Valiant_Turtle

Valiant_Turtle

Joined Member # 2414954
7 Posts 95 Replies 3,912 Reputation

I deleted my old custom units and had no scouts available at all, which is probably what RPMF would get if he deleted his Units folder. Everything still had a speed of 1 however (including enemies), which is very weird. I then did a complete un-install and re-install of the game and got the same problems, as well as dog-slow game speed, which was odd, it's always been reasonably snappy for me. It's faster in windowed mode however.

6 Replies 2,107 Views

I'm having this issue as well. I'm still researching. All my units seem to only have a move of 1 now as well, which may be related. It takes a while to get anywhere this way. I'm wondering if it's old saved scout unit designs or something.

6 Replies 2,107 Views

I feel that some resources should be generally available without having a genuine resource tile. Wood is the best example. Just because you don't have full forest tiles doesn't mean there aren't any trees around at all. I'd have to study up on my geology (or read the dwarf fortress wiki) but I believe Iron is common enough that you might be able to get small amounts without having a massive iron deposit. This could be tied into the multitude of terrain types they are w

53 Replies 178,707 Views

I always felt Frogboys initial post about not having multiple damage types was limited to non-magical damage only, so I have a feeling this is already in. I agree that it might be possible to make the game without it, it would be extremely unusual to not have it and probably lead to very illogical situations like a fireball killing a fire elemental (when it should be a viable option for healing a fire elemental). I'm a big fan of weapon type damage (pierce,bludgeon,slash) myself

151 Replies 78,224 Views

I have no problem with dual-weapons being implemented, but I tend to agree that it's not really viable. If it was then it would have been more popular historically. When it has been done historically it has been a very light off hand weapon used more for defense then for attacking, although it could be useful if you have your opponents weapon pinned or something. We tend to think in RPG terms and think it might give us an extra attack, but you don't really need a second weap

24 Replies 19,587 Views

TBS's in general have done a poor job with really allowing quanitity to come into play the way it should, especially fantasy based games (space games have done just slightly better). Quanitity of units is awesome for just holding territory and making it extremely difficult for the enemy to move. As a bad example of dealing with quanitity lets take HoMM. In HoMM 1000 peasants is just a picture of a peasant with the number 1000 below. If that was all you had you would actually

69 Replies 191,921 Views
Reply to No ICS please in WOM Ideas

Based on the very limited information we've got so far you can ICS to a certain degree. You can spend essence if needed, but the habitable land from your cities expands at a decent enough rate to make it possible that way. However I'm not sure how possible this is financially. Gold is essentially irrelavent right now, but at the biggest I've managed to expand I was losing a lot of money. We will definitely know more when the economy comes out, which should be quite soo

21 Replies 11,782 Views

Well, it sounds like if the tossing out of previous notions doesn't work we/they can always mod them back in. So far I don't see anything that seems terribly bizarre. The importance of the sovereign is probably the biggest difference from most TBS's. The tech tree functions differently, but it seems intuitive enough. There is still a lot more for us to see though. I'm particularly interested in Vassal states (and diplomacy in general) and persistent worlds.

172 Replies 321,543 Views

[quote]Thinking about how I would be playing the game: if Sovereign loss cost is too high, I would simply save before each combat, and load if the result is not to my liking.[/quote] That's a tried and true single player strategy, but remember, they are trying to make multiplayer a major part of this. I'm quite interested to see how the persistant world works.

119 Replies 284,344 Views

[quote]TL:DR=It should be possible to render your sovereign unkillable by normal means through sufficient investment of essence.[/quote] Honestly, I don't think this would actually be fun. It appears that it may contradict the basic assumptions and/or backstory of the game as well. It's going to be possible to render your sovereign unkillable by not taking significant risks with him/her. I think that will be much more fun. I'm beginning to think we actually do

119 Replies 284,344 Views

First I though I should speculate on why the sovereign should be so important. The sovereign has some insanely amazing powers. He has the ability to know exactly what is going on in all your cities and know where all your troops are and give them all orders at will. In other words he's the in-game justification for all the things that we as players can do. To put it a bit freakishly, the sov dying represents you having a heart attack at the keyboard. Furthermore

119 Replies 284,344 Views

It sounds like you used up too many of the large tiles to me. Its a rather strange mechanic and not very intuitive. A level 3 city can only expand into 4 large tiles. A large tile is one farm/crystal/mine or 4 small buildings. Once you have placed buildings in 4 different large tiles you can't expand to any more large tiles, even if you haven't filled the tiles you've used. It's definitely a little wierd. I'm not sure if demolishing buildings will open tile

7 Replies 32,052 Views

Keep in mind that we will eventually have tactical battles to worry about as well. So ranged attacks, movement speed and magical abilities will all eventually come into play. I do agree with the general idea of making the default units worthwhile though.

7 Replies 10,561 Views

It appears that a stack of units uses the lowest sight radius of the stack, which would be a bit unusual if that's how it's intended to be. Here's my sovereign: Here he is with a basic guard stacked with him: <img src="http://content.screencast.com/users/vturtle/folders/Jing/media/8310965e-f61d-4038-9aed-274e55f780a7/Element

3 Replies 1,653 Views

Two rivers into the ocean (At least that's all I found before a crash): 1253580959 One was in the southwest corner. The other was approximately North/NorthWest.

106 Replies 35,334 Views

Pretty late in the game and it just crashed to desktop with no warning whatsoever after clicking next turn. debug.err I believe my precise actions were initiating a move order for a stack consisting of my Sovereign and 3 soldiers (the strongest the game lets you build at this point). I was just wandering the map looking for odd map problems to report. Possible things that c

0 Replies 773 Views

You would be upset if the game were changed so that a certain group of people might enjoy the game a little bit more in a way that has no effect on you? You don't have the best interests of the game aat heart if that's your opinion. I don't just want this game to be good. I want it to be awesome! Moreso, I want it to be awesome for everyone. If there is something in the game that is less than awesome for a group of people and changing it does not negatively aff

31 Replies 87,652 Views

Wow, just a little bit of sterotyping going on here. First off there has always been a strong and devoted Christian subculture withing the Role Playing World. You can find author bylines on articles on Wizards site (and others) with clear declarations of their faith. Tokien was a devoted Christian after all. I have friends who were introduced to D&D by their Youth Minister. Second Monks of all types tend to be extremely kind and generous and quite level hea

31 Replies 87,652 Views

They have a fogbugz system setup. It's linked in the Beta reporting guide thread, ( http://fogbugz.stardock.com/default.asp?pg=pgPublicEdit ) but appears to be setup only for us to report bugs, not view open ones. Kryo mentioned yesterday in the Bug Beta Compilation thread that he'll be starting the offical bug list thread tomorrow. ( https://forums.elementa

14 Replies 2,422 Views

[quote who="scottrycroft" reply="10" id="2378541"] Also, turning the text links into actual links would make it neater and easier than seeing a bunch of "https://forums.elementalgame.com/" listings.[/quote] I second that (as well as the rest of your post). Copy/pasting those is a real pain.

25 Replies 94,642 Views

[quote who="BiffMan" reply="5" id="2378403"]Intro rocks and should totally be left in as an optional opening for the release version.[/quote] Hell Yes!

39 Replies 98,946 Views

If you can't get jing to work the Win7 snipping tool is actually pretty decent. If it had a text annotation ability it would be roughly equal in annotation features. It doesn't have the screencast integration of jing though, which is extremely useful.

8 Replies 2,522 Views

I checked as many save/load links in the bug beta compilation thread as I could to see if this was reported. How did I miss that one? Oh well, I've edited my post so they'll ignore me.

2 Replies 9,770 Views