added graphics one? (hopefully you know what I mean.) Are there any problems caused by the "improved" graphics?? (apart from the shame of being a graphics whore of course)[/quote] Having finally decided to conquer the learning curve (which should be called a learning cliff...) after reading this post triggered my earlier interest, IMO you s

28 Replies 135,305 Views

[quote who="Megajames75" reply="3" id="1945192"]Isn't that in the battle view however, also, don't get me wrong I love the way the game looks, and I am sure the high end FPS is not quite what they ment, but how close do you think we can now zoom, smothly, from the cloth map?[/quote] It is, but my point was just that the engine is capable of a lot more detail than what's shown at those mid-zoom levels. :)

132 Replies 359,501 Views

Oh I dunno, this image looks pretty good. I don't think one should say "high-end first-person shooter" and jump to the conclusion that it will have the same art style as, say, Far Cry 2 (after all, the whole game is cell shaded - that's a whole different style of detail). I think lighting, shadows, details, smoothness of animation, anti-aliasing, etc. would be where that statement would apply.

132 Replies 359,501 Views

[quote who="vieuxchat" reply="8" id="1942114"] Waterloo was a battle of the napoleonic age, not the ancient or medieval ages [/quote] Right, I was just pointing it out as a battle that lasted multiple days :)

47 Replies 106,869 Views

I'll bite :) Metals would be easy. Even if you had to re-mine it, pre-industrial societies shouldn't be tapping out their reserves of metals any time soon and anything lying about could just be melted back down to reform. I think we'd have to assume that forests/plants survived and don't count as the "nearly all life" - or that pockets survived, and that's where enclaves of Humans and Fallen also survived (I imagine the Beasts, too, since they've got to eat something). <p

9 Replies 38,744 Views

Within the novels (I've read the first two), I like it as a system of magic but, as you point out, it requires basically the same amount of energy as it would to do the task in a mundane way. It requires creative, frugal use of magic, since you're limited to basically your personal stamina and means that magic is far more rare. To me, that runs counter to the tone of Elemental - which is that magic is far more world-changing (check out the Lore section as well as Brad's comments about

3 Replies 3,631 Views

Certainly there have been battles that have last for quite a long time (Waterloo, for instance, was ~3 days) and many that have gone on for hours (a quick search turned up the battle at Cercy which started at sundown and ended after midnight, 1346). With that in mind, I would love to see the tactical battles be able to end without a victor due to fatigue or morale. I would think it would actually be somewhat easy to do, much like a ship with multiple move points in GalCiv can attack m

47 Replies 106,869 Views

StormSeed, I'd just like to say "good post" :) Not just because I agree with you, but you put forth good examples of how (1) and (2) are always there (though perhaps not always in a balance that make for a good game).

12 Replies 43,642 Views

I think there's a fair point to be made in making whether a Hero unit lives or dies into a tactical/strategic choice for the player. One of the initial analogies used by Brad was that of a Hero stirring up trouble in your kingdom, much like the heros from a D&D (or any pen & paper RPG) often did. To perhaps expand on that thought, the heroes from both books and movies often only die as part of grander gestures. They buy time for someone else to escape, scarifice

15 Replies 11,235 Views

[quote quoting="post"] This is not a big deal but I figured I'de throw it out here if someone wants to fix it. On the download portion of the Elemental website there is a poster for download. I just figured I would say the logo is missing the Yellow on the last "L". Not a big deal, but since its the logo i figured I would mention it. [/quote] Would that be the same missing yellow that's also missing from the "Elemental" at the top of all the web pages? ;)

4 Replies 31,072 Views